Difference between revisions of "Judge of Existence (3.5e Class)"

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'''Weapon and Armor Proficiency:''' Judges are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], plus [[SRD:Bolas|bolas]], [[SRD:Rapier|rapier]], [[SRD:Spiked Chain|spiked chain]] and [[SRD:Whip|whip]]. Judges are proficient with light and medium [[SRD:Armor|armor]], and with [[SRD:Shields|shields]] (except [[SRD:Tower Shield|tower shields]]). Armor, of any type, does not hinder judge abilities.
 
'''Weapon and Armor Proficiency:''' Judges are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], plus [[SRD:Bolas|bolas]], [[SRD:Rapier|rapier]], [[SRD:Spiked Chain|spiked chain]] and [[SRD:Whip|whip]]. Judges are proficient with light and medium [[SRD:Armor|armor]], and with [[SRD:Shields|shields]] (except [[SRD:Tower Shield|tower shields]]). Armor, of any type, does not hinder judge abilities.
  
'''{{Anchor|Power Points/Day}}:''' A judge has the ability to manifest [[SRD:Powers|powers]]. This is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high [[SRD:Intelligence|Intelligence]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). A 1st-level judge gains no power points for his class level, but he gains bonus power points (if he is entitled to any), and can manifest the single power he knows with those power points. A judge can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a judge can manifest in a day is limited only by his daily power points. A judge simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against judge powers is 10+power’s level+judge’s Intelligence modifier.
+
'''{{Anchor|Power Points/Day}}:''' A judge has the ability to manifest [[SRD:Powers|powers]]. This is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high [[SRD:Intelligence|Intelligence]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). A judge can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a judge can manifest in a day is limited only by his daily power points. A judge simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against judge powers is 10+power’s level+judge’s Intelligence modifier.
  
 
'''{{Anchor|Powers Known}}:''' At 1st level, a judge learns three judge powers of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (''Exception:'' The feats [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List:
 
'''{{Anchor|Powers Known}}:''' At 1st level, a judge learns three judge powers of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (''Exception:'' The feats [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List:
 
*1st-level Powers: ''[[SRD:Astral Construct (Power)|astral construct]], [[SRD:Compression|compression]], [[SRD:Control Flames|control flames]], [[SRD:Control Light|control light]], [[SRD:Control Object|control object]], [[SRD:Create Sound|create sound]], [[SRD:Detect Psionics|detect psionics]], [[SRD:Detect Teleportation|detect teleportation]], [[SRD:Energy Ray|energy ray]], [[SRD:Entangling Ectoplasm|entangling ectoplasm]], [[SRD:Expansion|expansion]], [[SRD:Force Screen|force screen]], [[SRD:Psionic Grease|grease]], [[SRD:Know Direction and Location|know direction and location]], [[SRD:Matter Agitation|matter agitation]], [[SRD:Psionic Minor Creation|minor creation]], [[SRD:My Light|my light]], [[SRD:Precognition|precognition]], [[SRD:Stomp|stomp]], [[SRD:Synesthete|synesthete]];''
 
*1st-level Powers: ''[[SRD:Astral Construct (Power)|astral construct]], [[SRD:Compression|compression]], [[SRD:Control Flames|control flames]], [[SRD:Control Light|control light]], [[SRD:Control Object|control object]], [[SRD:Create Sound|create sound]], [[SRD:Detect Psionics|detect psionics]], [[SRD:Detect Teleportation|detect teleportation]], [[SRD:Energy Ray|energy ray]], [[SRD:Entangling Ectoplasm|entangling ectoplasm]], [[SRD:Expansion|expansion]], [[SRD:Force Screen|force screen]], [[SRD:Psionic Grease|grease]], [[SRD:Know Direction and Location|know direction and location]], [[SRD:Matter Agitation|matter agitation]], [[SRD:Psionic Minor Creation|minor creation]], [[SRD:My Light|my light]], [[SRD:Precognition|precognition]], [[SRD:Stomp|stomp]], [[SRD:Synesthete|synesthete]];''
*2nd-level Powers: ''[[SRD:Body Equilibrium|body equilibrium]], [[SRD:Call Weaponry|call weaponry]], [[SRD:Chameleon|chameleon]], [[SRD:Concealing Amorpha|concealing amorpha]], [[SRD:Concussion Blast|concussion blast]], [[SRD:Control Air|control air]], [[SRD:Detect Hostile Intent|detect hostile intent]], [[SRD:Energy Missile|energy missile]], [[Psionic Heal (3.5e Power)|heal]], [[SRD:Psionic Identify|identify]], [[SRD:Inertial Armor|inertial armor]], [[Psionic Jelly Floor (3.5e Power)|jelly floor]], [[SRD:Psionic Levitate|levitate]], [[SRD:Precognition|precognition]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Psionic Repair Damage|repair damage]], [[SRD:Psionic Scent|scent]], [[SRD:Sensitivity to Psychic Impressions|sensitivity to psychic impressions]], [[SRD:Specified Energy Adaptation|specified energy adaptation]], [[SRD:Psionic Tongues|tongues]], [[SRD:Wall Walker|wall walker]];''
+
*2nd-level Powers: ''[[SRD:Body Equilibrium|body equilibrium]], [[SRD:Call Weaponry|call weaponry]], [[SRD:Chameleon|chameleon]], [[SRD:Concealing Amorpha|concealing amorpha]], [[SRD:Concussion Blast|concussion blast]], [[SRD:Control Air|control air]], [[SRD:Detect Hostile Intent|detect hostile intent]], [[SRD:Energy Missile|energy missile]], [[Psionic Heal (3.5e Power)|heal]], [[SRD:Psionic Identify|identify]], [[SRD:Inertial Armor|inertial armor]], [[Psionic Jelly Floor (3.5e Power)|jelly floor]], [[SRD:Psionic Levitate|levitate]], [[SRD:Precognition|precognition]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Psionic Repair Damage|repair damage]], [[SRD:Psionic Scent|scent]], [[SRD:Sensitivity to Psychic Impressions|sensitivity to psychic impressions]], [[SRD:Specified Energy Adaptation|specified energy adaptation]], [[SRD:Psionic Tongues|tongues]], [[Transmute Gravity (3.5e Power)|transmute gravity]], [[SRD:Wall Walker|wall walker]];''
*3rd-level Powers: ''[[Astral Elemental (3.5e Power)|astral elemental]], [[SRD:Danger Sense|danger sense]], [[SRD:Psionic Darkvision|darkvision]], [[SRD:Dismiss Ectoplasm|dismiss ectoplasm]], [[SRD:Dispel Psionics|dispel psionics]], [[SRD:Ectoplasmic Cocoon|ectoplasmic cocoon]], [[SRD:Ectoplasmic Form|ectoplasmic form]], [[SRD:Energy Wall|energy wall]], [[SRD:Eradicate Invisibility|eradicate invisibility]], [[SRD:Escape Detection|escape detection]], [[SRD:Exhalation of the Black Dragon|exhalation of the black dragon]], [[SRD:False Sensory Input|false sensory input]], [[Psionic Harm (3.5e Power)|harm]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Telekinetic Force|telekinetic force]], [[SRD:Telekinetic Thrust|telekinetic thrust]], [[SRD:Time Hop|time hop]], [[SRD:Touchsight|touchsight]], [[Transmute Earth (3.5e Power)|transmute earth]], [[Transmute Gravity (3.5e Power)|transmute gravity]], [[SRD:Ubiquitous Vision|ubiquitous vision]], [[SRD:Vampiric Blade|vampiric blade]];''
+
*3rd-level Powers: ''[[Astral Elemental (3.5e Power)|astral elemental]], [[SRD:Danger Sense|danger sense]], [[SRD:Psionic Darkvision|darkvision]], [[SRD:Dismiss Ectoplasm|dismiss ectoplasm]], [[SRD:Dispel Psionics|dispel psionics]], [[SRD:Ectoplasmic Cocoon|ectoplasmic cocoon]], [[SRD:Ectoplasmic Form|ectoplasmic form]], [[SRD:Energy Wall|energy wall]], [[SRD:Eradicate Invisibility|eradicate invisibility]], [[SRD:Escape Detection|escape detection]], [[SRD:Exhalation of the Black Dragon|exhalation of the black dragon]], [[SRD:False Sensory Input|false sensory input]], [[Psionic Harm (3.5e Power)|harm]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Telekinetic Force|telekinetic force]], [[SRD:Telekinetic Thrust|telekinetic thrust]], [[SRD:Time Hop|time hop]], [[SRD:Touchsight|touchsight]], [[Transmute Earth (3.5e Power)|transmute earth]], [[SRD:Ubiquitous Vision|ubiquitous vision]], [[SRD:Vampiric Blade|vampiric blade]];''
*4th-level Powers: ''[[SRD:Aura Sight|aura sight]], [[SRD:Control Body|control body]], [[SRD:Detect Remote Viewing|detect remote viewing]], [[SRD:Psionic Dimensional Anchor|dimensional anchor]], [[SRD:Psionic Dimension Door|dimension door]], [[SRD:Energy Adaptation|energy adaptation]], [[SRD:Psionic Fabricate|fabricate]], [[Frankenstein's Monster (3.5e Power)|Frankenstein's monster]], [[SRD:Psionic Freedom of Movement|freedom of movement]], [[SRD:Immovability|immovability]], [[SRD:Intellect Fortress|intellect fortress]], [[SRD:Metamorphosis|metamorphosis]], [[SRD:Psionic Plane Shift|plane shift]], [[SRD:Power Leech|power leech]], [[SRD:Steadfast Perception|steadfast perception]], [[SRD:Telekinetic Maneuver|telekinetic maneuver]], [[Transmute Magnetics (3.5e Power)|transmute magnetics]], [[Vines (3.5e Power)|vines]], [[SRD:Wall of Ectoplasm|wall of ectoplasm]];''
+
*4th-level Powers: ''[[SRD:Aura Sight|aura sight]], [[SRD:Control Body|control body]], [[SRD:Detect Remote Viewing|detect remote viewing]], [[SRD:Psionic Dimensional Anchor|dimensional anchor]], [[SRD:Psionic Dimension Door|dimension door]], [[SRD:Energy Adaptation|energy adaptation]], [[SRD:Psionic Fabricate|fabricate]], [[Frankenstein's Monster (3.5e Power)|Frankenstein's monster]], [[SRD:Psionic Freedom of Movement|freedom of movement]], [[SRD:Immovability|immovability]], [[SRD:Intellect Fortress|intellect fortress]], [[SRD:Metamorphosis|metamorphosis]], [[SRD:Psionic Plane Shift|plane shift]], [[SRD:Power Leech|power leech]], [[SRD:Steadfast Perception|steadfast perception]], [[SRD:Telekinetic Maneuver|telekinetic maneuver]], [[Transmute Magnetics (3.5e Power)|transmute magnetics]], [[SRD:Wall of Ectoplasm|wall of ectoplasm]];''
*5th-level Powers: ''[[SRD:Adapt Body|adapt body]], [[SRD:Catapsi|catapsi]], [[SRD:Ectoplasmic Shambler|ectoplasmic shambler]], [[SRD:Energy Ball|energy ball]], [[SRD:Fiery Discorporation|fiery discorporation]], [[SRD:Incarnate|incarnate]], [[SRD:Leech Field|leech field]], [[SRD:Psionic Major Creation|major creation]], [[SRD:Psychic Crush|psychic crush]], [[SRD:Psychofeedback|psychofeedback]], [[SRD:Second Chance|second chance]], [[SRD:Psionic Teleport|teleport]], [[SRD:Psionic True Seeing|true seeing]];''
+
*5th-level Powers: ''[[SRD:Adapt Body|adapt body]], [[SRD:Catapsi|catapsi]], [[SRD:Ectoplasmic Shambler|ectoplasmic shambler]], [[SRD:Energy Ball|energy ball]], [[SRD:Fiery Discorporation|fiery discorporation]], [[SRD:Incarnate|incarnate]], [[SRD:Leech Field|leech field]], [[SRD:Psionic Major Creation|major creation]], [[SRD:Psychic Crush|psychic crush]], [[SRD:Psychofeedback|psychofeedback]], [[SRD:Second Chance|second chance]], [[SRD:Psionic Teleport|teleport]], [[Transmute Magic (3.5e Power)|transmute magic]], [[SRD:Psionic True Seeing|true seeing]];''
*6th-level Powers: ''[[SRD:Breath of the Black Dragon|breath of the black dragon]], [[SRD:Dispelling Buffer|dispelling buffer]], [[SRD:Greater Psionic Fabricate|fabricate, greater]], [[SRD:Null Psionics Field|null psionics field]], [[SRD:Oak Body|oak body]], [[SRD:Psionic Overland Flight|overland flight]], [[SRD:Suspend Life|suspend life]], [[SRD:Temporal Acceleration|temporal acceleration]];''
+
*6th-level Powers: ''[[SRD:Breath of the Black Dragon|breath of the black dragon]], [[SRD:Dispelling Buffer|dispelling buffer]], [[SRD:Greater Psionic Fabricate|fabricate, greater]], [[SRD:Null Psionics Field|null psionics field]], [[SRD:Oak Body|oak body]], [[SRD:Psionic Overland Flight|overland flight]], [[SRD:Suspend Life|suspend life]], [[SRD:Temporal Acceleration|temporal acceleration]], [[Transmute Alignment and Energy (3.5e Power)|transmute alignment and energy]];''
*7th-level Powers: ''[[SRD:Divert Teleport|divert teleport]], [[SRD:Energy Conversion|energy conversion]], [[SRD:Energy Wave|energy wave]], [[SRD:Psionic Ethereal Jaunt|ethereal jaunt]], [[SRD:Psionic Phase Door|phase door]];''
+
*7th-level Powers: ''[[SRD:Divert Teleport|divert teleport]], [[SRD:Energy Conversion|energy conversion]], [[SRD:Energy Wave|energy wave]], [[SRD:Psionic Ethereal Jaunt|ethereal jaunt]], [[SRD:Psionic Phase Door|phase door]], [[SRD:Reddopsi|reddopsi]];''
*8th-level Powers: ''[[SRD:Bend Reality|bend reality]], [[SRD:Psionic Iron Body|iron body]], [[Natural Disaster (3.5e Power)|natural disaster]], [[SRD:Recall Death|recall death]], [[SRD:Shadow Body|shadow body]], [[SRD:Psionic Greater Teleport|teleport, greater]];''
+
*8th-level Powers: ''[[SRD:Bend Reality|bend reality]], [[SRD:Hypercognition|Hypercognition]], [[SRD:Psionic Iron Body|iron body]], [[Natural Disaster (3.5e Power)|natural disaster]], [[SRD:Recall Death|recall death]], [[SRD:Shadow Body|shadow body]], [[SRD:Psionic Greater Teleport|teleport, greater]];''
*9th-level Powers: ''[[SRD:Affinity Field|affinity field]], [[SRD:Apopsi|apopsi]], [[SRD:Psionic Etherealness|etherealness]], [[Meteor Storm (3.5e Power)|meteor storm]], [[SRD:Microcosm|microcosm]], [[SRD:Timeless Body|timeless body]].''
+
*9th-level Powers: ''[[SRD:Affinity Field|affinity field]], [[SRD:Apopsi|apopsi]], [[SRD:Psionic Etherealness|etherealness]], [[SRD:Microcosm|microcosm]], [[SRD:Timeless Body|timeless body]], [[SRD:Time Regression|time regression]], [[SRD:Tornado Blast|Tornado Blast]].''
  
 
'''{{Anchor|Convert Energy Damage}} {{Ex}}:''' At 1st level, as an immediate action a judge can change up to 5 points of energy damage into a different energy type (i.e., turn cold into fire damage). This has no effect on if the damage hits, and still does the same damage (just a different type). This can be applied to both ally and opponent damage, but opponents can resist with a Will save (DC10+1/2 class level+Intelligence modifier). This only works on energy damage, not things like piercing or ability damage. This converts the target's effect equally even with such things as lightning strike or area effects (i.e., at 1st could convert 5 points of cold damage into fire to all affected creatures). This conversion lasts for only 1 round (+1/3 class levels), thus energy effects that last longer revert back to their original energy type in following rounds. At 3rd and every three after, can convert 5 more damage (i.e., 15 at 6th).
 
'''{{Anchor|Convert Energy Damage}} {{Ex}}:''' At 1st level, as an immediate action a judge can change up to 5 points of energy damage into a different energy type (i.e., turn cold into fire damage). This has no effect on if the damage hits, and still does the same damage (just a different type). This can be applied to both ally and opponent damage, but opponents can resist with a Will save (DC10+1/2 class level+Intelligence modifier). This only works on energy damage, not things like piercing or ability damage. This converts the target's effect equally even with such things as lightning strike or area effects (i.e., at 1st could convert 5 points of cold damage into fire to all affected creatures). This conversion lasts for only 1 round (+1/3 class levels), thus energy effects that last longer revert back to their original energy type in following rounds. At 3rd and every three after, can convert 5 more damage (i.e., 15 at 6th).

Revision as of 23:19, 15 April 2019

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Author: Franken Kesey (talk)
Date Created: 04/11/12
Status: Fin
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1



Alternate Magic, Other Full

Judge of Existence

Most live in a prosaic world of the base perceptions, bound by Ultimate Laws – truths that hinder the capacity of progress. Prisoners to common sense and logic, a land where even science becomes a religion. Even the most basic manipulations of existence cannot be understood by these sorry souls. This is the way of the lesser man. A judge of existence is a proponent of straining the limits – nay, being without limits, then deciding what limits the rest must follow. A Judge of Existence is a student of the power of Space. They can warp matter, and alter time, gravity and weather in an area.

Making a Judge

What is is always ephemeral – walls become dust, life turns to death and then life again. The rules of nature change as the wind.
—Jubal, Human Judge

Abilities: Intelligence is the key ability of this class. Wisdom has minor importance in this class.

Alignment: Any

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Complex

Table: The Judge of Existence

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will
1st +0 +0 +2 +2 Convert Energy Damage 10, Transmute 2 3 1st
2nd +1 +0 +3 +3 6 5 1st
3rd +2 +1 +3 +3 Bonus Feat 11 7 2nd
4th +3 +1 +4 +4 Convert Energy Damage 15 17 9 2nd
5th +3 +1 +4 +4 25 11 3rd
6th +4 +2 +5 +5 35 13 3rd
7th +5 +2 +5 +5 Convert Energy Damage 20 46 15 4th
8th +6/+1 +2 +6 +6 58 17 4th
9th +6/+1 +3 +6 +6 Bonus Feat 72 19 5th
10th +7/+2 +3 +7 +7 Convert Energy Damage 25 88 21 5th
11th +8/+3 +3 +7 +7 106 23 6th
12th +9/+4 +4 +8 +8 126 25 6th
13th +9/+4 +4 +8 +8 Convert Energy Damage 30 147 27 7th
14th +10/+5 +4 +9 +9 170 29 7th
15th +11/+6/+1 +5 +9 +9 Bonus Feat 195 30 8th
16th +12/+7/+2 +5 +10 +10 Convert Energy Damage 35 221 32 8th
17th +12/+7/+2 +5 +10 +10 250 34 9th
18th +13/+8/+3 +6 +11 +11 280 36 9th
19th +14/+9/+4 +6 +11 +11 Convert Energy Damage 40 311 38 9th
20th +15/+10/+5 +6 +12 +12 Change Reality 343 40 9th

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (Architecture and Engineering) (Int), Knowledge (Dungeoneering) (Int), Knowledge (Geography) (Int), Knowledge (Nature) (Int), Knowledge (The planes) (Int), Listen (Wis), Search (Int), Psicraft (Int), Spot (Wis), Survival (Wis), Tumble (Dex), Use Psionic Device (Cha).

Class Features

Weapon and Armor Proficiency: Judges are proficient with all simple weapons, plus bolas, rapier, spiked chain and whip. Judges are proficient with light and medium armor, and with shields (except tower shields). Armor, of any type, does not hinder judge abilities.

Power Points/Day: A judge has the ability to manifest powers. This is limited by the power points he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). A judge can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a judge can manifest in a day is limited only by his daily power points. A judge simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The Difficulty Class for saving throws against judge powers is 10+power’s level+judge’s Intelligence modifier.

Powers Known: At 1st level, a judge learns three judge powers of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List:

Convert Energy Damage (Ex): At 1st level, as an immediate action a judge can change up to 5 points of energy damage into a different energy type (i.e., turn cold into fire damage). This has no effect on if the damage hits, and still does the same damage (just a different type). This can be applied to both ally and opponent damage, but opponents can resist with a Will save (DC10+1/2 class level+Intelligence modifier). This only works on energy damage, not things like piercing or ability damage. This converts the target's effect equally even with such things as lightning strike or area effects (i.e., at 1st could convert 5 points of cold damage into fire to all affected creatures). This conversion lasts for only 1 round (+1/3 class levels), thus energy effects that last longer revert back to their original energy type in following rounds. At 3rd and every three after, can convert 5 more damage (i.e., 15 at 6th).

Bonus Feat: At 3rd level and every six after, a judge receives a bonus feat that he meets the prerequisites for.

Change Reality (Ps): At 20th level, once per day a judge can change reality (treat like reality revision).

Campaign Information

Playing a Judge

Religion: Most judges are disenchanted by religion and are hated by fundamental religious types.

Other Classes: Most are ignorant of the judge’s powers, and the intelligent think that judge abilities are simply a trick on the senses or done by legerdemain, causing most judges to easily blend in. Yet the wise see judges as very dangerous beings, especially religious tempered individuals, who consider judges to be witches. In more evangelical environments judges are openly hunted.

Combat: Judge will commonly use zone abilities in the first round – to sow chaos – then pick off its enemies one by one. Due to the fact that where one is can greatly change one’s fate, most judge may want to invest in persuasion off the battlefield to garner their words with more respect amongst allies.

Advancement: Multi-classing is very uncommon when taking this class; it does occur most often to those who want more weapon abilities. The Wildknife, Waltz of Blades, Kamikaze or Halberdier are good options for this.

Variant: The Magic Variant was made for magical campaigns. The Transmuter was made for 5th edition.

Judge in the Game: This class is not as fun in games without direct knowledge of where players are (with maps and miniatures) – and completely boring in pathfinder games.

Judges in the World

It is legal because I wish it.
—Louis XIV, The Sun King

Organizations: Judges are strengthened when around other judges, and have a few academies to spread the knowledge. However, these schools must be keep hidden from religious-minded groups, thus have a manner of enlistment. This generally involves leaving a book on existence in a public place (a library is most common), and allowing the studious to find much on their own before entering into trust.

Notables: Michael is considered the founder of this field of study, by most mortals. This is due, in part, to the fact that he himself was mortal. He was raised by a highly advanced, yet in some ways uncivilized, culture of beings beyond consciousness. The true origins of this disciple are unknown.

Judge Lore

Characters with ranks in Knowledge (The planes) can research judges to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (The planes)
DC Result
5 Judge may be able to alter some limited aspects of matter.
10 Judge have honed control over the forces – the zone controller extraordinaire!
20 Judge can have intense sway over how the laws of nature function. They can transmute Earth, Life, Magic, Nature, Weather, Gravity, Magnetics, Stamina, Planes, Space and Time.
25 Specific info on a judge.

Back to Main Page3.5e HomebrewClassesBase Classes

Article BalanceVery High +
AuthorFranken Kesey +
Base Attack Bonus ProgressionModerate +
Class AbilityAlternate Magic + and Other +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByPaleomancer +, Qwertyu63 +, Zhenra-Khal +, ProphetPX + and ErikOfWiki +
RatingRated 2.8 / 4 +
Reflex Save ProgressionGood +
SkillAppraise +, Autohypnosis +, Balance +, Concentration +, Craft +, Intimidate +, Knowledge +, Listen +, Search +, Psicraft +, Spot +, Survival +, Tumble + and Use Psionic Device +
Skill Points4 +
SummaryMost live in a prosaic world of the base p
Most live in a prosaic world of the base perceptions, bound by Ultimate Laws – truths that hinder the capacity of progress. Prisoners to common sense and logic, a land where even science becomes a religion. Even the most basic manipulations of existence cannot be understood by these sorry souls. This is the way of the lesser man. A judge of existence is a proponent of straining the limits – nay, being without limits, then deciding what limits the rest must follow. A Judge of Existence is a student of the power of Space. They can warp matter, and alter time, gravity and weather in an area.
lter time, gravity and weather in an area. +
TitleJudge of Existence +
Will Save ProgressionGood +