Difference between revisions of "Cursed Armor (3.5e Trait)"
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Cursed Armor
You know how to use armor, because you're stuck in it all the time.
Benefit: You gain proficiency with all armor (light, medium, and heavy) and may sleep in armor without becoming fatigued.
Drawback: You can never remove your armor, it is cursed upon your form. This can be trouble in places you would need to remove it. More dangerously, your cursed armor invites other curses. You take a -6 penalty on saves against curses and effects which affect armor specifically.
Your cursed armor is particularly noisy and difficult to work with, even if you are proficient. The armor check penalty rises by +3.
You can remove armor you are stuck wearing with remove curse (CL equal to your own level) but the moment you put on any new armor, this armor becomes cursed and cannot be removed. Armor only remains cursed in contact with you.
Roleplaying Ideas: You got cursed at some point, and it spreads to everything you touch.
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