Wild Teleport (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 8-27-16
Status: Complete
Editing: Clarity edits only please
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Wild Teleport
Conjuration (Teleportation) [Chaotic]
Level: Bard 4, Sorcerer/Wizard 4
Components: V
Casting time: 1 standard action
Range: Personal and touch
Targets: You and touched objects or other touched willing creatures
Duration: Instantaneous
Saving Throw: None and Will negates (object)
Spell Resistance: No and Yes (object)

When "anywhere but here" is a viable option...

This spell acts like teleport, but you have no control over your destination. You appear anywhere within 1d100 miles of your current location in a random direction, with the only guarantee that you will land on a surface that can support you and you won't teleport into obstructed terrain. This doesn't mean that the location is particularly safe.

If cast over the course of 1 minute, you can duplicate the effects of teleport entirely, except you can only get the results of Off Target, Similar Area, and Mishap, rerolling any unviable results.



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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceUnquantifiable +
AuthorEiji-kun +
ComponentV +
DescriptorChaotic +
Identifier3.5e Spell +
LevelBard 4 + and Sorcerer/Wizard 4 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolTeleportation +
SummaryIt's teleport early, but with no control over your destination. +
TitleWild Teleport +