Difference between revisions of "Aroghin (3.5e Race)"

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{{author
 
{{author
|author_name=Ganteka
+
|author_name=Ganteka Future
 
|date_created=5 June 2008
 
|date_created=5 June 2008
|status=Nearly Complete
+
|status=Complete
 
}}
 
}}
{{x0
 
|la= +0
 
|ecl= 1
 
|type= [[SRD:Humanoid Type|Humanoid]] ([[Aroghin Subtype|Aroghin]])
 
|ability_adjust= +2 [[SRD:Strength|Strength]]
 
|size= [[Medium]]
 
|favored_class= Any
 
|desc=Tall, Grey skin. Stoic. Cursed. Emotionally in control. Powerful, but with drawbacks.
 
}}
 
<span style="display:none">[[Race Description::Tall, Grey skin. Stoic. Cursed. Emotionally in control. Powerful, but with drawbacks.]]</span>
 
  
=Aroghin=
+
{{#set:Summary=Tall humanoids with grey skin. They tend towards stoicism and emotional control as a means of dealing with their racial curse.}}
[[Image:Aroghin.jpg|thumb|Female and male aroghin.|right]]
+
 
Aroghin are outsiders, not caring to look in on the world around them. They are often too concerned with matters within their own land to bother dealing with the other common races.
+
==Aroghin==
 +
 
 +
Aroghin are outlanders, not caring to look in on the world around them. They are often too concerned with matters within their own land to bother dealing with the other common races. They possess a racial curse that allows them to transform permanently into a muscular [[Granling (3.5e Race)|granling]].
 +
 
 +
They gain access to the [[Aroghin Paragon (3.5e Racial Paragon Class)|aroghin paragon class]].
  
==Personality==
+
===Personality===
  
Aroghin tend to be reserved in social situations and willing to take orders well, with a never-give-up attitude and a noble demeanor that can turn just as ugly as any situation they find themselves caught in. Aroghin tend to be proud if born into a high class of society. Though, due to schooling, they tend to see some of the other races as beneath them, especially [[SRD:Humans (Race)|humans]] and [[Malaquians (DnD Race)|malaquians]]. When not showing pride for their heritage, they have a lean toward depression and introspection. Often, they display wild mood swings over things that seem slight.
+
Aroghin tend to be reserved in social situations and willing to take orders well, with a never-give-up attitude and a noble demeanor that can turn just as ugly as any situation they find themselves caught in. Aroghin tend to be proud if born into a high class of society. Though, due to schooling, they tend to see some of the other races as beneath them, especially [[SRD:Humans (Race)|humans]] and [[Malaquian (3.5e Race)|malaquians]]. When not showing pride for their heritage, they have a lean toward depression and introspection. Often, they display wild mood swings over slight matters.
  
==Physical Description==
+
===Physical Description===
  
Aroghin are tall for being related to humans, ranging from 5’6’’ to 7’ tall, tending toward the latter. They have strong, chiseled features with smooth, gray skin, ranging from darker to lighter in tint. Their straight hair comes in a variety of [[SRD:Humans (Race)|human]] tones, but is more subdued, as are their eyes. Dull Brown, Dark Gray, Slate, Sand and Rust are all common colors of hair and eyes. Taller aroghin appear like stretched [[SRD:Humans (Race)|humans]], being thinner than [[SRD:Humans (Race)|humans]] of the same height, but more muscular. As in [[SRD:Humans (Race)|humans]], their women tend to be shorter and softer in appearance. Strangely, black hair is much more common among women than men. They live as long as [[SRD:Humans (Race)|humans]], though aroghin women tend to live longer.
+
Aroghin stand a bit taller than the average human, ranging from 5’6’’ to 7’ tall, tending toward the latter. They have strong, chiseled features with smooth, gray skin, ranging from darker to lighter in tint. Their straight hair comes in a variety of [[SRD:Humans (Race)|human]] tones, but is more subdued, as are their eyes. Dull Brown, Dark Gray, Slate, Sand and Rust are all common colors of hair and eyes. Taller aroghin appear like stretched [[SRD:Humans (Race)|humans]], being thinner than [[SRD:Humans (Race)|humans]] of the same height, but more muscular. As in [[SRD:Humans (Race)|humans]], their women tend to be shorter and softer in appearance. Strangely, black hair is much more common among women than men. They live about as long as [[SRD:Humans (Race)|humans]], though aroghin women tend to live longer.
  
==Relations==
+
===Relations===
  
Aroghin do not get along well with other races, though this is mainly due to their long history, as aroghin hold a racial grudge against [[SRD:Humans (Race)|humans]] and their close kin. Oddly, the farther away a race is from being [[SRD:Humans (Race)|humans]], the less they typically care about it. Small races are of little concern, and [[SRD: Monstrous Humanoid Type|monstrous humanoids]] are likely to form alliances with the aroghin against [[SRD:Humans (Race)|humans]]. Though, aroghin will tend to view these other races as beneath them, they have no problem using another race's brute force.
+
Aroghin do not get along well with other races, though this is mainly due to their long history, as aroghin hold a racial grudge against [[SRD:Humans (Race)|humans]] and their close kin. Oddly, the farther away a race is from being [[SRD:Humans (Race)|human]], the less they typically care about it. Small races are of little concern, and [[SRD:Monstrous Humanoid Type|monstrous humanoids]] are likely to form alliances with the aroghin against [[SRD:Humans (Race)|humans]]. Though, aroghin will tend to view these other races as beneath them, they have no problem using another race's brute force as an expendable weapon.
  
==Alignment==
+
===Alignment===
  
 
Aroghin society, in its decay, forces a nature of selfishness upon its people. This creates a slight [[SRD:Neutral Evil|neutral evil]] bend in their population, but depending on their position in the social structure, and general life outlook, an aroghin may be of any [[SRD:Alignment|alignment]].
 
Aroghin society, in its decay, forces a nature of selfishness upon its people. This creates a slight [[SRD:Neutral Evil|neutral evil]] bend in their population, but depending on their position in the social structure, and general life outlook, an aroghin may be of any [[SRD:Alignment|alignment]].
  
==Lands==
+
===Lands===
  
Aroghin live in Monarchies, with a ruling King or Queen that can rule for centuries, as aroghin royalty hold secret and ancient cursed magic to prolong strength and life. This King rules as a Living God, decreeing law as need be and taking whatever suits his desires from his people. Citizens do not worship the King, but are expected to show loyalty without question, lest they be cruelly punished.  
+
Aroghin live in monarchies, with a ruling King or Queen that can rule for centuries, as aroghin royalty hold secret and ancient cursed magic to prolong strength and life. This King rules as a Living God, decreeing law as need be and taking whatever suits his desires from his people. Citizens may choose not to worship the King, but are expected to show loyalty without question, lest they be cruelly punished.  
  
Aroghin society is split into definite classes, with the warrior priests at the top, then the nobles, working class, and [[Granlings (DnD Race)|granlings]] at the bottom, who often feel the lash of their masters. Their cities are built to reflect this, with the finest and strongest buildings in the center and walls to separate the classes as they radiate from a central palace where their ruler dwells. The outer most rings of buildings are often poorly kept and rotting as if the soul of the city itself is dying.
+
Aroghin society is split into definite classes, with the warrior priests at the top, then the nobles, working class, and [[Granling (3.5e Race)|granlings]] at the bottom, who often feel the lash of their masters. Their cities are built to reflect this, with the finest and strongest buildings in the center and walls to separate the classes as they radiate from a central palace where their ruler dwells. The outer most rings of buildings are often poorly kept and rotting as if the soul of the city itself is dying.
  
==Religion==
+
===Religion===
  
An aroghin may personally worship any God he wishes. Though, Gods that ferry the dead into the afterlife are most common, as death and dying are important to aroghin culture. However, it is the city's God King that is truly the center of praise in any aroghin land. While it is not necessary to lay offerings or heavy taxes to the God King, he does demand utter obedience and absolute devotion from his people. For this, the God King is gladly worshiped as he delivers peace and protection to his people. However, due to the curses of the magic placed upon him, the God King endures the memories of old pains. He does not sleep or tire.
+
An aroghin may personally worship any deity he wishes. Though, deities that ferry the dead into the afterlife are most common, as death and dying are important to aroghin culture. However, it is the city's God King that is truly the center of praise in any aroghin land. While it is not necessary to lay offerings or heavy taxes to the God King, he does demand utter obedience and absolute devotion from his people. For this, the God King is gladly worshiped as he delivers peace and protection to his people. However, due to the curses of the magic placed upon him, the God King endures the memories of old pains. He does not sleep or tire.
  
==Language==
+
===Language===
  
As aroghin are isolated, they only speak Aroghin. Well learned and studied aroghin are more likely to pick up languages other than Common first. Common is often viewed as crude and simplistic, so most aroghin avoid learning it on cultural principle.
+
As aroghin are isolated, they only speak Aroghin. Well learned and studied aroghin are more likely to pick up languages other than Common first. Common is often viewed as crude and simplistic, so most aroghin avoid learning it on cultural principle.
  
Their language is both harsh and fluid. Simple conversation is often rough and gutteral, but whispers are smooth and silky. Their language is quite complex, containing many duplicate-meaning words for different situations. The different words used are also a clue as to how the aroghin wishes to be perceived by his fellows. If he wishes to appear strong, he will use the harsh words, but if he wishes to appear intelligent and wise, he will use the fluid words.
+
Their language is both harsh and fluid. Simple conversation is often rough and guttural, but whispers are smooth and silky. Their language is quite complex, containing many duplicate-meaning words for different situations. The different words used are also a clue as to how the aroghin wishes to be perceived by his fellows. If he wishes to appear strong, he will use the harsh words, but if he wishes to appear intelligent and wise, he will use the fluid words.
  
==Names==
+
===Names===
  
 
Aroghin names tend to use bold syllables to reflect strength, and calm syllables to reflect wisdom and strong character. They introduce themselves with their surname (family name) first, followed by their true name. As long as no two members of a family are present, it is socially acceptable to call an aroghin by his surname. Most aroghin prefer to be called by their full name when appropriate. Aroghin have been known to change their names after dramatic life experiences, though most simply choose a title that fits appropriately for formal introductions. Names given in parentheses are how non-aroghin commonly pronounces their names. As general rules, when spelling aroghin names, '''a''' is followed by '''h''', '''ck''' is '''que''', and a '''g''' in a male name is doubled.
 
Aroghin names tend to use bold syllables to reflect strength, and calm syllables to reflect wisdom and strong character. They introduce themselves with their surname (family name) first, followed by their true name. As long as no two members of a family are present, it is socially acceptable to call an aroghin by his surname. Most aroghin prefer to be called by their full name when appropriate. Aroghin have been known to change their names after dramatic life experiences, though most simply choose a title that fits appropriately for formal introductions. Names given in parentheses are how non-aroghin commonly pronounces their names. As general rules, when spelling aroghin names, '''a''' is followed by '''h''', '''ck''' is '''que''', and a '''g''' in a male name is doubled.
 +
 
* ''Strong Male Names:'' Ahkmagg (Akmag), Ahzreim (Ozreem), Gegglahroque (Geglarock), Hahyukahl (Hayucall)
 
* ''Strong Male Names:'' Ahkmagg (Akmag), Ahzreim (Ozreem), Gegglahroque (Geglarock), Hahyukahl (Hayucall)
 
* ''Wise Male Names:'' Boebahl (Bo-ball), Nahmon(Namon), Pahrous (Parus), Poipahl (Poy-pal), Sahsahm (Sasam)
 
* ''Wise Male Names:'' Boebahl (Bo-ball), Nahmon(Namon), Pahrous (Parus), Poipahl (Poy-pal), Sahsahm (Sasam)
Line 60: Line 55:
 
* ''Surnames:'' Ahzooth (Ozooth), Cahleethou (Cle-thoo), Guormggahr (Gormgar), Nahceptuuh (Naseptoo)
 
* ''Surnames:'' Ahzooth (Ozooth), Cahleethou (Cle-thoo), Guormggahr (Gormgar), Nahceptuuh (Naseptoo)
  
==Racial Traits==
+
===Racial Traits===
  
* [[3e Strength Score Adjustment::+2]] [[SRD:Strength|Strength]]:  Aroghin are muscular, with tireless strength.
+
* {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}:  Aroghin are muscular, with tireless strength.
* {{Property-Link|SRD:Humanoid Type|3e Creature Type|Humanoid}} ({{Property-Link|Aroghin Subtype|3e Creature Subtype|Aroghin Subtype}})
+
* {{Property Link|Type|SRD:Humanoid Type|Humanoid}} ({{Property Link|Subtype|Aroghin (3.5e Creature Subtype)|Aroghin}})
* {{Property-Link|SRD:Medium|3e Size|Medium}}: As medium size creatures, aroghin have no special bonuses or penalties due to their size.
+
* {{Property Link|Size|SRD:Medium|Medium}}: As medium size creatures, aroghin have no special bonuses or penalties due to their size.
* Aroghin [[base land speed]] is 30.
+
* Aroghin [[base land speed]] is 30 feet.
* [[SRD:Endurance|Endurance]]:  Aroghin gain the [[SRD:Endurance|Endurance]] feat.  
+
* [[SRD:Endurance|Endurance]]:  Aroghin gain [[SRD:Endurance|Endurance]] as a racial feat.  
* Wounded Soul ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):  Aroghin brought back from the dead additionally suffer from a [[SRD:Energy Drained|permanent negative Level]], which can be restored with an ''[[SRD:Atonement|atonement]]'', ''[[SRD:Limited Wish|limited wish]]'', ''[[SRD:Wish|wish]]'' or ''[[SRD:Miracle|miracle]]''.
+
* Wounded Soul {{Ex}}:  Aroghin brought back from the dead via magic suffer 2 points of [[SRD:Constitution|Constitution]] [[SRD:Ability Burn|burn]] which only heals naturally. This [[SRD:Ability Burn|ability burn]] never reduces his [[SRD:Constitution|Constitution]] below 1, nor does the [[SRD:Constitution|Constitution]] loss lower his HP below 1 per HD.
* Cursed Bloodline ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):  All aroghin possess the ability to transform into the powerful [[Granlings (DnD Race)|granling]]. This ability is a standard action and must be made of the aroghin’s own free will without coercion. This magic is instantaneous and irreversible, save for divine intervention, and can only be called upon once by any individual. An aroghin, who becomes a [[Granlings (DnD Race)|granling]], can never again take aroghin form, even through magical means.
+
* Cursed Bloodline {{Su}}:  All aroghin possess the ability to transform into the powerful [[Granling (3.5e Race)|granling]] as a [[SRD:Swift Action|swift action]]. This choice must be made of the aroghin’s own free will without coercion. This magic is instantaneous and irreversible, save for divine intervention, and can only be called upon once by any individual. An aroghin who becomes a [[Granling (3.5e Race)|granling]] can never again take aroghin form, even through magical means.
* Racial Bonus: +2 on [[SRD:Intimidate Skill|Intimidate]]. Aroghin are bold and create a presence that demands attention.
+
* Racial Bonus: Aroghin gain a +2 racial bonus on [[SRD:Intimidate Skill|Intimidate]] checks. Aroghin are bold and create a presence that demands attention.
* Slow Healing ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):  An aroghin has a natural [[SRD:Healing|healing]] rate half as fast as other common races. They heal only 1 hit point per level for a full 8 hours of rest.
+
* Slow Healing {{Ex}}:  An aroghin has a natural [[SRD:Healing|healing]] rate half as fast as other common races. They heal only 1 HP per 2 HD for a full 8 hours of rest.
* Anger Mastery ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):  Aroghin are capable of performing careful, intelligent activities in situations of extreme emotional stress, such as during a [[SRD:Barbarian|barbarian's]] Rage. During these situations, he is able to use skills, feats, cast spells and activate magic items as normal.
+
* Anger Mastery {{Ex}}:  Aroghin are capable of performing careful, intelligent activities in situations of extreme emotional stress, such as during a [[SRD:Barbarian|barbarian's]] Rage. During these situations, he is able to use skills, feats, cast spells and activate magic items as normal.
* [[Automatic Languages]]: Aroghin. [[Bonus Languages]]: Any Non-secret.
+
* [[SRD:Automatic Languages|Automatic Languages]]: Aroghin.
* [[Favored Class]]: [[3e Favored Class::Any]].
+
* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages such as [[SRD:Druid|Druidic]]).
* [[Level Adjustment]]: [[3e Level Adjustment::+0]].
+
* [[SRD:Favored Class|Favored Class]]: [[Favored Class::Any]]
* Base Effective Character Level: [[3e ECL::1st]]
+
* [[Level Adjustment]]: +[[Level Adjustment::0]]  
 +
* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
  
==Vital Statistics==
+
===Vital Statistics===
  
{| class="d20" cellspacing="0" cellpadding="0"
+
{| class="zebra d20"
 
|+ Table: Aroghin Random Starting Ages
 
|+ Table: Aroghin Random Starting Ages
|- style="white-space: nowrap;"
+
|-
! Gender || Adulthood || Simple || Moderate || Complex
+
! Sex || Adulthood || Simple || Moderate || Complex
|- style="white-space: nowrap;"
+
|-
 
| Male || 18 years || +1d4 || +1d6 || +2d6
 
| Male || 18 years || +1d4 || +1d6 || +2d6
|- class="even" style="white-space: nowrap;"
+
|-
 
| Female || 20 years || +1d4 || +1d6 || +2d6
 
| Female || 20 years || +1d4 || +1d6 || +2d6
 
|}
 
|}
  
{| class="d20" cellspacing="0" cellpadding="0"
+
{| class="zebra d20"
 
|+ Table: Aroghin Aging Effects
 
|+ Table: Aroghin Aging Effects
|- style="white-space: nowrap;"
+
|-
! Gender || Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age
+
! Sex || Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age
|- style="white-space: nowrap;"
+
|-
 
| Male || 42 years || 64 years || 85 years || +2d20 years
 
| Male || 42 years || 64 years || 85 years || +2d20 years
|- class="even" style="white-space: nowrap;"
+
|-
 
| Female || 50 years || 75 years || 100 years || +2d20 years
 
| Female || 50 years || 75 years || 100 years || +2d20 years
|- style="white-space: nowrap;"
+
|-
 
| colspan="5" class="foot" |
 
| colspan="5" class="foot" |
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
+
# At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
+
# At old age, –2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
+
# At venerable age, –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
 
|}
 
|}
  
{| cellspacing="0" cellpadding="0" class="d20"
+
{| class="zebra d20"
 
|-
 
|-
 
|+ Table: Aroghin Random Height and Weight
 
|+ Table: Aroghin Random Height and Weight
|- class="even" style="white-space: nowrap;"
+
|-
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier
+
! class="left" | Sex || Base Height || Height Modifier || Base Weight || Weight Modifier
|- style="white-space: nowrap;"
+
|-
| style="text-align: left;" | Male || 5' 4" || +3d6 || 160 lb. || &times; (2d6) lb.
+
| class="left" | Male || 5' 4" || +3d6 || 160 lb. || × (2d6) lb.
|- class="even" style="white-space: nowrap;"
+
|-
| style="text-align: left;" | Female || 5' 4" || +3d6 || 150 lb. || &times; (2d6) lb.
+
| class="left" | Female || 5' 4" || +3d6 || 150 lb. || × (2d6) lb.
 
|}
 
|}
  
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{{3.5e Races Breadcrumb}}
 
{{3.5e Races Breadcrumb}}
[[Category:DnD]]
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[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Race]]
 
[[Category:Race]]
[[Category:Humanoid Type]]
 
[[Category:Aroghin Subtype]]
 
[[Category:LA0]]
 
[[Category:ECL1]]
 
 
[[Category:Rom Setting]]
 
[[Category:Rom Setting]]
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 +
{{Navboxes}}

Latest revision as of 00:41, 20 November 2015

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Author: Ganteka Future (talk)
Date Created: 5 June 2008
Status: Complete
Editing: Clarity edits only please
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Aroghin[edit]

Aroghin are outlanders, not caring to look in on the world around them. They are often too concerned with matters within their own land to bother dealing with the other common races. They possess a racial curse that allows them to transform permanently into a muscular granling.

They gain access to the aroghin paragon class.

Personality[edit]

Aroghin tend to be reserved in social situations and willing to take orders well, with a never-give-up attitude and a noble demeanor that can turn just as ugly as any situation they find themselves caught in. Aroghin tend to be proud if born into a high class of society. Though, due to schooling, they tend to see some of the other races as beneath them, especially humans and malaquians. When not showing pride for their heritage, they have a lean toward depression and introspection. Often, they display wild mood swings over slight matters.

Physical Description[edit]

Aroghin stand a bit taller than the average human, ranging from 5’6’’ to 7’ tall, tending toward the latter. They have strong, chiseled features with smooth, gray skin, ranging from darker to lighter in tint. Their straight hair comes in a variety of human tones, but is more subdued, as are their eyes. Dull Brown, Dark Gray, Slate, Sand and Rust are all common colors of hair and eyes. Taller aroghin appear like stretched humans, being thinner than humans of the same height, but more muscular. As in humans, their women tend to be shorter and softer in appearance. Strangely, black hair is much more common among women than men. They live about as long as humans, though aroghin women tend to live longer.

Relations[edit]

Aroghin do not get along well with other races, though this is mainly due to their long history, as aroghin hold a racial grudge against humans and their close kin. Oddly, the farther away a race is from being human, the less they typically care about it. Small races are of little concern, and monstrous humanoids are likely to form alliances with the aroghin against humans. Though, aroghin will tend to view these other races as beneath them, they have no problem using another race's brute force as an expendable weapon.

Alignment[edit]

Aroghin society, in its decay, forces a nature of selfishness upon its people. This creates a slight neutral evil bend in their population, but depending on their position in the social structure, and general life outlook, an aroghin may be of any alignment.

Lands[edit]

Aroghin live in monarchies, with a ruling King or Queen that can rule for centuries, as aroghin royalty hold secret and ancient cursed magic to prolong strength and life. This King rules as a Living God, decreeing law as need be and taking whatever suits his desires from his people. Citizens may choose not to worship the King, but are expected to show loyalty without question, lest they be cruelly punished.

Aroghin society is split into definite classes, with the warrior priests at the top, then the nobles, working class, and granlings at the bottom, who often feel the lash of their masters. Their cities are built to reflect this, with the finest and strongest buildings in the center and walls to separate the classes as they radiate from a central palace where their ruler dwells. The outer most rings of buildings are often poorly kept and rotting as if the soul of the city itself is dying.

Religion[edit]

An aroghin may personally worship any deity he wishes. Though, deities that ferry the dead into the afterlife are most common, as death and dying are important to aroghin culture. However, it is the city's God King that is truly the center of praise in any aroghin land. While it is not necessary to lay offerings or heavy taxes to the God King, he does demand utter obedience and absolute devotion from his people. For this, the God King is gladly worshiped as he delivers peace and protection to his people. However, due to the curses of the magic placed upon him, the God King endures the memories of old pains. He does not sleep or tire.

Language[edit]

As aroghin are isolated, they only speak Aroghin. Well learned and studied aroghin are more likely to pick up languages other than Common first. Common is often viewed as crude and simplistic, so most aroghin avoid learning it on cultural principle.

Their language is both harsh and fluid. Simple conversation is often rough and guttural, but whispers are smooth and silky. Their language is quite complex, containing many duplicate-meaning words for different situations. The different words used are also a clue as to how the aroghin wishes to be perceived by his fellows. If he wishes to appear strong, he will use the harsh words, but if he wishes to appear intelligent and wise, he will use the fluid words.

Names[edit]

Aroghin names tend to use bold syllables to reflect strength, and calm syllables to reflect wisdom and strong character. They introduce themselves with their surname (family name) first, followed by their true name. As long as no two members of a family are present, it is socially acceptable to call an aroghin by his surname. Most aroghin prefer to be called by their full name when appropriate. Aroghin have been known to change their names after dramatic life experiences, though most simply choose a title that fits appropriately for formal introductions. Names given in parentheses are how non-aroghin commonly pronounces their names. As general rules, when spelling aroghin names, a is followed by h, ck is que, and a g in a male name is doubled.

  • Strong Male Names: Ahkmagg (Akmag), Ahzreim (Ozreem), Gegglahroque (Geglarock), Hahyukahl (Hayucall)
  • Wise Male Names: Boebahl (Bo-ball), Nahmon(Namon), Pahrous (Parus), Poipahl (Poy-pal), Sahsahm (Sasam)
  • Strong Female Names: Ahmahroque (Amarock), Gahrgruh (Gar-gra), Quiknah (Quickna), Spliekieh (Spliky), Vielguh (Vilga)
  • Wise Female Names: Ellneim (Elnem), Nahinah (Nina), Pahpliah (Poplia), Veahrah (Veera), Ziurliah (Zerla)
  • Surnames: Ahzooth (Ozooth), Cahleethou (Cle-thoo), Guormggahr (Gormgar), Nahceptuuh (Naseptoo)

Racial Traits[edit]

  • +2 Strength: Aroghin are muscular, with tireless strength.
  • Humanoid (Aroghin)
  • Medium: As medium size creatures, aroghin have no special bonuses or penalties due to their size.
  • Aroghin base land speed is 30 feet.
  • Endurance: Aroghin gain Endurance as a racial feat.
  • Wounded Soul (Ex): Aroghin brought back from the dead via magic suffer 2 points of Constitution burn which only heals naturally. This ability burn never reduces his Constitution below 1, nor does the Constitution loss lower his HP below 1 per HD.
  • Cursed Bloodline (Su): All aroghin possess the ability to transform into the powerful granling as a swift action. This choice must be made of the aroghin’s own free will without coercion. This magic is instantaneous and irreversible, save for divine intervention, and can only be called upon once by any individual. An aroghin who becomes a granling can never again take aroghin form, even through magical means.
  • Racial Bonus: Aroghin gain a +2 racial bonus on Intimidate checks. Aroghin are bold and create a presence that demands attention.
  • Slow Healing (Ex): An aroghin has a natural healing rate half as fast as other common races. They heal only 1 HP per 2 HD for a full 8 hours of rest.
  • Anger Mastery (Ex): Aroghin are capable of performing careful, intelligent activities in situations of extreme emotional stress, such as during a barbarian's Rage. During these situations, he is able to use skills, feats, cast spells and activate magic items as normal.
  • Automatic Languages: Aroghin.
  • Bonus Languages: Any (other than secret languages such as Druidic).
  • Favored Class: Any
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics[edit]

Table: Aroghin Random Starting Ages
Sex Adulthood Simple Moderate Complex
Male 18 years +1d4 +1d6 +2d6
Female 20 years +1d4 +1d6 +2d6
Table: Aroghin Aging Effects
Sex Middle Age1 Old2 Venerable3 Maximum Age
Male 42 years 64 years 85 years +2d20 years
Female 50 years 75 years 100 years +2d20 years
  1. At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, –2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Aroghin Random Height and Weight
Sex Base Height Height Modifier Base Weight Weight Modifier
Male 5' 4" +3d6 160 lb. × (2d6) lb.
Female 5' 4" +3d6 150 lb. × (2d6) lb.

Races of Rom[edit]

Races of Rom ancestral lineages.

The races from Rom:



Back to Main Page3.5e HomebrewRaces

Facts about "Aroghin (3.5e Race)"
AuthorGanteka Future +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Strength +
RatingUndiscussed +
SizeMedium +
SubtypeAroghin +
SummaryTall humanoids with grey skin. They tend towards stoicism and emotional control as a means of dealing with their racial curse. +
TitleAroghin +
TypeHumanoid +