Difference between revisions of "Essentia Infusion (3.5e Feat)"

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Investing essentia into an [[SRD:Magic Items|item]] increases that item's effective [[SRD:Caster Level|caster level]] for the purpose of determining his resistance to ''[[SRD:Dispel Magic|dispel magic]]'' and, for items that duplicate spell effects such as [[SRD:potions]], [[SRD:scrolls]], [[SRD:wands]], and [[SRD:staffs]], it increase the effect of the spell according to this new effective [[SRD:Caster Level|caster level]].
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Investing essentia into an [[SRD:Magic Items|item]] increases that item's effective [[SRD:Caster Level|caster level]] for the purpose of determining his resistance to ''[[SRD:Dispel Magic|dispel magic]]'' and, for items that duplicate spell effects such as [[SRD:potions|potions]], [[SRD:scrolls|scrolls]], [[SRD:wands|wands]], and [[SRD:staffs|staffs]], it increase the effect of the spell according to this new effective [[SRD:Caster Level|caster level]].
  
 
Only the creature using the item can invest it with essentia.  The essentia remain in the item until either the user divests it, the item is no longer in the creature's possession, or the item is destroyed, such as after using a [[SRD:Scrolls|scroll]].
 
Only the creature using the item can invest it with essentia.  The essentia remain in the item until either the user divests it, the item is no longer in the creature's possession, or the item is destroyed, such as after using a [[SRD:Scrolls|scroll]].

Revision as of 01:41, 7 March 2011

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Author: zagan
Date Created: February 26th, 2011
Status: Transferred
Editing: Clarity edits only please
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ArticleUndiscussed.png
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Essentia Infusion [Item Creation] By channeling incarnum into an item while creating it, you can increase is effectiveness when you or someone else invest essentia in it later.Prerequisites: Essentia Pool 1, Any Item Creation Feat.Benefit: When creating a magic item, you may choose to make that item into an essentia receptacle. This increase the market price of the item by 10%, with a corresponding increase to the gold and experience cost to create it it. Items modified in this way can be invested with essentiaMoI, the maximum amount of essentia that can be invest in the item depend on his minimum caster level as follow:

Caster Level Essentia Capacity
1st - 5th 1
6th - 11th 2
12th - 17th 3
18th+ 4

Investing essentia into an item increases that item's effective caster level for the purpose of determining his resistance to dispel magic and, for items that duplicate spell effects such as potions, scrolls, wands, and staffs, it increase the effect of the spell according to this new effective caster level.

Only the creature using the item can invest it with essentia. The essentia remain in the item until either the user divests it, the item is no longer in the creature's possession, or the item is destroyed, such as after using a scroll.

Any creature with an essentia pool instinctively know that they can invest essentia into the item if they hold it for, at least, one minute. Example: A scroll of fireball has a minimum caster level of 5th, and create a fireball dealing 5d6 points of damage. if the scroll was created using this feat, you could invest one point of essentia into it, increasing its effective caster level to 6th and when used, create a fireball dealing 6d6 points of damage.



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Article BalanceUnquantifiable +
Identifier3.5e Feat +
PrerequisiteEssentia Pool 1 + and Any Item Creation Feat. +
RatingUndiscussed +
SummaryYou can create magic item that gain in effectiveness if essentia is invest into them. +
TitleEssentia Infusion +
TypeItem Creation +