Tiny Ghost (3.5e Monster)
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|Hit Dice:||1d12 (6 hp)|
|Speed:||fly 30 ft (perfect)|
|Armor Class:||16 (+1 deflection, +2 dex, +4 size), touch 16, flat-footed 14|
|Attack:||Incorporeal Touch +6 melee (1 nonlethal plus spooky, 20/x2)|
|Full Attack:||Incorporeal Touch +6 melee (1 nonlethal plus spooky, 20/x2)|
|Space/Reach:||1 ft/0 ft|
|Special Attacks:||SLAs, Spooky|
|Special Qualities:||Darkvision 60 ft, Invisibility, Quasi-Incorporeal, Rejuvenate, Undead Traits|
|Saves:||Fort +0, Ref +2, Will +2|
|Abilities:||Str 1, Dex 15, Con -, Int 1, Wis 11, Cha 13|
|Skills:||Hide +14, Move Silently +6|
|Feats:||Weapon FinesseB, Lightning Reflexes|
|Organization:||Solitary or Spookwave (2-12)|
|Alignment:||Usually True Neutral or Neutral Evil|
|Advancement:||2 HD (Diminutive), 3 HD (Tiny)|
Whoooooo... so spoopy!
A comically tiny and harmless undead spirit formed out of jump scare reactions and ectoplasm rather than a lost soul, the tiny ghost appears as a typical "white sheet" ghost with shadowy eyeholes and mouth. They float through the air making "wooo" noises. They are not particularly bright, but irritating to get rid of due to their rejuvenate ability.
Tiny ghosts do not spook but make "woo" vocalizations. They are nearly weightless and smell slightly like damp rags.
Tiny ghosts can't really fight, but can make incorporeal touch attacks for nonlethal damage. Typically they just pop out of nowhere, spook, and drift away.
Invisibility (Su): As a standard action the tiny ghost can use invisibility on itself, as the spell. However, it's only really effective when standing still. When moving and invisible it becomes translucent. Attacks against it still suffer a 50% miss chance, but its location is known.
Quasi-Incorporeal: The tiny ghost is not incorporeal, but does have an incorporeal touch attack and is resistant to material effects (as detailed under Rejuvenate). In addition, they are immune to being crushed (but not bludgeoning damage from sudden impact). It cannot be grappled, and can phase though up to 5 ft of solid material. Like a real ghost, it adds its Charisma to its AC as a deflection bonus.
Rejuvenate (Su): If the tiny ghost is killed, it returns after 1d10 days unharmed. It can be killed for good if slain with ghost touch, positive energy damage, or force damage.
Spooky (Su): When making a incorporeal touch attack, the tiny ghost can also replicate spook as a free action to its target (DC 11 Will save). It can also do spook to all targets in 20 ft as a swift action, but only on a surprise round or if the targets were unaware. The save DC is Charisma based.
The tiny ghost can be taken as a familiar. It grants the owner no bonus, but the creature's own abilities are often enough.