Stand Still, Tome (3.5e Feat)
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Stand Still [Combat]
You can stop enemies in their tracks.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: When a foe’s movement out of a square you threaten grants you an attack of opportunity, you can give up that attack and instead attempt to stop your foe in his tracks. Make your attack of opportunity normally. If you hit your foe, he must succeed on a Reflex save against a DC of 10 + your damage roll (the opponent does not actually take damage), or immediately halt as if he had used up his move actions for the round.
- +1: When you hit a foe with Stand Still and they fail their Reflex save, you may move them up to 5' in any direction.
- +6: Any opponent you threaten and have the Edge against that takes any sort of movement, including a 5-foot step or tumble, provokes an attack of opportunity from you. Your foes provoke this attack before leaving the area you threaten. Your opponents also cannot use the Withdraw action to treat the square they start in as no longer threatened by you.
- +11: You deal damage as though you had hit a foe normally in addition to the effects of Stand Still. Furthermore, if an enemy uses an ability with the Teleportation descriptor, you may make a Stand Still attempt against them as though they had moved within your threatened areas. If they fail the Reflex save, the ability fails and the action they used to teleport is wasted.
- +16: Whenever you hit an opponent with Stand Still and they fail their Reflex save, that foe is Stunned until the start of his next turn.
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