Vinycrab (3.5e Monster)
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|Size/Type:||Diminutive Aberration (Aquatic, Bot)|
|Hit Dice:||1/2 d8 (2 hp)|
|Speed:||30 ft, swim 20 ft|
|Armor Class:||18 (+2 dex, +2 natural, +4 size), touch 16, flat-footed 16|
|Attack:||Claw +6 melee (1 plus pinch, 20/x2)|
|Full Attack:||Claw +6 melee (1 plus pinch, 20/x2)|
|Space/Reach:||1 ft/0 ft|
|Special Attacks:||Pinch (+2)|
|Special Qualities:||Crabwalk, Filter Feeder, Resist Acid 5, Semi-Bot Traits|
|Saves:||Fort +1, Ref +2, Will +2|
|Abilities:||Str 1, Dex 14, Con 13, Int -, Wis 10, Cha 2|
|Organization:||Solitary, Pair, or Cast (3-300)|
|Alignment:||Always True Neutral|
|Advancement:||1-2 HD (Diminutive), 2-3 HD (Tiny), 3-4 HD (Small)|
This small crab has a glossy slightly translucent white shell that reminds you of a milk bottle. It mindlessly nibbles at its surroundings.
The vinycrab is actually an artificial creation. It behaves as a normal crab, but composes much of its body out of plastics by filtering micro-particles of plastic out of the seawater and eating common plastic bags from the trash. They are believed to have been created to clean up the environment, but can pose as a nuisance to grocery stores near the shore as crabs innately want to consume their plastic bag stock. They can be commonly found crawling around the trash for goods. Their plastic bodies are made from both hard and soft plastics, and most creatures find them naturally inedible. In fact, it also provides them with a small amount of chemical resistance as their surface is not very reactive.
They make poor snacks, only having the barest muscle for eating and often toxic as it picks up pollutants from its surroundings. The pollutants can discolor the normally white crabs into other colors. Some versions are capable of minor bioluminescence.
Vinycrabs make for poor combatants. If they don't run, they pinch in hopes to instill panic, then run when they are shaken off. They are attracted to and eat plastics.
Crabwalk (Ex): Vinycrabs can move strangely, allowing them their full movement when moving diagonally.
Filter Feeder (Ex): A vinycrab slowly eliminates toxins from a water source over the course of 1d6 weeks, with every additional crab reducing the number of days (minimum 1 week).
Pinch (Ex): A vinycrab uses its Dexterity for grapple checks. In addition on a successful claw attack they can pinch, making a special grapple check with no bonuses or penalties from size on either attacker or defenders part (+2 for the example crab). If successful the vinycrab latches onto the target and deals its claw damage each round. Neither target is considered grappled, but this is highly annoying and painful. A successful grapple check can shake it off.
Semi-Bot Traits: A vinycrab does not possess the usual bot traits, but do have a +4 bonus on saves against disease and poison, as well as immunity from mind-affecting effects from being mindless. They eat, sleep, and breathe as normal but can persist out of the water for 1 hour per point of Constitution point. They also lack programming and behave as normal mindless crabs, but are capable of being programmed to perform an unknown task like any bot with a DC 25 program check. Treat as pushing an animal to perform a trick.
Animal Companion and Familiar
The vinycrab can be taken as a familiar. It grants the owner a +3 bonus on saves against poison and disease.
|Alignment||Always True Neutral +|
|Benefit||+3 saves vs disease/poison. +|
|Challenge Rating||1/4 +|
|Environment||Underwater, Shorelines +|
|Identifier||3.5e Monster +|
|Level Adjustment||— +|
|Subtype||Aquatic + and Bot +|