Summon Esper VI (3.5e Spell)

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Author: Leziad (talk)
Date Created: 9th May 2016
Status: Finished
Editing: Clarity edits only please
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Summon Esper VI
Conjuration (Summoning) [See Text]
Level: Cleric 8, Druid 8, Hairbinder 6
Components: V, S
Casting time: 1 Round
Range: Close (25 ft. + 5 ft./2 levels)
Area: See Text
Duration: 1 Round/Level (See text)
Saving Throw: Reflex Half (see text)
Spell Resistance: No

The ultimate version of the summon esper line, it function much like summon esper V except that the esper can be commanded to attack or defend once per round as a free action instead of a standard action (but not both).

The spell can also be ended early as a standard action, allowing the esper to release it an empowered attack. For this attack the size of the area of effect (or number of targets) is double and the so is the duration of the secondary effect. The attack deal 1d10 damage per level does not offer a reflex save to halves the damage, instead a failed reflex save all affected creature are staggered for 3 round and knocked prone.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsHairbinder
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4449 Articles)
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorSee Text +
Identifier3.5e Spell +
LevelCleric 8 +, Druid 8 + and Hairbinder 6 +
RangeClose +
RatingUndiscussed +
SchoolConjuration +
SubschoolSummoning +
SummaryThe ultimate expression of summon esper line of spell. +
TitleSummon Esper VI +