Summon Instant Fortress (3.5e Spell)
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Conjuration (Creation) | |
Level: | Paladin 4, Sorcerer/Wizard 7 |
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Components: | V, S, F |
Casting time: | 1 round |
Range: | Close (25 ft + 5 ft/2 level) |
Effect: | One instant fortress |
Duration: | 1 hour/level (D) |
Saving Throw: | Reflex half; see text |
Spell Resistance: | No |
It's time for some tower defense! Protect the city from the zombies!
You summon an Instant Fortress embedded in a surface, with the Reflex save for its appearance based on the spell DC. It cannot be deactivated without dismissing it, but you can cause it to crawl with a movement speed of 5 ft as a move action. If creatures are inside when the duration ends they reappear in the closest valid space.
Focus: A small iron cube.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Paladin
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv [Expand] |
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Facts about "Summon Instant Fortress (3.5e Spell)"
Article Balance | Moderate + |
Author | Eiji-kun + |
Component | V +, S + and F + |
Identifier | 3.5e Spell + |
Level | Paladin 4 + and Sorcerer/Wizard 7 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Creation + |
Summary | Summon a Instant Fortress. + |
Title | Summon Instant Fortress + |