Ars Venatoria (3.5e Martial Discipline)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Help Wanted
Someone thinks this page needs a bit of help...

I have some issue, can anyone help? Check the talk page.


This template was placed here to direct user suggestions to the page. It may be removed at any time.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines

Add your own Maneuver to Dungeons & Dragons Wiki by clicking the link and following the instructions.


Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 21/02/2021
Status: Work in progress, check out talk page
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Ars Venatoria is a fairly new discipline, fitted for rangers and hunters as it benefits those who have favored enemies and that max out the Survival skill. Its maneuvers revolve around following and hunting certain enemies' types down before striking them with specialized techinques to deal maximum damage.Long ago the legendary ranger heroine, the human Drugilde of Whitewood the Huntress, developed new combat techniques, after having witnessed the particular martial styles of martial adepts with which she associated during a long campaign in the East. After she returned, with more experience and knowledge of both hunting techniques and of martial maneuvers, she combined the two in perfect union to give birth to a new school of combat and hunting style: the Ars Venatoria.

She began to train adepts in grounds located in the wilderness, and composing hunting parties that travelled far and wide to teach both the aspects of her art. These students began to grow under her guidance, becoming flawless warrior and tracksman, only known as the Hunters. Thus she became known as the Mother of the Hunt, while her followers became respectable combatants and tried with her to be recognized by the Nine Schools. Despite their competence they were rejected, and Drugilde, now old and wizened, decided to retire. She appointed one adept as the Headhunter and left her students grieving, as she decided to return to Nature, by going into the woods, never to be seen again.

Nowadays students of the Ars Venatoria still exist, in various locations, keeping contact with one another, sometimes organized in schools, sometimes as lone rangers. Some of them still try to be recognized by other martial adepts, while the majority have abandoned this end, and prefer to hone the discipline techniques.

Maneuvers of this discipline may be initiated using discipline ranged weapons, as if they were melee weapons.

Game Mechanics of the Ars Venatoria

Available To: Hunter, Any (feat: Martial Adept Training or Martial Study)

Discipline Skill: Survival (Wis) - Rangers combine flawlessly their tracking finesse with martial maneuvers, making this skill the natural result for this discipline.

Discipline Weapons: All bows, all spears, bolas, handaxe, javelin, short sword and throwing axe. - These are traditional weapons for rangers, used for ranged and close combat, especially fighting with two weapons. 

Saves: 10 + Maneuver Level + Dexterity or Wisdom 

Legacy Weapon: Work in progress 

Maneuver Granting Item: Work in progress 

Discipline Feat: Work in progress 

Tactical Feat: Work in progress


Maneuvers of the Ars Venatoria Discipline

To see the full, expanded description of every maneuver, click here.

1st-Level Maneuvers


2nd-Level Maneuvers

  • Ambusher of Ruin: Stance — Transform your weapon in a bane weapon.
  • Elemental Resistance: Counter — Gain energy resistance 10 as an immediate action.
  • Mauling Blows: Strike — Hit two times and deal +2d6 damage.
  • Mutable Hunt: Boost — Change your favored enemy bonus to another kind of creatures.
  • Pinning Shot: Strike — Pin opponent with a ranged attack and deal +1d6 of extra damage.


3rd-Level Maneuvers


4th-Level Maneuvers


5th-Level Maneuvers


6th-Level Maneuvers


7th-Level Maneuvers


8th-Level Maneuvers


9th-Level Maneuvers

  • Perfect Hunter's Strike: Strike — Inflict extra damage based on your favored enemy bonus, up to +20d6.
  • Slay the Prey: Strike — Kill your target or incapacitate it for one round.




Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines

the bluez in the dungeon's Homebrew (782 Articles)
the bluez in the dungeonv
Authorthe bluez in the dungeon +
ClassHunter + and Any (feat: Martial Adept Training or Martial Study) +
Help Wanted ReasonI have some issue, can anyone help? Check the talk page. +
Identifier3.5e Martial Discipline +
Rated ByAngelofEresos +
RatingRating Pending +
SkillSurvival +
SummaryArs Venatoria is a fairly new discipline,
Ars Venatoria is a fairly new discipline, fitted for rangers and hunters as it benefits those who have favored enemies and that max out the Survival skill. Its maneuvers revolve around following and hunting certain enemies' types down before striking them with specialized techinques to deal maximum damage.
ialized techinques to deal maximum damage. +
TitleArs Venatoria +
WeaponAll bows +, all spears +, bolas +, handaxe +, javelin + and short sword and throwing axe. +