Difference between revisions of "Volley Shot (3.5e Feat)"
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''Split the Arrows:'' As a standard action you may fire two arrows at a -2 penalty at the same target. Both arrows use the same attack roll, and add their damage together as a single attack. Bonus damage such as Sneak Attack only applies once. For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative –2 penalty on the attack roll (for a total penalty of –6 for three arrows and –8 for four). | ''Split the Arrows:'' As a standard action you may fire two arrows at a -2 penalty at the same target. Both arrows use the same attack roll, and add their damage together as a single attack. Bonus damage such as Sneak Attack only applies once. For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative –2 penalty on the attack roll (for a total penalty of –6 for three arrows and –8 for four). | ||
− | ''Volley Fire:'' As a | + | ''Volley Fire:'' As a attack action you expend 3 arrows, but appear to fire many many more. You may target a 10 ft radius circle anywhere within your first range increment where arrows rain down, dealing your weapon damage with a [[Reflex]] save for half damage (DC 10 + 1/2 BAB + modifier used for attack rolls, typically [[Dex]]). This is an area of effect, and only applies weapon enhancements if they apply to all 5 arrows expended (so 5 flaming arrows and BAB +11 would result in 6d8 piercing and 3d6 fire damage). Alternatively you may fire in a 15 ft cone instead. Multiple attacks a round are possible but damage overlaps, it does not stack, so aiming for the same area only serves to roll for the highest damage and to force multiple saves. |
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Revision as of 08:23, 18 August 2017
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Volley Shot [Fighter]
Your arrows will darken the skies!Prerequisites: BAB +6, Dex 17, Rapid ShotBenefit: You gain the three following benefits when using any kind of bow.
Snap Shot: As an immediate action at the start of battle, you may fire off a single arrow at any creature within your first range increment.
Split the Arrows: As a standard action you may fire two arrows at a -2 penalty at the same target. Both arrows use the same attack roll, and add their damage together as a single attack. Bonus damage such as Sneak Attack only applies once. For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative –2 penalty on the attack roll (for a total penalty of –6 for three arrows and –8 for four).
Volley Fire: As a attack action you expend 3 arrows, but appear to fire many many more. You may target a 10 ft radius circle anywhere within your first range increment where arrows rain down, dealing your weapon damage with a Reflex save for half damage (DC 10 + 1/2 BAB + modifier used for attack rolls, typically Dex). This is an area of effect, and only applies weapon enhancements if they apply to all 5 arrows expended (so 5 flaming arrows and BAB +11 would result in 6d8 piercing and 3d6 fire damage). Alternatively you may fire in a 15 ft cone instead. Multiple attacks a round are possible but damage overlaps, it does not stack, so aiming for the same area only serves to roll for the highest damage and to force multiple saves.
Special: This feat counts as Manyshot for prerequisite purposes.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Feat Replaces | Manyshot + |
Identifier | 3.5e Feat + |
Prerequisite | BAB +6 +, Dex 17 + and Rapid Shot + |
Rating | Undiscussed + |
Summary | Fire so many arrows you blanket the area. + |
Title | Volley Shot + |
Type | Fighter + |