Togekiss (3.5e Monster)
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Togekiss | |
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Size/Type: | Large Magical Beast (Extraplanar, Pokémon) |
Hit Dice: | 20d10+100 (268 hp) |
Initiative: | +3 (+3 Dex) |
Speed: | 10 ft., fly 35 ft. (perfect) |
Armor Class: | 30 (−1 size, +3 Dex, +12 natural, +3 luck, +3 sacred), touch 18, flat-footed 27 |
Base Attack/Grapple: | +20/+23 |
Attack: | Slam +21 melee (1d8−1) |
Full Attack: | Slam +21 melee (1d8−1) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Metronome, Aura Sphere, Air Slash, Sky Attack, Extreme Speed |
Special Qualities: | Lucky, Happy Guard, damage reduction 10/evil, Fairy Pokémon Traits, Flying Pokémon Traits |
Saves: | Fort +17, Ref +15, Will +13 |
Abilities: | Str 8, Dex 15, Con 19, Int 11, Wis 20, Cha 24 |
Skills: | Diplomacy +26, Sense Motive +7. |
Feats: | Weapon Finesse, Toughness, Iron Will, Ability Focus (Air Slash), Dodge, Charismatic Prodigy, Skill Focus (Diplomacy) |
Environment: | Any land. |
Organization: | Usually solitary |
Challenge Rating: | 18 |
Treasure: | Standard |
Alignment: | Always Good |
Advancement: | 6 HD (Small), 7-15 HD (Medium), 16-28 HD (Large) |
Level Adjustment: | — |
Togekiss are bulbous birds that spread happiness wherever they go.
It evolves from Togetic with a brilliantly shining stone, gaining immense power as it does... Thankfully, it's even more benevolent than before.
Combat[edit]
Togekiss is significantly more powerful than its previous forms, and while it tries to avoid combat for moral reasons, it's not afraid to bust a few heads if it must.
Tactics Round-by-Round:
In battle, Togekiss darts in and out of combat, alternating between its three major attacks.
- Round 1: Use Metronome, hope for the best.
- Round 2: Fly away.
- Round 3-4: Bombard with Air Slash.
- Round 5: Dive back in (on top of a foe if possible), use Metronome, hope for the best.
- Round 6: Attack with Aura Sphere.
- Round 7: Fly away.
- Round 8-9: Bombard with Air Slash.
- Round 10: Dive back in, repeat.
Metronome (Sp): At will, a Togekiss can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Togekiss uses this ability, it cannot use it again for 1d3+1 rounds. The DM may choose what happens at this point (generally equivalent to a 6th level spell effect) or you can roll on this table:
1: | ruby ray of reversal[1] |
2: | greater clairaudience/clairvoyance |
3: | greater dispel magic |
4: | mislead |
5: | internal explosive |
6: | Io's tears |
7: | antimagic ray[1] |
8: | greater refresh magic |
9: | greater heroism |
10: | hold monster |
11: | proximity to cat |
12: | chain lightning |
13: | misspell |
14: | flesh to stone |
15: | spectral touch[1] |
16: | true seeing |
17: | freeze[1] |
18: | disintegrate |
19: | limited wish |
20: | DM's choice |
A Togekiss can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Togekiss had cast the spell itself, at a caster level equal to the Togetic's HD+5 (rounded down). If, for whatever reason, the spell has no legal target, the arcane energy explodes, as if the Togekiss had suffered a scroll mishap with a 9th-level scroll.
Lucky (Ex): Twice per day, a Togekiss can reroll any roll it makes, exactly as if it had the Luck Domain special ability. This can be used to avert a particularly disastrous Metronome effect, and often is.
Togetic also has a +3 luck bonus to Armor Class and attack rolls.
Aura Sphere (Su): Once per minute, Togekiss can briefly expand its aura. All within 10' are automatically struck and take 1d6 Force damage per level; however, this is a [Fighting] effect.
Air Slash (Su): At will, Togekiss can launch a vicious blade of aerokinetic force. This is a ranged touch attack that does 2d4 slashing and force damage per Hit Die and requires the target to make a Will save to avoid being stunned for 1 round. The stun is a [Fear, Mind-Affecting] effect, and the blade itself is an [Air] effect. The move as a whole is a [Flying] effect. The save DC is Charisma-based and has a +3 racial bonus (as well as a +2 bonus from Ability Focus).
Sky Attack (Ex): Togekiss have an amazing ability to dive at their enemies for large amounts of damage. A Togekiss may activate this ability by going into free-fall. If it hits another creature on the way down, or lands on top of a creature, that creature takes falling damage instead of the Togekiss, in addition to slam attack damage. This move is a [Flying] effect.
Extreme Speed (Su): Once per day, a Togekiss can move and act more quickly than normal for a number of rounds equal to its HD. On its turn, the Togekiss may take an extra full-round action, either before or after its regular action. It gains a +8 Dodge bonus to AC. It may jump twice as far as normal, and ignores height-based limits to jump distance. Activating Extreme Speed is a free action.
Extreme Speed does not stack with haste, or any effect which itself does not stack with haste.
Happy Guard (Su): Togekiss has a constant +3 sacred bonus to its Armor Class, because anyone who'd willfully harm a creature whose life revolves around spreading happiness is a gigantic dick. (Basically, Togekiss isn't so much getting a +3 sacred bonus to Armor Class so much as it imposes a −3 sacred penalty to all attack rolls made against it. Since this effect is a quality of Togekiss that only applies when Togekiss itself is being attacked, there isn't really a mechanical difference. However, the sacred bonus is bypassed by any creature with the Evil subtype or immunity to mind-affecting effects.)
References[edit]
Back to Main Page → 3.5e Homebrew → Monsters
Luigifan18v |
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Alignment | Always Good + |
Author | Luigifan18 + |
Challenge Rating | 18 + |
Environment | Any land. + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Unrated + |
Size | Large + |
Subtype | Extraplanar + and Pokémon + |
Summary | Togekiss are bulbous birds that spread happiness wherever they go. + |
Title | Togekiss + |
Type | Magical Beast + |