Ultrabeam (3.5e Spell)
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|Level:||Gun 7, Ki Master 6, Sorcerer/Wizard 7|
|Casting time:||1 round|
|Area:||1 mile long line|
|Saving Throw:||Reflex half|
The sky seemed to darken as a brighter illumination shot into the horizon, passing through a dozen buildings in the way.
A powerful spell with a long and obvious wind-up, you project a line of raw energy extending out for 1 mile. All creatures within take 1d6 points of damage/level (maximum 20d6). Objects are effected greatly by this destructive energy and take twice as much damage or 2d6 per level (maximum 40d6 at 20th) as does any form of magical barrier. It destroys and continues through force effects as if it were disintegrate. Damage is never reduced before hardness, and it counts as a siege weapon attack. The line of damage lasts for 1 round and applies its damage to any creature which passes through or ends their turn within the area of effect. Apply damage only once each round no matter how many times they pass through the area or end their turn.
If the beam does not breach spell resistance, it continues through the creature even if the creature is not affected. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does.
|Article Balance||High +|
|Component||V + and S +|
|Identifier||3.5e Spell +|
|Level||Gun 7 +, Ki Master 6 + and Sorcerer/Wizard 7 +|
|Summary||A massive beam of energy that extends for a very long distance. It is super effective against objects and fortifications. +|