Wild Teleport (3.5e Spell)
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Conjuration (Teleportation) [Chaotic] | |
Level: | Bard 4, Sorcerer/Wizard 4 |
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Components: | V |
Casting time: | 1 standard action |
Range: | Personal and touch |
Targets: | You and touched objects or other touched willing creatures |
Duration: | Instantaneous |
Saving Throw: | None and Will negates (object) |
Spell Resistance: | No and Yes (object) |
When "anywhere but here" is a viable option...
This spell acts like teleport, but you have no control over your destination. You appear anywhere within 1d100 miles of your current location in a random direction, with the only guarantee that you will land on a surface that can support you and you won't teleport into obstructed terrain. This doesn't mean that the location is particularly safe.
If cast over the course of 1 minute, you can duplicate the effects of teleport entirely, except you can only get the results of Off Target, Similar Area, and Mishap, rerolling any unviable results.
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Eiji-kunv |
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Article Balance | Unquantifiable + |
Author | Eiji-kun + |
Component | V + |
Descriptor | Chaotic + |
Identifier | 3.5e Spell + |
Level | Bard 4 + and Sorcerer/Wizard 4 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Teleportation + |
Summary | It's teleport early, but with no control over your destination. + |
Title | Wild Teleport + |