Difference between revisions of "The Olde Tongue (3.5e Trait)"
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|summary=You were raised with ye olde tongue, great for Shakespeare, but annoying for normal speech. | |summary=You were raised with ye olde tongue, great for Shakespeare, but annoying for normal speech. | ||
|benefit=You can speak and understand old and outdated versions of any language you know. Your flowery archaic vocabulary is sure to impress, giving you a +2 bonus on Decipher Script, Perform Oratory checks, and in any [[Charisma]] checks made against those appreciative of the formal speech (such as nobility). In addition, Speak Language is always a class skill. | |benefit=You can speak and understand old and outdated versions of any language you know. Your flowery archaic vocabulary is sure to impress, giving you a +2 bonus on Decipher Script, Perform Oratory checks, and in any [[Charisma]] checks made against those appreciative of the formal speech (such as nobility). In addition, Speak Language is always a class skill. | ||
− | |drawback=However, speaking in the olde tongue is such a habit for you that communication is sometimes jumbled. Whenever giving a complex command (that is, any command a golem would be unable to comprehend) or speaking to a creature with an [[Intelligence]] of 11 or less, they must make a DC 15 Speak Language | + | |drawback=However, speaking in the olde tongue is such a habit for you that communication is sometimes jumbled. Whenever giving a complex command (that is, any command a golem would be unable to comprehend) or speaking to a creature with an [[Intelligence]] of 11 or less, they must make a DC 15 [[Intelligence]] check modified by the number of additional languages granted by the Speak Language skill (or, just a Linguistics check in Pathfinder) to figure out what you're talking about. This also applies if you attempt to use language-dependent abilities. Against creatures that need to make these checks you take a -2 penalty on [[Charisma]] checks instead. |
|special= | |special= | ||
|roleplayingideas=Verily, these ragamuffins doth not understand thine sublime complexities of thy words. What foolery. | |roleplayingideas=Verily, these ragamuffins doth not understand thine sublime complexities of thy words. What foolery. |
Latest revision as of 02:46, 24 July 2015
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The Olde Tongue
You were raised with ye olde tongue, great for Shakespeare, but annoying for normal speech.
Benefit: You can speak and understand old and outdated versions of any language you know. Your flowery archaic vocabulary is sure to impress, giving you a +2 bonus on Decipher Script, Perform Oratory checks, and in any Charisma checks made against those appreciative of the formal speech (such as nobility). In addition, Speak Language is always a class skill.
Drawback: However, speaking in the olde tongue is such a habit for you that communication is sometimes jumbled. Whenever giving a complex command (that is, any command a golem would be unable to comprehend) or speaking to a creature with an Intelligence of 11 or less, they must make a DC 15 Intelligence check modified by the number of additional languages granted by the Speak Language skill (or, just a Linguistics check in Pathfinder) to figure out what you're talking about. This also applies if you attempt to use language-dependent abilities. Against creatures that need to make these checks you take a -2 penalty on Charisma checks instead.
Roleplaying Ideas: Verily, these ragamuffins doth not understand thine sublime complexities of thy words. What foolery.
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