Difference between revisions of "Totemic Power (3.5e Spell)"

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Bonus types do not stack, so if you already have a Sacred/Profane (if the spell lasts 9 minutes or less) or Enhancement (if the spell lasts 10 minutes or longer) bonus of +4 or greater to one ability score, this spell has no affect on that score. Different bonuses DO stack, however, so if you have a Luck Bonus to Dexterity of +8 and you cast Totemic Power on your Dexterity Score, the total bonus would be +12 to your DEX, because the bonuses (Sacred/Profane/Enhancement) all stack with the Luck Bonus.
 
Bonus types do not stack, so if you already have a Sacred/Profane (if the spell lasts 9 minutes or less) or Enhancement (if the spell lasts 10 minutes or longer) bonus of +4 or greater to one ability score, this spell has no affect on that score. Different bonuses DO stack, however, so if you have a Luck Bonus to Dexterity of +8 and you cast Totemic Power on your Dexterity Score, the total bonus would be +12 to your DEX, because the bonuses (Sacred/Profane/Enhancement) all stack with the Luck Bonus.
  
[[The ''only'' bonus that stacks with itself is Dodge bonus to AC]]
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[[The <i>only</i> bonus that stacks with itself is Dodge bonus to AC]]
  
 
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Revision as of 10:22, 26 December 2018

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Author: Leziad (talk)
Date Created: 31st March 2016
Status: Finished
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Note: This is a homebrew spell designed to replace Bull's Strength and assorted spells. You may be looking for the originals instead.


Totemic Power
Transmutation
Level: Blackguard 2, Cleric 2, Druid 2, Ki Master 2, Paladin 2, Sorcerer/Wizard 2
Components: V, S
Casting time: 1 Standard Action
Range: Touch
Target: Creature touched
Duration: 1 Minute/Level (D)
Saving Throw: Yes (Harmless)
Spell Resistance: No

Choose an ability score, you gain a +4 Sacred (if Good/Neutral) or Profane (if Evil) bonus to that ability score. You may cast this spell in higher level spell slots, for each additional level of spell slot above 2nd you select another ability score to grant the bonus to. If the bonus is placed on a permanent magic item or is made longer than 10 minutes/level The Sacred/Profane bonus becomes an Enhancement bonus.

Bonus types do not stack, so if you already have a Sacred/Profane (if the spell lasts 9 minutes or less) or Enhancement (if the spell lasts 10 minutes or longer) bonus of +4 or greater to one ability score, this spell has no affect on that score. Different bonuses DO stack, however, so if you have a Luck Bonus to Dexterity of +8 and you cast Totemic Power on your Dexterity Score, the total bonus would be +12 to your DEX, because the bonuses (Sacred/Profane/Enhancement) all stack with the Luck Bonus.

[[The only bonus that stacks with itself is Dodge bonus to AC]]


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlackguard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4524 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelBlackguard 2 +, Cleric 2 +, Druid 2 +, Ki Master 2 +, Paladin 2 + and Sorcerer/Wizard 2 +
RangeTouch +
RatingUndiscussed +
SchoolTransmutation +
SummaryA replacement of the Animal's X spells, designed to be useful even at later level. +
TitleTotemic Power +