Difference between revisions of "Mindrender (3.5e Class)"

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'''{{Anchor|Powers Known}}:''' A Mindrender selects her powers from the Psion/Wilder list, the Psychic Warrior list, and the Telepath List. However, she may only select powers from the [[SRD:Clairsentience Discipline|Clairsentience Discipline]], [[SRD:Psychoportation Discipline|Psychoportation Discipline]], and [[SRD:Telepathy Discipline|Telepathy Discipline]].
 
'''{{Anchor|Powers Known}}:''' A Mindrender selects her powers from the Psion/Wilder list, the Psychic Warrior list, and the Telepath List. However, she may only select powers from the [[SRD:Clairsentience Discipline|Clairsentience Discipline]], [[SRD:Psychoportation Discipline|Psychoportation Discipline]], and [[SRD:Telepathy Discipline|Telepathy Discipline]].
  
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power a Mindrender can learn at this level. However for the purpose of learning [[Dark Insight Spells (3.5e Variant Rule)|Dark Insight Powers]] and powers on the Telepath Discipline list it maximum power known is equal to a [[SRD:Psion|Psion]] of class level (see Maximum Special Power Level Known).
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'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power a Mindrender can learn at this level. However for the purpose of learning [[Dark Insight Spells (3.5e Variant Rule)|Dark Insight Powers]], powers on the Telepath Discipline list and telepathy psion/wilder powers, it maximum power known is equal to a [[SRD:Psion|Psion]] of class level (see Maximum Special Power Level Known).
  
 
To learn or manifest a power, a Mindrender must have a [[Wisdom]] score of at least 10 + the power’s level.
 
To learn or manifest a power, a Mindrender must have a [[Wisdom]] score of at least 10 + the power’s level.

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A psionic class that specializes in dealing terrible madness upon its foes.

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1



Psionics


Mindrender

Madness and Death upon you all!
—Zandra, Warforged Mindrender

In the terrifying depths of a thousand psychic wars, a single depraved entity has emerged as the uncontested master of madness and fear. The Eldritch Unknowable is a inter-dimensional alien mind who is at best uncaring for human existence. It is a mindless being of pure knowledge whose reach causes those who tap into it to become maddened and distraught. However, a few manage to reach close and parasite some of its power for themselves. These psions are known as mindrenders, terrible masters of the art of telepathy who inflict madness and destruction upon their foes.

Those Mindrenders who survive quickly become a nexus of insanity and knowledge, and those who remain sane can become true masters of the eldritch.

Making a Mindrender

Abilities: A Mindrender needs a high Wisdom bonus to succeed in her endeavor, a good Constitution will also aid her survival.

Races: Any races can become mindrenders, but psionic races possess the natural talents to tap into the Eldritch Unknowable.

Alignment: Any Non-Good.

Starting Gold: As Psion.

Starting Age: Complex.

Table: The Mindrender

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Power
Points/Day
Powers
Known
Maximum Power
Level Known
Maximum Special Power
Level Known
Fort Ref Will
1st +0 +0 +0 +2 Dark Knowledge, Eldritch Records, Mental Torment 2 1 1st 1st
2nd +1 +0 +0 +3 Bonus Feat, Enlightened Mind, Gaze of Madness 6 2 1st 1st
3rd +1 +1 +1 +3 Embrace the Unknowable, Induce Amnesia 10 3 1st 2nd
4th +2 +1 +1 +4 Bonus Feat, Granted Power (Destroy Sanity) 16 4 2nd 2nd
5th +2 +1 +1 +4 Dark Scholar, Granted Power (Reveal Doom) 22 5 2nd 3rd
6th +3 +2 +2 +5 Impart Psychosis 28 6 2nd 3rd
7th +3 +2 +2 +5 Brain Death 38 7 3rd 4th
8th +4 +2 +2 +6 Bonus Feat, Granted Power (Phantasmal Pursuer), Improved Gaze of Madness 48 8 3rd 4th
9th +4 +3 +3 +6 Deep Hurting 58 9 3rd 5th
10th +5 +3 +3 +7 Oblivion 72 10 4th 5th
11th +5 +3 +3 +7 Aura of Madness, Granted Power (Form of Doom and Image of Fear) 86 11 4th 6th
12th +6/+1 +4 +4 +8 Bonus Feat, Impart Maddening Psychosis 100 12 4th 6th
13th +6/+1 +4 +4 +8 Peculiar Madness 118 13 5th 7th
14th +7/+2 +4 +4 +9 Granted Power (Insanity) 136 14 5th 7th
15th +7/+2 +5 +5 +9 Immortality 154 15 5th 8th
16th +8/+3 +5 +5 +10 Bonus Feat, Greater Gaze of Madness 176 16 6th 8th
17th +8/+3 +5 +5 +10 Granted Power (Alien Invasion) 198 17 6th 9th
18th +9/+4 +6 +6 +11 Widened Aura of Madness 220 18 6th 9th
19th +9/+4 +6 +6 +11 Dark Child 248 19 6th 9th
20th +10/+5 +6 +6 +12 Bonus Feat, Infinite Insight 268 20 6th 9th

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Psicraft (Int), Search (Int), Sense Motive (Wis), Speak Language (None), Spot (Wis), Swim (Str), Tumble (Dex), Use Psionic Device (Cha).

Class Features

All of the following are class features of the Mindrender.

Weapon and Armor Proficiency: A Mindrender is proficient with all simple weapons, but no armor nor any shields.

Power Points/Day: A Mindrender’s ability to manifest powers is limited by the power points he has available. Her base daily allotment of power points is given on Table: Mindrender. In addition, she receives bonus power points per day if she has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). Her race may also provide bonus power points per day, as may certain feats and items.

Powers Known: A Mindrender selects her powers from the Psion/Wilder list, the Psychic Warrior list, and the Telepath List. However, she may only select powers from the Clairsentience Discipline, Psychoportation Discipline, and Telepathy Discipline.

Maximum Power Level Known: This column determines the highest level power a Mindrender can learn at this level. However for the purpose of learning Dark Insight Powers, powers on the Telepath Discipline list and telepathy psion/wilder powers, it maximum power known is equal to a Psion of class level (see Maximum Special Power Level Known).

To learn or manifest a power, a Mindrender must have a Wisdom score of at least 10 + the power’s level.

Dark Knowledge: The link between a Mindrender and the Eldritch Unknowable grants her the Dark Knowledge feat as a bonus feat.

Eldritch Records: A 2nd-level Mindrender has accessed the depth of much knowledge in her search for the Eldritch Unknowable. She may make all Knowledge checks untrained and gains half her class level as a bonus to all Knowledge checks and Intelligence-based Dark Insight checks.

Mental Torment (Su): A 1st-level Mindrender can cause intense psychic pain to her prey. As a standard action, she may cause a non-mindless creature within her line of sight to take 1d6 + her Wisdom modifier in nonlethal damage. In order to use Mental Torment, the Mindrender must either spend 1 power point or expend her psionic focus.

If she uses Mental Torment on a creature with Dark Insight or Madness, she may deal lethal damage at her option and it.

Bonus Feat: At 2nd level, 4th level, and each 4 levels thereafter a Mindrender gains a bonus feat she qualifies for. This feat must be a [Psionic] feat, a [Metapsionic] feat, or be from the following list: DarkstalkerLoM, Forbidden Knowledge, Forbidden Name, Improved Live My Nightmare, Live My Nightmare, Jaded Madness, Skill Focus (Intimidate), or Reason within Madness.

Enlightened Mind (Ex): A 2nd-level Mindrender is immune to fear-based effects as well as Madness from sources whose CR is lower than her class level.

Temporary Madness
This class utilizes a variant of the Madness found in the Mindbreak rule called Temporary Madness. It usually behaves just like madness, causing mindbreak as normal and stackimg with regular madness for inflicting mindbreak. However, unlike regular madness, temporary madness is removed at the rate of 1 per round as long as no temporary madness was inflicted on the creature since the start of its last turn. In essence, if not maintained, temporary madness vanishes very fast.

Gaze of Madness (Su): A Mindrender is capable of utterly disabling the mind of her foes using her psychic power and link to the Eldritch Unknowable. At 2nd level, she may place the gaze of the Eldritch Unknowable on a single creature with close range she has line of sight to. At the start of each of its turn, the creature gains 2 point of temporary madness. The creature is allowed a Will save as a standard action to end the effect; alternatively, if she stays out of line of sight of the Mindrender for more than 1 round, the gaze end. A Mindrender may only have one creature as the target of Gaze of Madness; if she changes her target, the previous effect ends.

At 8th level the Mindrender may affect multiple creatures at the same time with her Gaze of Madness, she still only target one creature per swift action. At 16th level, she inflicts 3 madness instead of 2.

Granted Power: The mindrender's connection to the Eldritch Unknowable causes her to learn powers that otherwise would be unattainable to her, she automatically learn three power listed even if it above her maximum power level known. The power learned through this ability otherwise behave normally.

At 4th level, she learns destroy sanity as a 2nd level power.

At 5th level, she learns psionic reveal doom as a 3rd level power.

At 8th level, she learns phantasmal pursuer as a 4th level power.

At 11th level, she learns image of fear and form of doom as 6th level powers.

At 14th level, she learns insanity as a 7th level power; it behaves as the insanity variant spell.

At 17th level, she learns alien invasion as a 9th level power.

Embrace the Unknowable: A 3rd-level mindrender gains the ability to channel the Eldritch Unknowable to improve her manifesting. She gain the Oversurge feat, except it inflicts temporary madness on yourself instead of bleed. Similarly you mindbreak instead of suffering a bleedout with the same loss in power points. It otherwise work just like the regular Oversurge feat.

Induce Amnesia Whenever a 3rd-level mindrender causes a creature to mindbreak, it may have the damage dealt be non-lethal damage. If the creature is brought at 0 hit points or lower by a mindbreak, you may have it fall unconscious for 1 hour instead of it normal effect. When the creature awakens from their madness-induced coma, it does not remember anything that happened up to 10 minute/level before it was forced into unconsciousness. You may have the vaguely target remember a specific set of information at your option.

Dark Scholar: A 5th level Mindrender's Dark Knowledge now cover 10 Dark Insight instead of 5. You may take 10 on Intelligence and Wisdom-based Dark Insight check.

Impart Psychosis (Ex) Whenever a Mindrender of 6th level or higher cause a creature to mindbreak it also gain a Random Minor Psychosis for 24 hours. This effect do not stack with multiple mindbreak.

At 12th level she may cause a creature she mindbreak to gain either one Random Major Psychosis or two minor Psychosis. This effect still last for 24 hours and do not stack with multiple mindbreak.

Brain Death (Ex) Whenever a Mindrender of 7th level or higher cause a creature to mindbreak into 0 hit points or below, instead rendering insane she may have it have die. It brain burn, explode or liquidize, leaving a corpse unusable for raise dead.

Deep Hurting (Su) A 9th level Mindrender can inflict a single point of Madness) whenever a creature fail a Will save against any of the Mindrender's telepathy power. If a power do not grant a saving throw this ability has no effect.

Oblivion (Ex): At 10th level, the Mindrender gain the ability to grant the peace of oblivion to those who dies of her madness. Whenever she slay a creature through Brain Death she may obliterate it soul. The creature's soul is destroyed and it do not reach it destined afterlife. The creature may still be brought back to life, although doing so require an opposed manifester/caster level check. The soul can also be restored by a restoration spell cast on the corpse or stronger effect or stronger effect.

Aura of Madness (Su) A 11th level Mindrender spread madness all around her by expanding the gaze of the Eldritch Unknowable upon all around her. She may focus her Gaze of Madness ability on herself, causing all creatures within 30 feet with line of sight to her to take 1 point of madness at the start of each of their turn. An adjacent creature take 3 points of temporary madness instead. This count as a gaze attack and can be averted as such.

A Mindrender may only use this ability for a number of round equal to her class level + her Wisdom modifier per day, use need not to be continuous. She cannot use Gaze of Madness on other creatures while this ability is active.

At 18th level her Aura of Madness's size increase to 60 feet.

Peculiar Madness (Ex): Whenever a 13th level mindrender cause a creature to gain a Major Psychosis she may have the creature gain a Dark Psychosis drawn from the table below instead.

Dark Psychosis
  d10    Condition Description
1 Alien Landscape The creature see the land around itself become weird and alien in appearance. This cause extreme distress and the creature will not want to stay more than 1 round adjacent to a wall or other obstacle.
2 Curse of Worms The creature believe that it is slowly being devoured by small worms who crawls beneath it skin. The creature will scratch at itself in an attempt to get the worms out. As time goes on the feeling worsen and the creature may take more radical actions against the vermins crawling beneath it skin.
3 Fade Away The creature believe it is slowly vanishing and will soon be completely obliviated. It see it own pictures fade, believe other are forgetting it name and feel it body becoming lighter and transparent.
4 Inspired The creature is now fanatical to all creature it was previously friendly too. It take it devotion to them to an incredibly unhealthy level and would gladly die for them.
5 Macabre The creature become obsessed with death and gruesome display. While it the way it act does not change, it will always take at least 1 round to observe a dead body or terrible injury unless it life is threatened. The creature also find itself unable to deal non-lethal damage.
6 Mechanical The creature cease behaving like a living being and instead start acting like a machine. It is still capable of thoughts and is sapient, but it apply it cognitive abilities in an extremely literal and mechanical fashion.
7 Nihilism The creature is overwhelmed by nihilism, seeing no point in most actions. The creature will cease acting in accordance to it belief and instead is only going to act in self-interest.
8 Rotten World The creature start to believe that the entire world is rotting away, at first figuratively, as it see the institutions and people becoming corrupt and broken. Over time it will start seeing actual patches of rot starting to grow all over the world as it start to think the entire world is actually rotting away.
9 The Darkness The creature believe that extreme danger lurk unseen in the darkness, and will attempt to stay in the light at all cost. The creature is At Bay from area with shadowy illumination or darker.
10 World Upside Down The creature see the world upside down, walking the ceiling of rooms instead of the floor. The only things preventing it to fall into the sky are nonexistent shaky platforms. The creature will be extremely hesitant to fight in area with open sky and is At Bay from such area.

Immortality (Ex) A 15th level Mindrender's type change to Aberration and she become biologically immortal. If she is killed and her body is left unobserved for 1 minute it vanishes alongside any equipment on it. The Mindrender will come back to life 1d4+1 week after it initial death at a location of her choice within 100 miles, alongside any equipment she had on her body when it vanished.

The Mindrender is slain for good if the body is destroyed while observed or if she is slain with a Germanium Alloy weapon.

Dark Child: A 19th level Mindrender is not anything even remotely human anymore. Although it may still look like one, it is one of the creature beyond walking in the skin of an human. The Mindrender gain the PseudonaturalLoM template with no level adjustment. Her Gaze of Madness and Aura of Madness inflict Madness instead of Temporary Madness.

Infinite Insight: A 20th level Mindrender has managed to commune with the Eldritch Unknowable, even for a brief faint moment, and became a nexus of blasphemous and sordid knowledge. Her Dark Knowledge feat now cover 20 Dark Insight instead of 10 and she become completely immune to Madness and [Mind-Affecting] effects.



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Leziad's Homebrew (4498 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionPoor +
Class AbilityPsionics +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated BySecondDeath777 + and The bluez in the dungeon +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillAutohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Disguise +, Escape Artist +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Open Lock +, Profession +, Psicraft +, Search +, Sense Motive +, Speak Language +, Spot +, Swim +, Tumble + and Use Psionic Device +
Skill Points4 +
SummaryA psionic class that specializes in dealing terrible madness upon its foes. +
TitleMindrender +
Will Save ProgressionGood +