Dark Knowledge (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 5-5-15
Status: Complete
Editing: Clarity edits only please
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Dark Knowledge [General] You have seen things. Impossible things. Horrible things. Things which no man should know. You have seen the truth.Prerequisites: Int 13 or Wis 13 or Cha 13Benefit: You gain a dark insight score of a minimum of 5, and ignore 5 points of dark insight for the purpose of penalties. Your dark insight does not grant creatures affected by it scent against you. You can always take 10 on dark insight checks, even in a stressful situation.

Your knowledge of the horrors beyond give you an edge against them. You gain a +2 sacred bonus on saving throws, skill checks, ability checks, attack rolls, and bonus to AC against creatures, traps, and effects which your dark insight would apply to. Special: You may take this feat whenever you would be able to gain a Vile feat, and it counts as a Vile feat (though you do not need to be evil to possess it).

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Eiji-kun's Homebrew (5549 Articles)
Article BalanceModerate +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteInt 13 or Wis 13 or Cha 13 +
RatingUndiscussed +
SummaryYou know things, and have been exposed to dark insight. This helps you against the horrors from beyond time and space. +
TitleDark Knowledge +
TypeGeneral +