Sticky Hands (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 5-12-10
Status: Complete
Editing: Clarity edits only please
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Sticky Hands
Conjuration (Creation)
Level: Bard 1, Sorcerer/Wizard 1
Components: V, S, M
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 round/level
Saving Throw: Reflex partial
Spell Resistance: Yes

A sticky white ray springs from your wrists, and your opponent finds himself in a sticky situation. On a failed save, any objects in the enemy's hands, or picked up by them, become stuck unless they succeed on a Str check equal to the DC of this spell to shake the item off. Archers which need to reload their crossbows and bows may find themselves unable to let go of their ammunition to fire it. On a successful save the Str DC is set to 10. The enemy may take a standard action to attempt the reflex save again, and wipe the gunk off. Enemies under the effects of freedom of movement are immune to this spell.

On the positive side, those affected are much more difficult to disarm, gaining a +10 bonus against checks to disarm them.

Material Component: A fragment of a horse hoof.



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Eiji-kun's Homebrew (5608 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelBard 1 + and Sorcerer/Wizard 1 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolCreation +
SummaryYou find your hands glued to your weapon, everything you touch won't wash off! +
TitleSticky Hands +