Spook (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 8-8-14
Status: 2spooky4me
Editing: Clarity edits only please
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Spook
Necromancy [Fear, Mind-Affecting]
Level: Cleric 0, Sorcerer/Wizard 0
Components: V, S
Casting time: 1 standard action
Range: 10 ft
Target: One Creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes

Wait, so the vocal component is "BOO!" and the somatic component is waving your hands? Are you joking with me?

BOO! You're spooked! Those that fail the will save are shaken for 1 round.

Unlike most spells, if prepared in a spell slot one level higher than normal it becomes a swift action. If prepared two levels higher, it becomes an immediate action. The DC and effective spell level rises according to the spell slot used.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5095 Articles)
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Facts about "Spook (3.5e Spell)"
Article BalanceModerate +
AuthorEiji-kun +
ComponentV + and S +
DescriptorFear + and Mind-Affecting +
Identifier3.5e Spell +
LevelCleric 0 + and Sorcerer/Wizard 0 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummarySpook someone with this simple cantrip. Prepare in a 1st level slot to do it as a swift action, or 2nd level as an immediate action. +
TitleSpook +