Supersoldier Serum (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Supersoldier Serum
Crazy Gadget (Boost)
Level: 5
Prerequisite: Needs two Crazy Gadget maneuvers
Initiation Action: Swift
Range: Personal
Target: Self
Duration: 1 round
Saving Throw: None

Drugs are bad m'kay? These though, these are just your multivitamins.

You amp yourself up with chemicals, gaining a +6 alchemical bonus on Strength, Dexterity, and Constitution. Do not change your hp, instead gain 3 temporary hp/level. Your movement speeds double, and you roll twice and take the better result for all ability and skill checks. This lasts for 1 round.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesCrazy Gadget

Eiji-kun's Homebrew (5608 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryFor one round you gain superior ability scores and abilities. +
TitleSupersoldier Serum +
TypeBoost +