Difference between revisions of "Proteus (3.5e Class)"

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{{author
 
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|author_name=Eiji-kun
 
|author_name=Eiji-kun
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|adopter=
 
|date_adopted=  
 
|date_adopted=  
|status=Working
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|status=Complete
 
|editing=Mechanical changes on Talk please.
 
|editing=Mechanical changes on Talk please.
 
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|balance=Rogue
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<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
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[[File:Telepathy.jpg|thumb|right|150px|You need to check for traps?  One moment, and I'll know just what to do.]]
  
 
==Proteus==
 
==Proteus==
  
Masters of flexibility, versatility and adaptability, the proteus is a psion who has tappened into the collective unconcious of the world.  From this endless subtle pool of knowledge, the proteus pulls all manner of skills and class abilities to their minds, backed up by psionic talent of their own to augment their ability to adapt to any situation.
+
Masters of flexibility, versatility and adaptability, the proteus is a psion who has tapped into the collective unconscious of the world.  From this endless subtle pool of knowledge, the proteus pulls all manner of skills and class abilities to their minds, backed up by psionic talent of their own to augment their ability to adapt to any situation.
  
 
===Making a Proteus===
 
===Making a Proteus===
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The proteus is a skillmonkey, very similar to the factotum<sup>Dungeonscape</sup> or bard.  In combat, the proteus can adapt to any roll, master of none but capable in all respects.  Very intelligent, a proteus always finds something he can help with.
 
The proteus is a skillmonkey, very similar to the factotum<sup>Dungeonscape</sup> or bard.  In combat, the proteus can adapt to any roll, master of none but capable in all respects.  Very intelligent, a proteus always finds something he can help with.
  
'''Abilities:''' [[Intelligence]] is the most important ability for the proteus, controling both the DC of their psionics, number of power points gained, and skill points.  Their other ability scores largely depend on their general focus... [[constitution]] being useful for all classes, [[dexterity]] to improve their armor class, reflex, and initative, and perhaps even [[strength]] if they want to employ more martial aspects.  A high [[charisma]] helps with their social abilities, and [[wisdom]] buffs important sensory skills.
+
'''Abilities:''' [[Intelligence]] is the most important ability for the proteus, controlling both the DC of their psionics, number of power points gained, and skill points.  Their other ability scores largely depend on their general focus... [[constitution]] being useful for all classes, [[dexterity]] to improve their armor class, reflex, and initiative, and perhaps even [[strength]] if they want to employ more martial aspects.  A high [[charisma]] helps with their social abilities, and [[wisdom]] buffs important sensory skills.
  
'''Races:''' Any race which appreciates high intelligence or versitility is capable of becoming a proteus, and for that reason humans dominate their ranks more than any.
+
'''Races:''' Any race which appreciates high intelligence or versatility is capable of becoming a proteus, and for that reason humans dominate their ranks more than any.
  
 
'''Alignment:''' Any.
 
'''Alignment:''' Any.
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|-
 
|-
 
|1st||class="left" | +0 || +0 || +0 || +2
 
|1st||class="left" | +0 || +0 || +0 || +2
| class="left" | Mutable Power (1st), Subconcious Lore
+
| class="left" | [[#Mutable Power|Mutable Power]] (1st), [[#Subconscious Lore|Subconscious Lore]]
|1||1||1st
+
|2||1||1st
 
|-
 
|-
 
|2nd||class="left" | +1 || +0 || +0 || +3
 
|2nd||class="left" | +1 || +0 || +0 || +3
| class="left" | Least Class Mnemonic (1)
+
| class="left" | [[#Least Class Mnemonic|Least Class Mnemonic]] (1)
|3||2||1st
+
|6||2||1st
 
|-
 
|-
 
|3rd||class="left" | +2 || +1 || +1 || +3
 
|3rd||class="left" | +2 || +1 || +1 || +3
| class="left" | Combat Memory
+
| class="left" | [[#Combat Memory|Combat Memory]]
|5||3||1st
+
|10||3||1st
 
|-
 
|-
 
|4th||class="left" | +3 || +1 || +1 || +4
 
|4th||class="left" | +3 || +1 || +1 || +4
| class="left" | Least Class Mnemonic (2), Mutable Power (2nd)
+
| class="left" | [[#Least Class Mnemonic|Least Class Mnemonic]] (2), [[#Mutable Power|Mutable Power]] (2nd)
|8||4||2nd
+
|16||4||2nd
 
|-
 
|-
 
|5th||class="left" | +3 || +1 || +1 || +4
 
|5th||class="left" | +3 || +1 || +1 || +4
| class="left" | Subconcious Support
+
| class="left" | [[#Subconscious Support|Subconscious Support]]
|11||5||2nd
+
|22||5||2nd
 
|-
 
|-
 
|6th||class="left" | +4 || +2 || +2 || +5
 
|6th||class="left" | +4 || +2 || +2 || +5
| class="left" | Least Class Mnemonic (3)
+
| class="left" | [[#Least Class Mnemonic|Least Class Mnemonic]] (3)
|14||6||2nd
+
|28||6||2nd
 
|-
 
|-
 
|7th||class="left" | +5 || +2 || +2 || +5
 
|7th||class="left" | +5 || +2 || +2 || +5
| class="left" | Mutable Power (3rd)
+
| class="left" | [[#Mutable Power|Mutable Power]] (3rd)
|19||7||3rd
+
|38||7||3rd
 
|-
 
|-
 
|8th||class="left" | +6/+1 || +2 || +2 || +6
 
|8th||class="left" | +6/+1 || +2 || +2 || +6
| class="left" | Lesser Class Mnemonic (4)
+
| class="left" | [[#Lesser Class Mnemonic|Lesser Class Mnemonic]] (4)
|24||8||3rd
+
|48||8||3rd
 
|-
 
|-
 
|9th||class="left" | +6/+1 || +3 || +3 || +6
 
|9th||class="left" | +6/+1 || +3 || +3 || +6
| class="left" | Skill Mastery, Subconcious Telepathy
+
| class="left" | [[#Skill Mastery|Skill Mastery]], [[#Subconscious Telepathy|Subconscious Telepathy]]
|29||9||3rd
+
|58||9||3rd
 
|-
 
|-
 
|10th||class="left" | +7/+2 || +3 || +3 || +7
 
|10th||class="left" | +7/+2 || +3 || +3 || +7
| class="left" | Lesser Class Mnemonic (5), Mutable Class, Mutable Power (4th)
+
| class="left" | [[#Lesser Class Mnemonic|Lesser Class Mnemonic]] (5), [[#Mutable Class|Mutable Class]], [[#Mutable Power|Mutable Power]] (4th)
|36||10||4th
+
|72||10||4th
 
|-
 
|-
 
|11th||class="left" | +8/+3 || +3 || +3 || +7
 
|11th||class="left" | +8/+3 || +3 || +3 || +7
| class="left" | Psimmortality
+
| class="left" | [[#Psimmortality|Psimmortality]]
|43||11||4th
+
|86||11||4th
 
|-
 
|-
 
|12th||class="left" | +9/+4 || +4 || +4 || +8
 
|12th||class="left" | +9/+4 || +4 || +4 || +8
| class="left" | Lesser Class Mnemonic (6)
+
| class="left" | [[#Lesser Class Mnemonic|Lesser Class Mnemonic]] (6)
|50||12||4th
+
|100||12||4th
 
|-
 
|-
 
|13th||class="left" | +9/+4 || +4 || +4 || +8
 
|13th||class="left" | +9/+4 || +4 || +4 || +8
| class="left" | Mutable Power (5th), Skill Mastery
+
| class="left" | [[#Mutable Power|Mutable Power]] (5th), [[#Skill Mastery|Skill Mastery]]
|59||13||5th
+
|118||13||5th
 
|-
 
|-
 
|14th||class="left" | +10/+5 || +4 || +4 || +9
 
|14th||class="left" | +10/+5 || +4 || +4 || +9
| class="left" | Greater Class Mnemonic (7), Subconcious Mindreader
+
| class="left" | [[#Greater Class Mnemonic|Greater Class Mnemonic]] (7), [[#Subconscious Mindreader|Subconscious Mindreader]]
|68||14||5th
+
|136||14||5th
 
|-
 
|-
 
|15th||class="left" | +11/+6/+1 || +5 || +5 || +9
 
|15th||class="left" | +11/+6/+1 || +5 || +5 || +9
| class="left" | Improved Subconcious Support
+
| class="left" | [[#Improved Subconscious Support|Improved Subconscious Support]]
|77||15||5th
+
|154||15||5th
 
|-
 
|-
 
|16th||class="left" | +12/+7/+2 || +5 || +5 || +10
 
|16th||class="left" | +12/+7/+2 || +5 || +5 || +10
| class="left" | Greater Class Mnemonic (8), Mutable Power (6th)
+
| class="left" | [[#Greater Class Mnemonic|Greater Class Mnemonic]] (8), [[#Mutable Power|Mutable Power]] (6th)
|88||16||6th
+
|176||16||6th
 
|-
 
|-
 
|17th||class="left" | +12/+7/+2 || +5 || +5 || +10
 
|17th||class="left" | +12/+7/+2 || +5 || +5 || +10
| class="left" | Skill Mastery
+
| class="left" | [[#Skill Mastery|Skill Mastery]]
|99||17||6th
+
|198||17||6th
 
|-
 
|-
 
|18th||class="left" | +13/+8/+3 || +6 || +6 || +11
 
|18th||class="left" | +13/+8/+3 || +6 || +6 || +11
| class="left" | Greater Class Mnemonic (9)
+
| class="left" | [[#Greater Class Mnemonic|Greater Class Mnemonic]] (9)
|110||18||6th
+
|220||18||6th
 
|-
 
|-
 
|19th||class="left" | +14/+9/+4 || +6 || +6 || +11
 
|19th||class="left" | +14/+9/+4 || +6 || +6 || +11
| class="left" | Improved Psimmortality
+
| class="left" | [[#Improved Psimmortality|Improved Psimmortality]]
|121||19||6th
+
|242||19||6th
 
|-
 
|-
 
|20th||class="left" | +15/+10/+5 || +6 || +6 || +12
 
|20th||class="left" | +15/+10/+5 || +6 || +6 || +12
| class="left" | Greater Class Mnemonic (10), Protean Mastery
+
| class="left" | [[#Greater Class Mnemonic|Greater Class Mnemonic]] (10), [[#Protean Mastery|Protean Mastery]]
|134||20||6th
+
|268||20||6th
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
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====Class Features====
 
====Class Features====
  
All of the following are class features of the <-class name->.
+
All of the following are class features of the proteus.
  
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
+
'''Weapon and Armor Proficiency:''' A proteus is proficient with all simple weapons, plus a single martial weapon.  They are proficient with light armor and shields (except tower shields).
  
'''{{Anchor|Power Points/Day}}:''' A proteus’ ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: Proteus|Table: Proteus]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high intelligence score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
+
'''{{Anchor|Power Points/Day}}:''' A proteus’ ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: Proteus|Table: Proteus]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high intelligence score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
  
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->.  Proteuses choose their powers from the following list:
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'''{{Anchor|Powers Known}}:''' The Difficulty Class for saving throws against proteus powers is 10 + the power’s level + the proteus' Intelligence modifier.  A proteus begins play with the ability to learn 1st-level powers. As he attains higher levels, a proteus may gain the ability to master more complex powers.  To learn or manifest a power, a proteus must have an Intelligence score of at least 10 + the power’s level.  Proteuses choose their powers from the psion/wilder list, with the following additions:
  
1st&mdash;<-powers, powers, powers->
+
1st&mdash;[[SRD:Call Weaponry|Call Weaponry]], [[SRD:Mindlink|Mindlink]], [[SRD:Precognition|Precognition]]
  
2nd&mdash;<-powers, powers, powers->
+
2nd&mdash;[[SRD:Brain Lock|Brain Lock]], [[SRD:Object Reading|Object Reading]], [[SRD:Sensitivity to Psychic Impressions|Sensitivity to Psychic Impressions]]
  
3rd&mdash;<-powers, powers, powers->
+
3rd&mdash;[[SRD:Empathic Feedback|Empathic Feedback]], [[SRD:Fate Link|Fate Link]], [[SRD:Hostile Empathic Transfer|Hostile Empathic Transfer]]
  
4th&mdash;<-powers, powers, powers->
+
4th&mdash;[[SRD:Psychic Vampire|Psychic Vampire]], [[SRD:Remote Viewing|Remote Viewing]], [[SRD:Thieving Mindlink|Thieving Mindlink]]
  
5th&mdash;<-powers, powers, powers->
+
5th&mdash;[[SRD:Metaconcert|Metaconcert]], [[SRD:Mind Probe|Mind Probe]], [[SRD:Psionic Revivify|Psionic Revivify]]
  
6th&mdash;<-powers, powers, powers->
+
6th&mdash;[[SRD:Dream Travel|Dream Travel]], [[SRD:Greater Precognition|Greater Precognition]], [[SRD:Personal Mind Blank|Personal Mind Blank]]
  
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
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To learn or manifest a power, a proteus must have an [[intelligence]] score of at least 10 + the power’s level.
 
To learn or manifest a power, a proteus must have an [[intelligence]] score of at least 10 + the power’s level.
  
'''{{Anchor|Mutable Power}}:''' A proteus is not limited to simply his base power list.  At 1st level and every level he gains a new degree of powers known, the proteus gains a mutable power.  Each day after resting to regain power points, the proteus may meditate for 15 minutes, connecting to the collective subconcious and drawing powers known from the minds of other psychics.  The proteus gains an extra power known from any list, as long as they are capable of manifesting powers from that level (maximum 6th level).  He may refresh and change his selection whenever he rests for 8 hours.
+
'''{{Anchor|Mutable Power}}:''' A proteus is not limited to simply his base power list.  At 1st level and every level he gains a new degree of powers known, the proteus gains a mutable power.  Each day after resting to regain power points, the proteus may meditate for 15 minutes, connecting to the collective subconscious and drawing powers known from the minds of other psychics.  The proteus gains an extra power known from any list, as long as they are capable of manifesting powers from that level (maximum 6th level).  He may refresh and change his selection whenever he rests for 8 hours.
  
'''{{Anchor|Subconcious Lore}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The subtle connection to all sentient minds grants the proteus access to a vast respositoy of knowledge.  A proteus may make a special subconcious lore check with a bonus equal to his proteus level + his [[intelligence]] modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.  (If the proteus has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)  
+
'''{{Anchor|Subconscious Lore}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The subtle connection to all sentient minds grants the proteus access to a vast repository of knowledge.  A proteus may make a special subconscious lore check with a bonus equal to his proteus level + his [[intelligence]] modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.  (If the proteus has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)  
  
A successful subconcious lore check will not reveal the powers of a magic item but may give a hint as to its general function.  A proteus may not take 10 or take 20 on this check; this sort of knowledge is essentially random.  It functions identically to a [[bard|bard's]] bardic knowledge ability.
+
A successful subconscious lore check will not reveal the powers of a magic item but may give a hint as to its general function.  A proteus may not take 10 or take 20 on this check; this sort of knowledge is essentially random.  It functions identically to a [[bard|bard's]] bardic knowledge ability.
  
 
'''{{Anchor|Least Class Mnemonic}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A proteus gains a host of useful class features he draws from the minds of others, but can only learn so many at the same time.  He has 1 slot for am class feature at 1st level and gains an additional slot every odd level.  Class features are prepared with 15 minutes of meditation, and can be refreshed after 8 hours of rest (often done in tandem with gaining their mutable powers for the day).  The least class features gained are selected from the following list.
 
'''{{Anchor|Least Class Mnemonic}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A proteus gains a host of useful class features he draws from the minds of others, but can only learn so many at the same time.  He has 1 slot for am class feature at 1st level and gains an additional slot every odd level.  Class features are prepared with 15 minutes of meditation, and can be refreshed after 8 hours of rest (often done in tandem with gaining their mutable powers for the day).  The least class features gained are selected from the following list.
  
:A BIG LIST OF STUFF
+
*Detect Evil (as [[paladin]]), Detect Magic (as warlock<sup>CArc</sup>), Evasion, Nature Sense, Trapfinding, Trap Sense (as a [[barbarian]] of your level), Uncanny Dodge, Wild Empathy (as [[druid]] of your level), Woodland Stride
  
'''{{Anchor|Combat Memory}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 3rd level, a proteus can dip into the collective subconcious on the fly to improve his fighting abilities.  As a free action, a proteus burns at least 1 power point, gaining a +1 insight bonus to attack, and their intelligence modifier to damage.  This ability may be augmented, for every 2 power points you gain an additional +1 bonus to attack, to a maximum of your manifester level.
+
'''{{Anchor|Combat Memory}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 3rd level, a proteus can dip into the collective subconscious on the fly to improve his fighting abilities.  As a free action, a proteus burns at least 1 power point, gaining a +1 insight bonus to attack, and their intelligence modifier to damage.  This ability may be augmented, for every 3 power points you gain an additional +1 bonus to attack, to a maximum of your manifester level.
  
 
Alternatively you can use this power defensively, burning a power point as a free action to gain your intelligence modifier to armor class against a single attack.  Both can transform the proteus into a competent fighter, but burns through power points at a rapid rate.
 
Alternatively you can use this power defensively, burning a power point as a free action to gain your intelligence modifier to armor class against a single attack.  Both can transform the proteus into a competent fighter, but burns through power points at a rapid rate.
  
'''{{Anchor|Subconcious Support}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 5th level, a proteus can link his mind to others to assist them in subtle ways, taking care of subconcious processes and refining them.  As an aid another, the proteus may grant an ally a +4 bonus on any skill in which the proteus has ranks, or a +2 bonus if they have no ranks in the skill.
+
'''{{Anchor|Subconscious Support}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 5th level, a proteus can link his mind to others to assist them in subtle ways, taking care of subconscious processes and refining them.  As an aid another, the proteus may grant an ally a +4 bonus on any skill in which the proteus has ranks, or a +2 bonus if they have no ranks in the skill.
  
 
'''{{Anchor|Lesser Class Mnemonic}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A proteus improves the selection of class features which he may draw upon at 8th level.  The class feature list now has the following options.
 
'''{{Anchor|Lesser Class Mnemonic}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A proteus improves the selection of class features which he may draw upon at 8th level.  The class feature list now has the following options.
  
:A BIG LIST OF STUFF
+
*Battle Fortitude (as scout<sup>CAdv</sup>), Fast Movement (as [[barbarian]]), Grace (as swashbuckler<sup>CWar</sup>), Improved Uncanny Dodge, Lay on Hands (as [[paladin]] of your level), Poison Use (as [[assassin]]), Slow Fall (as [[monk]] of your level), Still Mind (as [[monk]]), Turn Undead (as [[cleric]] of your level)
  
 
'''{{Anchor|Skill Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, a proteus may select any skill in which he has 10 or more ranks.  The proteus gains skill mastery with this skill, allowing them to take 10 even in situations in which they are rushed or it is otherwise impossible to take 10.  The proteus may select an additional skill to gain skill mastery every four levels after 9th.
 
'''{{Anchor|Skill Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, a proteus may select any skill in which he has 10 or more ranks.  The proteus gains skill mastery with this skill, allowing them to take 10 even in situations in which they are rushed or it is otherwise impossible to take 10.  The proteus may select an additional skill to gain skill mastery every four levels after 9th.
  
'''{{Anchor|Subconcious Telepathy}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 9th level, the subconcious link a proteus has with the world becomes more potent in close range, to the point of allowing active thought transmition and speach.  The proteus gains telepathy out to 10 ft per +1 bonus to their intelligence modifier (minimum 10 ft).
+
'''{{Anchor|Subconscious Telepathy}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 9th level, the subconscious link a proteus has with the world becomes more potent in close range, to the point of allowing active thought transmission and speech.  The proteus gains telepathy out to 10 ft per +1 bonus to their intelligence modifier (minimum 10 ft).
  
'''{{Anchor|Mutable Class}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 10th level, the proteus draw an entire class feature not granted by the class feature ability, and employ it as if they were a member of that class.  At the start of each day, choose three extraordinary class abilities.  Each ability must be available to a standard base character class of your proteus class level -5, and must appear on the advancement table or in the text discription of the class.  Spellcasting can never be gained from this ability.  By spending power points equal to your proteus class level as a free action, you gain the abilities and drawbacks of the chosen ability for 1 minute.  You use the ability as your level in the relevent class equal to your proteum level -5.  You can use each chosen class ability once per day.
+
'''{{Anchor|Mutable Class}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 10th level, the proteus draw an entire class feature not granted by the class feature ability, and employ it as if they were a member of that class.  At the start of each day, choose three extraordinary class abilities.  Each ability must be available to a standard base character class of your proteus class level -2, and must appear on the advancement table or in the text description of the class.  Spellcasting can never be gained from this ability.  By spending power points equal to your proteus class level as a free action, you gain the abilities and drawbacks of the chosen ability for 1 minute.  
  
 
For example, if you use a [[monk]]'s unarmed strike ability, you gain all the benefits and drawbacks described under unarmed strike.  You do not gain the ability of flurry of blows, because that is a separate ability in the monk's class description.
 
For example, if you use a [[monk]]'s unarmed strike ability, you gain all the benefits and drawbacks described under unarmed strike.  You do not gain the ability of flurry of blows, because that is a separate ability in the monk's class description.
  
'''{{Anchor|Psimmortality}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 11th level, the proteus is so entrenched within the collective subconcious, that even if the proteus is slain, their mind can escape into the subconcious world.  It makes restoring the body to life easier, as the mind is intact and waiting within the memories of her allies.  So long as at least one creature in the world has a memory of the proteus, the proteus does not have any level loss when revived from the dead.
+
'''{{Anchor|Psimmortality}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 11th level, the proteus is so entrenched within the collective subconscious, that even if the proteus is slain, their mind can escape into the subconscious world.  It makes restoring the body to life easier, as the mind is intact and waiting within the memories of her allies.  So long as at least one creature in the world has a memory of the proteus, the proteus does not have any level loss when revived from the dead.
  
 
'''{{Anchor|Greater Class Mnemonic}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A proteus improves the selection of class features which he may draw upon at 14th level.  The class feature list now has the following options.
 
'''{{Anchor|Greater Class Mnemonic}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A proteus improves the selection of class features which he may draw upon at 14th level.  The class feature list now has the following options.
  
:A BIG LIST OF STUFF
+
*A Thousand Faces (as [[druid]]), Aura of Courage (as [[paladin]]), Death Attack (as [[assassin]], but DC 10 + 1/2 HD + [[int]]), Diamond Body (as [[monk]]), Divine Grace (as [[paladin]]), Hide in Plain Sight, Improved Evasion, Mettle, Wholeness of Body (as [[monk]] of your level)
  
'''''{{Anchor|Subconcious Mindreader}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' At 14th level, a proteus can breach into other minds through the collective subconcious.  The proteus gains '''[[SRD:Read Thoughts|Read Thoughts]]''' as a psi-like ability at will.
+
'''''{{Anchor|Subconscious Mindreader}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' At 14th level, a proteus can breach into other minds through the collective subconscious.  The proteus gains ''[[SRD:Read Thoughts|Read Thoughts]]'' as a psi-like ability at will.
  
'''{{Anchor|Improved Subconcious Support}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level, the bonuses granted by subconcious support improve.  The proteus may grant an ally a +6 bonus on any skill in which the proteus has ranks, or a +4 bonus if they have no ranks in the skill.  In addition, allies may grant the proteus a +4 bonus if they have ranks, as if they had the subconcious support class feature.
+
'''{{Anchor|Improved Subconscious Support}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level, the bonuses granted by subconscious support improve.  The proteus may grant an ally a +6 bonus on any skill in which the proteus has ranks, or a +4 bonus if they have no ranks in the skill.  In addition, allies may grant the proteus a +4 bonus if they have ranks, as if they had the subconscious support class feature.
  
 
'''{{Anchor|Improved Psimmortality}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 19th level, the proteus not only can defy death by living in the memories of others, he can spread the benefit to others.  The proteus may assign up to one person per point of intelligence modifier, and those people gain the psimmortality class feature, specifically entering the psyche of the proteus upon death.  So long as the proteus himself remains alive, they benefit from the psimmortality class feature.
 
'''{{Anchor|Improved Psimmortality}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 19th level, the proteus not only can defy death by living in the memories of others, he can spread the benefit to others.  The proteus may assign up to one person per point of intelligence modifier, and those people gain the psimmortality class feature, specifically entering the psyche of the proteus upon death.  So long as the proteus himself remains alive, they benefit from the psimmortality class feature.
  
In addition, when the proteus perishes but allies selected by him continue to live, and he is within 60 ft of an ally upon death, the proteus remains concious and active within their minds.  He may continue to communicate through telepathy to his allies, a mental passenger, although he is otherwise utterly incapacitated from performing any activities beyond communication.
+
In addition, when the proteus perishes but allies selected by him continue to live, and he is within 60 ft of an ally upon death, the proteus remains conscious and active within their minds.  He may continue to communicate through telepathy to his allies, a mental passenger, although he is otherwise utterly incapacitated from performing any activities beyond communication.
  
'''{{Anchor|Protean Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Becoming a master of the subtle psionic knowledge, the proteus gains several benefits.  The Combat Mastery ability now no longer consumes any power points for its use.  The proteus may also swap out the abilities of both the class mnemonic (least, lesser, or greater) and mutable powers at any time, with 15 minutes of meditation.  Finally the proteus becomes an outsider (native), who is both native to the material plane, the astral plane, and (if used) the plane of dreams.  Their outsider nature grants them damage reduction 10/magic.
+
'''{{Anchor|Protean Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Becoming a master of the subtle psionic knowledge, the proteus gains several benefits.  The Combat Memory ability now no longer consumes any power points for its use (you are still limited by your manifester level on how it is augmented, it simply does not spent the points).  The proteus may also swap out the abilities of both the class mnemonic (least, lesser, or greater) and mutable powers at any time, with 15 minutes of meditation.  Finally the proteus gains the [[Dreamborn (3.5e Subtype)|dreamborn subtype]], gaining the unreality trait.
 
 
'''''{{Anchor|<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information->
 
 
 
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
 
 
 
'''{{Anchor|<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information->
 
 
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
 
 
 
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->
 
 
 
<-Lather, rinse...->
 
 
 
<-... repeat as necessary.->
 
  
 
====Epic Proteus====
 
====Epic Proteus====
Line 265: Line 250:
 
'''{{Anchor|Bonus Feats }}:''' The epic proteus gains a bonus feat (selected from the list of epic proteus bonus feats) every four levels after 22th.
 
'''{{Anchor|Bonus Feats }}:''' The epic proteus gains a bonus feat (selected from the list of epic proteus bonus feats) every four levels after 22th.
  
''Epic Proteus Bonus Feat List:'' <-list of bonus epic feats->.
+
''Epic Proteus Bonus Feat List:'' All epic bonus feats.
  
====<-Sample race of your choice-> <-class name-> Starting Package====
+
====Human Proteus Starting Package====
  
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
+
'''Weapons:''' Flail.
  
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
+
'''Skill Selection:''' Pick a number of skills equal to 6 + [[Int]] modifier.
  
 
{| class="zebra d20"
 
{| class="zebra d20"
Line 277: Line 262:
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|- class=
 
|- class=
| class="left" | Concentration || 4 || [[Con]] || &mdash;
+
| class="left" | Bluff || 4 || [[Cha]] || &mdash;
 
|- class=
 
|- class=
 
| class="left" | Concentration || 4 || [[Con]] || &mdash;
 
| class="left" | Concentration || 4 || [[Con]] || &mdash;
 
|- class=
 
|- class=
| class="left" | Concentration || 4 || [[Con]] || &mdash;
+
| class="left" | Diplomacy || 4 || [[Cha]] || &mdash;
 
|- class=
 
|- class=
| class="left" | Concentration || 4 || [[Con]] || &mdash;
+
| class="left" | Disable Device || 4 || [[Int]] || &mdash;
 
|- class=
 
|- class=
| class="left" | Concentration || 4 || [[Con]] || &mdash;
+
| class="left" | Disguise || 4 || [[Cha]] || &mdash;
 
|- class=
 
|- class=
| class="left" | Concentration || 4 || [[Con]] || &mdash;
+
| class="left" | Gather Information || 4 || [[Cha]] || &mdash;
 
|- class=
 
|- class=
| class="left" | Concentration || 4 || [[Con]] || &mdash;
+
| class="left" | Knowledge Psionics || 4 || [[Int]] || &mdash;
 
|- class=
 
|- class=
| class="left" | Concentration || 4 || [[Con]] || &mdash;
+
| class="left" | Listen || 4 || [[Wis]] || &mdash;
 
|- class=
 
|- class=
| class="left" | Concentration || 4 || [[Con]] || &mdash;
+
| class="left" | Search || 4 || [[Int]] || &mdash;
 
|- class=
 
|- class=
| class="left" | Concentration || 4 || [[Con]] || &mdash;
+
| class="left" | Spot || 4 || [[Wis]] || &mdash;
 
|}
 
|}
  
'''Feat:''' <-1st-level feat selection->.
+
'''Feat:''' [[SRD:Skill Focus|Skill Focus Diplomacy]].
  
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. ->.
+
'''Bonus Feats:''' [[SRD:Psionic Body|Psionic Body]].
  
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
+
'''Gear:''' Chain Shirt, Backpack, Grappling Hook, Silk Rope 50 ft.
  
'''Gold:''' <-Starting gold using this package.->.
+
'''Gold:''' 5 gp.
  
 
===Campaign Information===
 
===Campaign Information===
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====Proteuses in the World====
 
====Proteuses in the World====
  
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
+
{{quote|Remember me?|orig=Johnny, Human Proteus}}
  
 
'''Daily Life:''' The proteus seeks knowledge through his subtle connection to the minds around them, and much time is spent in meditation, learning new data in the quasi-sleep of a trance.  When alert, the proteus is eager and happy to share their knowledge with others, and often finds uses for bits of trivia recently picked up.
 
'''Daily Life:''' The proteus seeks knowledge through his subtle connection to the minds around them, and much time is spent in meditation, learning new data in the quasi-sleep of a trance.  When alert, the proteus is eager and happy to share their knowledge with others, and often finds uses for bits of trivia recently picked up.
  
'''Notables:''' <-notable NPCs of this class->.
+
'''Notables:''' The proteus only known as "Johnny" is an underground information dealer.  It is said he knows some very, very dangerous and forbidden secrets, and for that reason he's difficult to find.  It's said he only even exists now as memory, returning to life only to have others recall his presence.
  
 
'''Organizations:''' The proteus have a subtle network of knowledge, each proteus dimly aware of the presence of others, though no specifics are given until they actually meat.  If society minds<sup>Hyperconcious</sup> are present in your game, then the proteus often intermingle in their ranks.
 
'''Organizations:''' The proteus have a subtle network of knowledge, each proteus dimly aware of the presence of others, though no specifics are given until they actually meat.  If society minds<sup>Hyperconcious</sup> are present in your game, then the proteus often intermingle in their ranks.
  
'''NPC Reactions:''' Proteus are often socially apt, having access to such skills, and most come off as well meaning intelligent experts at many things.  Common folk see them as talented individuals with a knack for the occational odd power.
+
'''NPC Reactions:''' Proteus are often socially apt, having access to such skills, and most come off as well meaning intelligent experts at many things.  Common folk see them as talented individuals with a knack for the occasional odd power.
  
====<-class name-> Lore====
+
====Proteus Lore====
  
 
Characters with ranks in Knowledge Local can research proteus to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
Characters with ranks in Knowledge Local can research proteus to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Line 338: Line 323:
 
! DC || class="left" | Result
 
! DC || class="left" | Result
 
|-  
 
|-  
| 10 || class="left" | <-common knowledge->.
+
| 10 || class="left" | A proteus is a psionicist with a knack of duplicating all sorts of useful class features.
 
|-  
 
|-  
| 15 || class="left" | <-not so common knowledge->.
+
| 15 || class="left" | Some proteus can even duplicate extraordinary class features briefly, and they are master at skills.
 
|-  
 
|-  
| 20 || class="left" | <-rare information->.
+
| 20 || class="left" | High level proteuses stick around even when they perish, hiding within the minds of others and leading them on after death.
 
|-  
 
|-  
| 30 || class="left" | Those who reach this level of success can research indidivual proteuses, their whereabouts, lore, and abilities.
+
| 30 || class="left" | Those who reach this level of success can research individual proteuses, their whereabouts, lore, and abilities.
 
|}
 
|}
  
 
====Proteuses in the Game====
 
====Proteuses in the Game====
  
'''Adaptation:''' The collective subconcious can be a more concious thing, a subtle psionic god-like being formed from all minds.  This gives the class a more divine bent, and may introduce the idea of loyalty to certain mindsets like the ardent.
+
'''Adaptation:''' The collective subconscious can be a more conscious thing, a subtle psionic god-like being formed from all minds.  This gives the class a more divine bent, and may introduce the idea of loyalty to certain mindsets like the ardent.
 
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
  
''EL 10:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.->.
+
'''Sample Encounter:''' The key to solving how to put down the demon lord for good lies in the mind of a single illusive proteus named Johnny.  You must not only find him, when he may be but a passing memory within a friend, but convince him to help you, avoiding assassins who would like to quench the last memories of Johnny for good.
  
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
 
  
<!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki>
 
 
----
 
----
 
{{3.5e Base Classes Breadcrumb}}
 
{{3.5e Base Classes Breadcrumb}}
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[[Category:Class]]
 
[[Category:Class]]
 
[[Category:Base Class]]
 
[[Category:Base Class]]
 +
 +
{{Navboxes}}

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You need to check for traps? One moment, and I'll know just what to do.

Proteus[edit]

Masters of flexibility, versatility and adaptability, the proteus is a psion who has tapped into the collective unconscious of the world. From this endless subtle pool of knowledge, the proteus pulls all manner of skills and class abilities to their minds, backed up by psionic talent of their own to augment their ability to adapt to any situation.

Making a Proteus[edit]

The proteus is a skillmonkey, very similar to the factotumDungeonscape or bard. In combat, the proteus can adapt to any roll, master of none but capable in all respects. Very intelligent, a proteus always finds something he can help with.

Abilities: Intelligence is the most important ability for the proteus, controlling both the DC of their psionics, number of power points gained, and skill points. Their other ability scores largely depend on their general focus... constitution being useful for all classes, dexterity to improve their armor class, reflex, and initiative, and perhaps even strength if they want to employ more martial aspects. A high charisma helps with their social abilities, and wisdom buffs important sensory skills.

Races: Any race which appreciates high intelligence or versatility is capable of becoming a proteus, and for that reason humans dominate their ranks more than any.

Alignment: Any.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: As wizard.

Table: The Proteus

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will
1st +0 +0 +0 +2 Mutable Power (1st), Subconscious Lore 2 1 1st
2nd +1 +0 +0 +3 Least Class Mnemonic (1) 6 2 1st
3rd +2 +1 +1 +3 Combat Memory 10 3 1st
4th +3 +1 +1 +4 Least Class Mnemonic (2), Mutable Power (2nd) 16 4 2nd
5th +3 +1 +1 +4 Subconscious Support 22 5 2nd
6th +4 +2 +2 +5 Least Class Mnemonic (3) 28 6 2nd
7th +5 +2 +2 +5 Mutable Power (3rd) 38 7 3rd
8th +6/+1 +2 +2 +6 Lesser Class Mnemonic (4) 48 8 3rd
9th +6/+1 +3 +3 +6 Skill Mastery, Subconscious Telepathy 58 9 3rd
10th +7/+2 +3 +3 +7 Lesser Class Mnemonic (5), Mutable Class, Mutable Power (4th) 72 10 4th
11th +8/+3 +3 +3 +7 Psimmortality 86 11 4th
12th +9/+4 +4 +4 +8 Lesser Class Mnemonic (6) 100 12 4th
13th +9/+4 +4 +4 +8 Mutable Power (5th), Skill Mastery 118 13 5th
14th +10/+5 +4 +4 +9 Greater Class Mnemonic (7), Subconscious Mindreader 136 14 5th
15th +11/+6/+1 +5 +5 +9 Improved Subconscious Support 154 15 5th
16th +12/+7/+2 +5 +5 +10 Greater Class Mnemonic (8), Mutable Power (6th) 176 16 6th
17th +12/+7/+2 +5 +5 +10 Skill Mastery 198 17 6th
18th +13/+8/+3 +6 +6 +11 Greater Class Mnemonic (9) 220 18 6th
19th +14/+9/+4 +6 +6 +11 Improved Psimmortality 242 19 6th
20th +15/+10/+5 +6 +6 +12 Greater Class Mnemonic (10), Protean Mastery 268 20 6th

Class Skills (6 + Int modifier per level, ×4 at 1st level)
All. Proteuses have a huge repository of knowledge, allowing them to treat any skill as a class skill.

Class Features[edit]

All of the following are class features of the proteus.

Weapon and Armor Proficiency: A proteus is proficient with all simple weapons, plus a single martial weapon. They are proficient with light armor and shields (except tower shields).

Power Points/Day: A proteus’ ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: Proteus. In addition, he receives bonus power points per day if he has a high intelligence score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: The Difficulty Class for saving throws against proteus powers is 10 + the power’s level + the proteus' Intelligence modifier. A proteus begins play with the ability to learn 1st-level powers. As he attains higher levels, a proteus may gain the ability to master more complex powers. To learn or manifest a power, a proteus must have an Intelligence score of at least 10 + the power’s level. Proteuses choose their powers from the psion/wilder list, with the following additions:

1st—Call Weaponry, Mindlink, Precognition

2nd—Brain Lock, Object Reading, Sensitivity to Psychic Impressions

3rd—Empathic Feedback, Fate Link, Hostile Empathic Transfer

4th—Psychic Vampire, Remote Viewing, Thieving Mindlink

5th—Metaconcert, Mind Probe, Psionic Revivify

6th—Dream Travel, Greater Precognition, Personal Mind Blank

Maximum Power Level Known: This column determines the highest level power he can learn at this level.

To learn or manifest a power, a proteus must have an intelligence score of at least 10 + the power’s level.

Mutable Power: A proteus is not limited to simply his base power list. At 1st level and every level he gains a new degree of powers known, the proteus gains a mutable power. Each day after resting to regain power points, the proteus may meditate for 15 minutes, connecting to the collective subconscious and drawing powers known from the minds of other psychics. The proteus gains an extra power known from any list, as long as they are capable of manifesting powers from that level (maximum 6th level). He may refresh and change his selection whenever he rests for 8 hours.

Subconscious Lore (Su): The subtle connection to all sentient minds grants the proteus access to a vast repository of knowledge. A proteus may make a special subconscious lore check with a bonus equal to his proteus level + his intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the proteus has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)

A successful subconscious lore check will not reveal the powers of a magic item but may give a hint as to its general function. A proteus may not take 10 or take 20 on this check; this sort of knowledge is essentially random. It functions identically to a bard's bardic knowledge ability.

Least Class Mnemonic (Su): A proteus gains a host of useful class features he draws from the minds of others, but can only learn so many at the same time. He has 1 slot for am class feature at 1st level and gains an additional slot every odd level. Class features are prepared with 15 minutes of meditation, and can be refreshed after 8 hours of rest (often done in tandem with gaining their mutable powers for the day). The least class features gained are selected from the following list.

  • Detect Evil (as paladin), Detect Magic (as warlockCArc), Evasion, Nature Sense, Trapfinding, Trap Sense (as a barbarian of your level), Uncanny Dodge, Wild Empathy (as druid of your level), Woodland Stride

Combat Memory (Su): At 3rd level, a proteus can dip into the collective subconscious on the fly to improve his fighting abilities. As a free action, a proteus burns at least 1 power point, gaining a +1 insight bonus to attack, and their intelligence modifier to damage. This ability may be augmented, for every 3 power points you gain an additional +1 bonus to attack, to a maximum of your manifester level.

Alternatively you can use this power defensively, burning a power point as a free action to gain your intelligence modifier to armor class against a single attack. Both can transform the proteus into a competent fighter, but burns through power points at a rapid rate.

Subconscious Support (Su): At 5th level, a proteus can link his mind to others to assist them in subtle ways, taking care of subconscious processes and refining them. As an aid another, the proteus may grant an ally a +4 bonus on any skill in which the proteus has ranks, or a +2 bonus if they have no ranks in the skill.

Lesser Class Mnemonic (Su): A proteus improves the selection of class features which he may draw upon at 8th level. The class feature list now has the following options.

  • Battle Fortitude (as scoutCAdv), Fast Movement (as barbarian), Grace (as swashbucklerCWar), Improved Uncanny Dodge, Lay on Hands (as paladin of your level), Poison Use (as assassin), Slow Fall (as monk of your level), Still Mind (as monk), Turn Undead (as cleric of your level)

Skill Mastery (Ex): At 9th level, a proteus may select any skill in which he has 10 or more ranks. The proteus gains skill mastery with this skill, allowing them to take 10 even in situations in which they are rushed or it is otherwise impossible to take 10. The proteus may select an additional skill to gain skill mastery every four levels after 9th.

Subconscious Telepathy (Su): At 9th level, the subconscious link a proteus has with the world becomes more potent in close range, to the point of allowing active thought transmission and speech. The proteus gains telepathy out to 10 ft per +1 bonus to their intelligence modifier (minimum 10 ft).

Mutable Class (Su): At 10th level, the proteus draw an entire class feature not granted by the class feature ability, and employ it as if they were a member of that class. At the start of each day, choose three extraordinary class abilities. Each ability must be available to a standard base character class of your proteus class level -2, and must appear on the advancement table or in the text description of the class. Spellcasting can never be gained from this ability. By spending power points equal to your proteus class level as a free action, you gain the abilities and drawbacks of the chosen ability for 1 minute.

For example, if you use a monk's unarmed strike ability, you gain all the benefits and drawbacks described under unarmed strike. You do not gain the ability of flurry of blows, because that is a separate ability in the monk's class description.

Psimmortality (Ex): At 11th level, the proteus is so entrenched within the collective subconscious, that even if the proteus is slain, their mind can escape into the subconscious world. It makes restoring the body to life easier, as the mind is intact and waiting within the memories of her allies. So long as at least one creature in the world has a memory of the proteus, the proteus does not have any level loss when revived from the dead.

Greater Class Mnemonic (Su): A proteus improves the selection of class features which he may draw upon at 14th level. The class feature list now has the following options.

  • A Thousand Faces (as druid), Aura of Courage (as paladin), Death Attack (as assassin, but DC 10 + 1/2 HD + int), Diamond Body (as monk), Divine Grace (as paladin), Hide in Plain Sight, Improved Evasion, Mettle, Wholeness of Body (as monk of your level)

Subconscious Mindreader (Ps): At 14th level, a proteus can breach into other minds through the collective subconscious. The proteus gains Read Thoughts as a psi-like ability at will.

Improved Subconscious Support (Su): At 15th level, the bonuses granted by subconscious support improve. The proteus may grant an ally a +6 bonus on any skill in which the proteus has ranks, or a +4 bonus if they have no ranks in the skill. In addition, allies may grant the proteus a +4 bonus if they have ranks, as if they had the subconscious support class feature.

Improved Psimmortality (Ex): At 19th level, the proteus not only can defy death by living in the memories of others, he can spread the benefit to others. The proteus may assign up to one person per point of intelligence modifier, and those people gain the psimmortality class feature, specifically entering the psyche of the proteus upon death. So long as the proteus himself remains alive, they benefit from the psimmortality class feature.

In addition, when the proteus perishes but allies selected by him continue to live, and he is within 60 ft of an ally upon death, the proteus remains conscious and active within their minds. He may continue to communicate through telepathy to his allies, a mental passenger, although he is otherwise utterly incapacitated from performing any activities beyond communication.

Protean Mastery (Ex): Becoming a master of the subtle psionic knowledge, the proteus gains several benefits. The Combat Memory ability now no longer consumes any power points for its use (you are still limited by your manifester level on how it is augmented, it simply does not spent the points). The proteus may also swap out the abilities of both the class mnemonic (least, lesser, or greater) and mutable powers at any time, with 15 minutes of meditation. Finally the proteus gains the dreamborn subtype, gaining the unreality trait.

Epic Proteus[edit]

Table: The Epic Proteus

Hit Die: d8

Level Special
21st Skill Mastery
22nd Bonus Feat
23rd
24th
25th Skill Mastery
26th Bonus Feat
27th
28th
29th Skill Mastery
30th Bonus Feat

6 + Int modifier skill points per level.

Skill Mastery: The proteus continues to gain skill mastery with new skills which have 10 or more ranks, at 21st level and every 4 levels afterward.

Bonus Feats : The epic proteus gains a bonus feat (selected from the list of epic proteus bonus feats) every four levels after 22th.

Epic Proteus Bonus Feat List: All epic bonus feats.

Human Proteus Starting Package[edit]

Weapons: Flail.

Skill Selection: Pick a number of skills equal to 6 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Bluff 4 Cha
Concentration 4 Con
Diplomacy 4 Cha
Disable Device 4 Int
Disguise 4 Cha
Gather Information 4 Cha
Knowledge Psionics 4 Int
Listen 4 Wis
Search 4 Int
Spot 4 Wis

Feat: Skill Focus Diplomacy.

Bonus Feats: Psionic Body.

Gear: Chain Shirt, Backpack, Grappling Hook, Silk Rope 50 ft.

Gold: 5 gp.

Campaign Information[edit]

Playing a Proteus[edit]

Religion: Proteus have little direct interest in religion, with their psionics providing what others require divine grace to perform. That said, those which take on a religious bend often worship gods of knowledge and learning.

Other Classes: The know it all, the proteus can appreciate the bard, the psion, and the wizard for their intellect and skillful natures. The rogue, too, is respected even though many of their skills go towards more stealthy aspects rather than intellectual. Low skill point classes such as the fighter often are seen as useful, but mentally dull, and brutish barbarians and druids stereotype this belief.

Combat: The proteus can perform any roll, and is not locked within a single task. Some foresight and planning is required to make best use of this however, so effective tactical work is key, regardless if the proteus is playing the role of fighter, glass cannon, caster, or something entirely different.

Advancement: Skillful prestige classes such as the ExemplarCAdv are always good for a proteus, though possessing an actual casting advancement also opens up the possibilities of psionic classes.

Proteuses in the World[edit]

Remember me?
—Johnny, Human Proteus

Daily Life: The proteus seeks knowledge through his subtle connection to the minds around them, and much time is spent in meditation, learning new data in the quasi-sleep of a trance. When alert, the proteus is eager and happy to share their knowledge with others, and often finds uses for bits of trivia recently picked up.

Notables: The proteus only known as "Johnny" is an underground information dealer. It is said he knows some very, very dangerous and forbidden secrets, and for that reason he's difficult to find. It's said he only even exists now as memory, returning to life only to have others recall his presence.

Organizations: The proteus have a subtle network of knowledge, each proteus dimly aware of the presence of others, though no specifics are given until they actually meat. If society mindsHyperconcious are present in your game, then the proteus often intermingle in their ranks.

NPC Reactions: Proteus are often socially apt, having access to such skills, and most come off as well meaning intelligent experts at many things. Common folk see them as talented individuals with a knack for the occasional odd power.

Proteus Lore[edit]

Characters with ranks in Knowledge Local can research proteus to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Local
DC Result
10 A proteus is a psionicist with a knack of duplicating all sorts of useful class features.
15 Some proteus can even duplicate extraordinary class features briefly, and they are master at skills.
20 High level proteuses stick around even when they perish, hiding within the minds of others and leading them on after death.
30 Those who reach this level of success can research individual proteuses, their whereabouts, lore, and abilities.

Proteuses in the Game[edit]

Adaptation: The collective subconscious can be a more conscious thing, a subtle psionic god-like being formed from all minds. This gives the class a more divine bent, and may introduce the idea of loyalty to certain mindsets like the ardent.

Sample Encounter: The key to solving how to put down the demon lord for good lies in the mind of a single illusive proteus named Johnny. You must not only find him, when he may be but a passing memory within a friend, but convince him to help you, avoiding assassins who would like to quench the last memories of Johnny for good.



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Eiji-kun's Homebrew (5655 Articles)
Eiji-kunv
Facts about "Proteus (3.5e Class)"
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorEiji-kun +
Base Attack Bonus ProgressionModerate +
Class AbilityPsionics +
Class Ability ProgressionSeparate +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionPoor +
Skill Points6 +
SummaryPsionic factotums of a sort, with the power of a mind which taps into the collective unconcious, they are masters of information and skill. +
TitleProteus +
Will Save ProgressionGood +