Difference between revisions of "ATRuns Superior (3.5e Racial Paragon Class)"
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'''{{Anchor|Secondary Mode}} {{Ex}}:''' At 1st level, an ATRuns superior learns to unlock its secondary form. It gains the [[SRD:Shapechanger Subtype|Shapechanger Subtype]]. An ATRuns superior gains a secondary physical form mode as an [[SRD:Alternate Form|alternate form]]. In this form, it retains its own abilities with any changes noted under the specific form. Only built-in (or custom-made at the non-humanoid cost in the case of armor) gear changes shape to suit its secondary form. Changing into or back from a Secondary Mode is a [[SRD:Standard Actions|standard action]] that provokes an attack of opportunity. An ATRuns superior has one of the following for its secondary mode: | '''{{Anchor|Secondary Mode}} {{Ex}}:''' At 1st level, an ATRuns superior learns to unlock its secondary form. It gains the [[SRD:Shapechanger Subtype|Shapechanger Subtype]]. An ATRuns superior gains a secondary physical form mode as an [[SRD:Alternate Form|alternate form]]. In this form, it retains its own abilities with any changes noted under the specific form. Only built-in (or custom-made at the non-humanoid cost in the case of armor) gear changes shape to suit its secondary form. Changing into or back from a Secondary Mode is a [[SRD:Standard Actions|standard action]] that provokes an attack of opportunity. An ATRuns superior has one of the following for its secondary mode: | ||
− | :''{{Anchor|Aquatic Mobility Mode}}:'' An ATRuns superior while in this form gains a [[SRD:Swim Speed|swim speed]] equal to its previous land speed. Its land speed is reduced to 5 feet in this mode. It gains a +8 racial bonus to [[SRD:Swim Skill|Swim]] skill checks and may take 10 on these checks even when in danger or threatened. It takes no penalty on attack rolls for attacking underwater. | + | :''{{Anchor|Aquatic Mobility Mode}}:'' An ATRuns superior while in this form gains a [[SRD:Swim Speed|swim speed]] equal to its previous land speed. Its land speed is reduced to 5 feet in this mode. It gains a +8 racial bonus to [[SRD:Swim Skill|Swim]] skill checks and may take 10 on these checks even when in danger or threatened. It takes no penalty on attack rolls for attacking underwater. At ECL 5, this [[SRD:Swim Speed|swim speed]] increases by 10 feet. At ECL 10, this [[SRD:Swim Speed|swim speed]] increases by an additional 10 feet. |
− | :''{{Anchor|All Terrain Mode}}:'' An ATRuns superior with this form gains a [[SRD:Climb Speed|climb speed]] equal to 20 feet and a +4 stability bonus against being [[SRD:Bull Rush|bull rushed]] and [[SRD:Trip|tripped]] while on the ground. It's land speed drops by 10 feet. It gains a +8 racial bonus on [[SRD:Jump Skill|Jump]] checks. It takes half damage from falling. | + | :''{{Anchor|All Terrain Mode}}:'' An ATRuns superior with this form gains a [[SRD:Climb Speed|climb speed]] equal to 20 feet and a +4 stability bonus against being [[SRD:Bull Rush|bull rushed]] and [[SRD:Trip|tripped]] while on the ground. It's land speed drops by 10 feet. It gains a +8 racial bonus on [[SRD:Jump Skill|Jump]] checks. It takes half damage from falling. At ECL 5, it gains a [[SRD:Movement, Position, and Distance#Burrow|burrow]] speed of 5 feet. It does not leave behind a tunnel while burrowing. At ECL 10, this [[SRD:Movement, Position, and Distance#Burrow|burrow]] speed increases to 20 feet and it may choose to leave behind a tunnel. |
− | :''{{Anchor|Extra Arms Mode}}:'' An ATRuns superior with this form gains an extra set of arms. If it has two-weapon fighting, it gains the equivalent version of multi-weapon fighting while in this form. Its effective [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] for all its arms is 4 less while in this form. | + | :''{{Anchor|Extra Arms Mode}}:'' An ATRuns superior with this form gains an extra set of arms. If it has two-weapon fighting, it gains the equivalent version of multi-weapon fighting while in this form. Its effective [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] for all its arms is 4 less while in this form. At ECL 5, it may draw and sheathe weapons as part of the action used to transform into this form. At ECL 10, the effective [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] for all its arms is only 2 less in this form. |
− | :''{{Anchor|Hover Mode}}:'' An ATRuns superior with this form gains a [[Hover (3.5e Creature Ability)|hover]] speed (perfect maneuverability) equal to 20 feet. It's land speed drops by 10 feet. At ECL 5, it can [[SRD:Fly|fly]] for a continuous number of rounds equal to its [[SRD:Constitution|Constitution]] bonus (minimum of 1 round). Flight capability recharges automatically after 1 minute. | + | :''{{Anchor|Hover Mode}}:'' An ATRuns superior with this form gains a [[Hover (3.5e Creature Ability)|hover]] speed (perfect maneuverability) equal to 20 feet. It's land speed drops by 10 feet. At ECL 5, it can [[SRD:Fly|fly]] (perfect maneuverability) for a continuous number of rounds equal to its [[SRD:Constitution|Constitution]] bonus (minimum of 1 round). Flight capability recharges automatically after 1 minute. At ECL 10, it can [[SRD:Fly|fly]] for a continuous number of minutes instead of rounds. |
− | :''{{Anchor|Siege Mode}}:'' An ATRuns superior with this form is capable of devastating objects and defenses. While in this form, its movement speeds are reduced to 5 feet. For every consecutive attack against the same target | + | :''{{Anchor|Siege Mode}}:'' An ATRuns superior with this form is capable of devastating objects and defenses. While in this form, its movement speeds are reduced to 5 feet. For every consecutive attack against the same target, a Siege Mode ATRuns gains a +1 bonus to attack rolls (to a maximum of +5) for up to 1 minute since the last attack. Additionally, for the purposes of severe weather, a Siege Mode ATRuns' projectiles count as siege attacks and the ATRuns itself counts as 2 sizes larger than its actual size for the purposes of [[SRD:Weather#Table: Wind Effects|wind effects on creatures]]. A Siege Mode ATRuns' attacks bypass object [[SRD:Breaking and Entering#Hardness|hardness]] of 10 + 1/2 its HD or less. At ECL 5, for the purposes of stability, it gains a +2 bonus on ability checks to resist being [[SRD:Bull Rush|bull rushed]], [[SRD:Grapple|grappled]], [[SRD:Overrun|overrun]] and [[SRD:Trip|tripped]] when standing firmly on a solid surface. At ECL 10, its stability bonus increases to +4 and it need not be on a solid surface. |
− | :''{{Anchor|Turbo Mode}}:'' An ATRuns superior with this form gains a +20 racial bonus to its land speed movement and the [[SRD:Run|Run]] feat. It suffers a –4 racial penalty to [[SRD:Balance Skill|Balance]] and each square of [[SRD:Movement, Position, and Distance#Difficult Terrain|difficult terrain]] counts as 4 squares instead of 2 squares. | + | :''{{Anchor|Turbo Mode}}:'' An ATRuns superior with this form gains a +20 racial bonus to its land speed movement and the [[SRD:Run|Run]] feat. It suffers a –4 racial penalty to [[SRD:Balance Skill|Balance]] and each square of [[SRD:Movement, Position, and Distance#Difficult Terrain|difficult terrain]] counts as 4 squares instead of 2 squares. At ECL 5, this bonus to land speed movement increases to +30 feet. At ECL 10, this bonus to land speed movement increases to +50 feet. |
:''{{Anchor|Vehicle Suit Mode}}:'' An ATRuns superior with this form serves as a vehicle (gaining the [[Vehicle (3.5e Subtype)|Vehicle]] subtype) for a single occupant its size or smaller. An occupant gains [[SRD:Cover#Total Cover|total cover]] so long as the ATRuns superior has at least half its HP total. When the ATRuns drops below half HP, it only provides [[SRD:Cover#Soft Cover|soft cover]] to its occupant. A vehicle suit mode ATRuns superior has three operator functions: Automatic Control, Manual Control and Tandem Control. | :''{{Anchor|Vehicle Suit Mode}}:'' An ATRuns superior with this form serves as a vehicle (gaining the [[Vehicle (3.5e Subtype)|Vehicle]] subtype) for a single occupant its size or smaller. An occupant gains [[SRD:Cover#Total Cover|total cover]] so long as the ATRuns superior has at least half its HP total. When the ATRuns drops below half HP, it only provides [[SRD:Cover#Soft Cover|soft cover]] to its occupant. A vehicle suit mode ATRuns superior has three operator functions: Automatic Control, Manual Control and Tandem Control. |
Revision as of 20:33, 3 December 2015
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A racial paragon class for the ATRuns. 3 1 Moderate Poor Poor Poor Other Other
ATRuns Superior
The ATRuns superior advances features of the base ATRuns race, granting some resilience and mobility features.
Making an ATRuns Superior
As a non-casting progression racial paragon class, most ATRuns superiors will focus on physical ability scores and some form of combat.
Class Features
All of the following are class features of the ATRuns superior.
Weapon and Armor Proficiency: An ATRuns superior gains proficiency with simple weapons, light armor, shields (but not tower shields), combat shovel, combat spade, greathammer, spiked hammer and a single exotic crossbow of its choice.
Quick Fix (Ex): At 1st level, an ATRuns superior is easier to fix and optimized for accessible repairs. The DC to restore HP to a dead or inert ATRuns superior is reduced by 10. For each hour of "Downtime Mode" an ATRuns superior repairs 2 HP per HD per hour to itself.
Save Boost (Ex): At 1st level, an ATRuns superior learns to focus on its shortcomings as a construct and overcome them. It chooses one of the following feats as a bonus feat: Great Fortitude, Iron Will or Lightning Reflexes.
At 2nd level, it may choose another of these feats from the list. If it already has all these feats or would be later granted them, it gains a +1 bonus to all its saves.
Secondary Mode (Ex): At 1st level, an ATRuns superior learns to unlock its secondary form. It gains the Shapechanger Subtype. An ATRuns superior gains a secondary physical form mode as an alternate form. In this form, it retains its own abilities with any changes noted under the specific form. Only built-in (or custom-made at the non-humanoid cost in the case of armor) gear changes shape to suit its secondary form. Changing into or back from a Secondary Mode is a standard action that provokes an attack of opportunity. An ATRuns superior has one of the following for its secondary mode:
- Aquatic Mobility Mode: An ATRuns superior while in this form gains a swim speed equal to its previous land speed. Its land speed is reduced to 5 feet in this mode. It gains a +8 racial bonus to Swim skill checks and may take 10 on these checks even when in danger or threatened. It takes no penalty on attack rolls for attacking underwater. At ECL 5, this swim speed increases by 10 feet. At ECL 10, this swim speed increases by an additional 10 feet.
- All Terrain Mode: An ATRuns superior with this form gains a climb speed equal to 20 feet and a +4 stability bonus against being bull rushed and tripped while on the ground. It's land speed drops by 10 feet. It gains a +8 racial bonus on Jump checks. It takes half damage from falling. At ECL 5, it gains a burrow speed of 5 feet. It does not leave behind a tunnel while burrowing. At ECL 10, this burrow speed increases to 20 feet and it may choose to leave behind a tunnel.
- Extra Arms Mode: An ATRuns superior with this form gains an extra set of arms. If it has two-weapon fighting, it gains the equivalent version of multi-weapon fighting while in this form. Its effective Strength and Dexterity for all its arms is 4 less while in this form. At ECL 5, it may draw and sheathe weapons as part of the action used to transform into this form. At ECL 10, the effective Strength and Dexterity for all its arms is only 2 less in this form.
- Hover Mode: An ATRuns superior with this form gains a hover speed (perfect maneuverability) equal to 20 feet. It's land speed drops by 10 feet. At ECL 5, it can fly (perfect maneuverability) for a continuous number of rounds equal to its Constitution bonus (minimum of 1 round). Flight capability recharges automatically after 1 minute. At ECL 10, it can fly for a continuous number of minutes instead of rounds.
- Siege Mode: An ATRuns superior with this form is capable of devastating objects and defenses. While in this form, its movement speeds are reduced to 5 feet. For every consecutive attack against the same target, a Siege Mode ATRuns gains a +1 bonus to attack rolls (to a maximum of +5) for up to 1 minute since the last attack. Additionally, for the purposes of severe weather, a Siege Mode ATRuns' projectiles count as siege attacks and the ATRuns itself counts as 2 sizes larger than its actual size for the purposes of wind effects on creatures. A Siege Mode ATRuns' attacks bypass object hardness of 10 + 1/2 its HD or less. At ECL 5, for the purposes of stability, it gains a +2 bonus on ability checks to resist being bull rushed, grappled, overrun and tripped when standing firmly on a solid surface. At ECL 10, its stability bonus increases to +4 and it need not be on a solid surface.
- Turbo Mode: An ATRuns superior with this form gains a +20 racial bonus to its land speed movement and the Run feat. It suffers a –4 racial penalty to Balance and each square of difficult terrain counts as 4 squares instead of 2 squares. At ECL 5, this bonus to land speed movement increases to +30 feet. At ECL 10, this bonus to land speed movement increases to +50 feet.
- Vehicle Suit Mode: An ATRuns superior with this form serves as a vehicle (gaining the Vehicle subtype) for a single occupant its size or smaller. An occupant gains total cover so long as the ATRuns superior has at least half its HP total. When the ATRuns drops below half HP, it only provides soft cover to its occupant. A vehicle suit mode ATRuns superior has three operator functions: Automatic Control, Manual Control and Tandem Control.
- An ATRuns superior in Vehicle Suit Mode can communicate telepathically with its occupant. The occupant maintains up to the ATRuns superior's Dexterity modifier to its armor class.
- Entering or exiting an ATRuns superior in Vehicle Suit Mode is a move action. An ATRuns superior also ejects any occupant when returning to its base form as a standard action. An unwillingly ejected occupant is allowed a Reflex save (DC 10 +1/2 the ATRuns superior's HD + the ATRuns superior's Strength modifier) to avoid falling prone in the ATRuns superior's space. Success allows the ejected occupant to land in an adjacent space, provoking attacks of opportunity from other creatures as applicable but not from the ATRuns.
- In Automatic Control, the ATRuns maintains full control of its own actions. Any occupant relinquishes command willingly or is otherwise unable to take physical actions but still may take purely mental actions.
- To enter Manual Control, the pilot and ATRuns make an opposed check (10 + 1/2 HD + highest mental ability score modifier) against each other. If the pilot succeeds, he gains control of the ATRuns physical form (including applicable feats, abilities and special qualities). An ATRuns may willingly allow the pilot control. If the ATRuns is unconscious or otherwise unable to move its body (if its body is even capable of movement), the pilot must make a Craft (Machinery or Trapmaking), Knowledge (Architecture and Engineering), Knowledge (Xeno), Pilot or Profession (Tinkerer) skill check (DC 10 + the ATRuns superior's HD total + the ATRuns superior's highest mental ability score modifier) to gain physical control of the ATRuns as a standard action, though once control is established, the pilot maintains control of the ATRuns physical form and physical abilities so long as he is a conscious occupant. The ATRuns may challenge the occupant to another opposed check once every 1d4 rounds.
- To enter Tandem Control, the ATRuns superior must offer that option and the pilot occupant must willingly accept it. Both creatures must also be conscious. A Tandem Control ATRuns superior and pilot function as a single creature, using the highest initiative modifier, ability score modifiers, applicable skill modifiers, attack & special attack action roll modifiers and save modifiers between the two of them. They act on the same initiative and are allowed only as many actions as the most possible by one of them each round. When targeted with an affect that allows a saving throw, both the ATRuns superior and the pilot must check against it.
- Attempting to hold an unwilling occupant constitutes a grapple. If the ATRuns superior pins the occupant, it remains held within.
Generational Assembly (Ex): At 2nd level, an ATRuns superior is much better at manufacturing its progeny. Every hour an ATRuns superior spends assembling its offspring counts as a number of hours equal to double its HD total.
Hybrid Core (Ex): At 2nd level, an ATRuns superior may develop a secondary core (chosen from the list of cores on the racial traits list) or a modification to its existing core chosen from the list below.
- Clockwork (Long Now) Core: An ATRuns superior gains 3 HP per HD instead of 1.
- Discharge Core: An ATRuns superior's discharge damage increases to 1d6 per HD. While overcharged, an ATRuns superior takes only 50% extra damage from all damage dealt to it instead of double.
- Electric Core: An ATRuns superior no longer becomes erratic when wet.
- Soul Core: An ATRuns superior is raised and resurrected (or reactivated when rebuilt) at no material cost.
- Thermal Core: An ATRuns superior no longer takes +50% damage from [Cold] effects.
Ability Boost (Ex): At 3rd level, an ATRuns superior gains a +2 racial bonus to an ability score of its choice.
Unlock Potential (Ex): At 3rd level, an ATRuns superior unlocks its in-built racial potential. It may transform into or from its Secondary Mode as a move action instead of a standard action at its option. It no longer provokes an attack of opportunity for this transformation. Additionally, it gains one of the following:
- Deluxe Model: Gain a second Model Feature chosen from the list of model features on the racial traits list.
- Supplementary Core: Gain a supplementary core (chosen from the list of cores on the racial traits list) or modify for an existing core as listed above in Hybrid Core.
- Tertiary Mode: Gain an additional Secondary Mode chosen from the list.
Back to Main Page → 3.5e Homebrew → Classes → Racial Paragon Classes
Article Balance | Moderate + |
Author | Ganteka Future + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Other + |
Class Ability Progression | Other + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Racial Paragon Class + |
Length | 3 + |
Minimum Level | 1 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Tumble +, Use Magic Device + and Use Rope + |
Skill Points | 4 + |
Summary | A racial paragon class for the ATRuns. + |
Title | ATRuns Superior + |
Will Save Progression | Poor + |