Warp Dust (3.5e Equipment)
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Warp Dust[edit]
This ruddy brown dust smells of cinnamon. Ingesting it causes hallucinations and visions, prized by many for their mind altering properties. In gaseous form, it can cause you to move without moving.
Technically a drug, warp dust is a rare and potent substance refined from the sand and rocks of lands touched by the Far Realm's presence. These lands, however briefly exposed to the madness of the far realm they are, have their fundamental properties altered in strange and terrifying ways. Warp dust, once refined, is a powerful hallucinogen said to grant divinations to its users. It can also rendered suspended as a fine cloud of dust and inhaled, producing even stranger effects.
If consumed whole, the creature gets a DC 15 Fort save to resist. Otherwise, they go into a stupor for 1d4 minutes and are effectively staggered. 5 rounds into it, they also get a Will save at the same DC or be subject to random visions as per the table below.
d6 | Result | Effect |
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1 | Absolute Terror | You encounter a terrifying sight that breaks the mind. You must make a DC 20 Will save to avoid being reduced to 0 Wisdom from wisdom damage. On a successful save you only take 1d6 damage, but are still rendered shaken for 1 hour. You gain no divination benefits. |
2-3 | Fearful Trip | You have a terrifying vision of the future. You gain the benefits of a divination spell of your caster level equal to your character level. You are rendered shaken for 1 hour, though this effect does not stack with other fear effects. |
4-5 | Focused Prediction | You have a cryptic vision of the future. You gain the benefits of a divination spell of your caster level equal to your character level. The replies, while accurate to the point of divination can apply, may not be straightforward and may be vague and obscure. |
6 | Psychic Rapture | You must make a DC 20 Will save to avoid being reduced to 0 Wisdom from wisdom damage due to a massive awakening beyond what your body can handle. On a successful save, you only take 1d6 damage instead. Either way you gain the benefits of a Legend Lore spell immediately with perfect accuracy. |
With exception of absolute terror results, use of warp dust is considered pleasurable and disturbingly addictive. Addiction is HighBoVD (DC 14), and long term use of 6 months or more permanently discolors the eyes to a vibrant blue.
The substance can also be suspended into the air and inhaled. This process is slower, requiring 1 minute of constant exposure to the gaseous substance. In this method, the breather can teleport randomly around on their plane once every minute, taking the gaseous cloud with them on their trip. If more than one person is breathing the same cloud, they all teleport to the same area as the cloud. Random teleportation is unlimited, but never to any place unoccupied or immediately unsafe for its passengers. Barring wind conditions, a suspended cloud can last up to 1d6x10 minutes.
If a user uses the divination function of the drug within 24 hours before using the teleporting function, they can control where they appear with some difficulty. Treat it as a teleport spell with unlimited range.
Craft (Alchemy) DC 25. Market Price 500 gp.
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