Sticky Hands (3.5e Spell)
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Conjuration (Creation) | |
Level: | Bard 1, Sorcerer/Wizard 1 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | Ray |
Duration: | 1 round/level |
Saving Throw: | Reflex partial |
Spell Resistance: | Yes |
A sticky white ray springs from your wrists, and your opponent finds himself in a sticky situation. On a failed save, any objects in the enemy's hands, or picked up by them, become stuck unless they succeed on a Str check equal to the DC of this spell to shake the item off. Archers which need to reload their crossbows and bows may find themselves unable to let go of their ammunition to fire it. On a successful save the Str DC is set to 10. The enemy may take a standard action to attempt the reflex save again, and wipe the gunk off. Enemies under the effects of freedom of movement are immune to this spell.
On the positive side, those affected are much more difficult to disarm, gaining a +10 bonus against checks to disarm them.
Material Component: A fragment of a horse hoof.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Identifier | 3.5e Spell + |
Level | Bard 1 + and Sorcerer/Wizard 1 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Creation + |
Summary | You find your hands glued to your weapon, everything you touch won't wash off! + |
Title | Sticky Hands + |