Suppress Weapon (3.5e Utterance)

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Author: Eiji-kun (talk)
Date Created: 5-28-15
Status: Complete
Editing: Clarity edits only please
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This utterance uses the rules for the truenamer rebuild.

Suppress Weapon
Lexicon of the Primal Word
Level: Truenamer 3
Casting time: 1 standard action
Range: 60 ft
Duration : Concentration or 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes
Truespeak DC: 20

Lgokpo-wji'q-abq-ho!

Oh-qba-q'ijw-opkogl!

You alter the course of the kinetic energy of a weapon to go wild, projecting in unintended directions and missing entirely. Target one manufactured weapon; as long as you concentrate that weapon cannot be fired, swung, or otherwise used correctly. They can still change weapons, and it does not function on natural weapon.

Reverse: Rather than avoid damage, you instead alter how lethal the weapon is supposed to be. For the duration, the weapon deals nonlethal damage, and they must take a -4 penalty on attack rolls to deal lethal damage instead.

Failure: On a failed truespeak check, they only take a -3 penalty to attack instead of missing completely while you concentrate. For the reverse, half the weapon becomes nonlethal damage (round down).

Primal Utterance[edit]

Normal: The duration becomes 1 minute/level (D), concentration not required.

Reversed: The effect lasts for 1 minute/level (D), and the weapon deals half its normal damage.



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Eiji-kun's Homebrew (5669 Articles)
Eiji-kunv [Expand]
Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Utterance +
LevelTruenamer 3 +
RangeOther +
RatingUndiscussed +
SchoolPrimal Word +
SummaryPrevent the use of a weapon, or force it to deal nonlethal damage. +
TitleSuppress Weapon +