Wizardbeard (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 12-3-14
Status: Complete
Editing: Mechanical changes on Talk
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Wizardbeard[edit]

Wizardbeard is a rough and scratchy fabric nevertheless prized for its magical properties. No one is sure if it is literally the woven beards of wizards or not.

Wizardbeard is a rough fabric which, depending on how well it is processed, ranged consistency from cotton to burlap. It's been known to carry the faint odor of smoke, alchemical reagents, old man, and other "wizard smells" in amounts which are barely noticeable but ever-present. It is usually used for magical robes, but sometimes turned into fabric armors for bards and gish types.

Few weapons can be made of wizardbeard, limited to flexible fabric items like the sap or whip. These weapons automatically come with a +1 enhancement bonus on attack and damage, and count as magic. This bonus stacks with enhancements placed onto it, but are not added into the cost. Since the weapon counts as magical, one can begin placing special enhancements such as Flaming or Keen on it without a pre-existing +1.

The real purpose of wizardbeard is on fabric armor and clothing. When made into such items, the outfit is always clean and minor details and colors can be altered as a free action, as if under a constantly refreshing prestidigitation. Spellcasters which wear these items gain a +1 caster level on all 0th level spells. If the wearer has a base spellcaster level of 5th, they bonus applies to 1st level spells. At 10th it becomes 2nd level spells. At 15th it maxes out at 3rd level spells. Wizardbeard has no real effect with shields.

Wizardbeard needs special preparation so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, wizardbeard weapons and ammunition have a +1 enhancement bonus on attack rolls (though this is overwhelmed by its inherent +1 enhancement bonus), and the armor check penalty of wizardbeard armor is lessened by 1 compared to ordinary armor of its type.

Wizardbeard has 5 hit points per inch of thickness and hardness 0.

Type of Wizardbeard Item Item Cost Modifier
Ammunition +50 gp
Armor +1,200 gp
Weapon +2,500 gp

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Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
AuthorEiji-kun +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryWizardbeard is a rough and scratchy fabric nevertheless prized for its magical properties. No one is sure if it is literally the woven beards of wizards or not. +
TitleWizardbeard +