User:Jota/Merit Badge (Scout - BSA Class Feature)
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Contents
- 1 Merit Badge
- 1.1 Animal Study
- 1.2 Archaeology
- 1.3 Archery
- 1.4 Athletics
- 1.5 Camping
- 1.6 Communications
- 1.7 Electricity
- 1.8 Emergency Preparedness
- 1.9 Entrepreneurship
- 1.10 Fire Safety
- 1.11 First Aid
- 1.12 Geology
- 1.13 Hiking
- 1.14 Horsemanship
- 1.15 Law
- 1.16 Mammal Study
- 1.17 Personal Fitness
- 1.18 Pioneering
- 1.19 Public Speaking
- 1.20 Reading
- 1.21 Swimming
- 1.22 Theater
- 1.23 Weather
- 1.24 Wilderness Survival
Merit Badge[edit]
These are merit badges available for selection from the Scout class abilities. Merit badges may be combat feats, skill feats, or sphere-equivalents. If the merit badge is a feat, the Scout gains the benefit of that feat. A scout who has chosen a sphere-equivalent merit badge is able to use all of the abilities within that badge up to his character level. If he gains more levels, more powers of the badge become available. A Scout only has basic access to the badge unless he chooses to delve further into that sphere after gaining a rank.
Animal Study[edit]
Archaeology[edit]
Special: The Scout gains the abilities to locate and disable traps as a rogue.
Level - Benefits
- 1 - soften earth and stone
- 3 - make whole
- 5 - shrink item
- 7 - stone shape
- 9 - legend lore
- 11 - move earth
- 13 - stone tell
- 15 - analyze dweomer
- 17 - disintegrate
- 19 - discern location
Archery[edit]
The Scout gains the benefits of the combat feat of his choice: Point Blank Shot, Sniper, or Zen Archery. He also becomes proficient with longbows, composite shortbows, and composite longbows.
Athletics[edit]
The Scout gains the Lightning Reflexes combat feat.
Camping[edit]
Level - Benefits
- 1 - alarm
- 3 - wood shape
- 5 - rope trick
- 7 - create food and water
- 9 - leomund's secure shelter
- 11 - mordenkainen's faithful hound
- 13 - heroes' feast
- 15 - mordenkainen's magnificent mansion
- 17 - word of recall
- 19 - genesis
Communications[edit]
Electricity[edit]
Special: The Scout gains electric resistance equal to 10 + his class level.
Level - Benefits
- 1 - shocking grasp
- 3 - resist energy (electricity only)
- 5 - call lightning
- 7 - lightning bolt
- 9 - call lightning storm
- 11 - lightning leapCM (alternatively, all weapons wielded by the Scout are have the shocking enhancement. This ability can be repressed or reactivated as a free action)
- 13 - chain lightning
- 15 - energy absorptionCM (electricity only)
- 17 - repel metal or stone (metal only)
- 19 - storm of vengeance / towering thunderheadCM
Emergency Preparedness[edit]
The Scout gains the Danger Sense combat feat.
Entrepreneurship[edit]
The Scout gains Appraise as a class skill. Furthermore, he gains the Acquirer's Eye skill feat.
Fire Safety[edit]
Special: The Scout gains fire resistance equal to 10 plus his class level.
Level - Benefits
- 1 - burning hands
- 3 - resist energy (fire only)
- 5 - quench
- 7 - fire shield (red only)
- 9 - wall of fire
- 11 - flame strike / fire seeds
- 13 - fire seeds / energy absorptionCM (fire only)
- 15 - delayed blast fireball
- 17 - fire storm
- 19 - meteor swarm
First Aid[edit]
Special: The Scout gains lay on hands as a class feature. This ability is dependent on the Scout's Wisdom rather than his Charisma.
Level - Benefits
- 1 - cure light wounds
- 3 - cure moderate wounds
- 5 - cure serious wounds
- 7 - cure critical wounds
- 9 - mass cure light wounds
- 11 - heal
- 13 - mass cure moderate wounds
- 15 - regenerate
- 17 - mass cure critical wounds
- 19 - mass heal
Geology[edit]
Special: You gain the tremorsense ability, allowing you to detect and target anything touching the ground within 60 feet of yourself.
Level - Benefits
Hiking[edit]
Horsemanship[edit]
The Scout adds Ride to his class skill list. He also gains the Mounted Combat skill feat.
Insect Study[edit]
Law[edit]
Special: The Scout's weapon are lawfully-aligned for the purposes of overcoming damage reduction.
Level - Benefits
- 1 - protection from chaos
- 3 - calm emotions
- 5 - magic circle against chaos
- 7 - order's wrath
- 9 - The Scout's weapons are axiomatic. This feature can be repressed or reactivated as a free action.
- 11 - dispel chaos
- 13 - hold monster
- 15 - dictum
- 17 - shield of law
- 19 - summon monster ix*
*Cast as a law spell only.*
Mammal Study[edit]
The Scout gains the Animal Affinity skill feat.
Nature[edit]
Personal Fitness[edit]
The Scout gains the Great Fortitude combat feat.
Pioneering[edit]
The Scout gains the Legendary Wrangler skill feat.
Public Speaking[edit]
The Scout gains the Persuasive skill feat.
Reading[edit]
The Scout adds Decipher Script to his class skills and gains the Cryptographer skill feat.
Swimming[edit]
The Scout gains the Swim Like a Fish skill feat.
Theater[edit]
The Scout gains one of the following skill feats: Con Artist, Dreadful Demeanor, Many-Faced. Which ever skill feat he chooses, the corresponding skill becomes a class skill for him.
Weather[edit]
Special ~
Level - Benefits
- 1 - obscuring mist
- 3 - gust of wind
- 5 - call lightning
- 7 - sleet storm
- 9 - control winds
- 11 - acid fog
- 13 - storm of fire and iceCM
- 15 - control weather
- 17 - whirlwind
- 19 - storm of vengeance
Wilderness Survival[edit]
The Scout gains the Track skill feat.