Walking Winter [Monstrous, Weather]
You constantly bring hail, snow and cold winds. You don't get invited to beach parties.Prerequisites: Ice Pokemon TraitsBenefit: The weather is always two "levels" colder within a 100' radius of you (doubled at 10 HD, and increased to 500' at 20 HD), and snowing or hailing (although it will quickly melt if the weather is still too hot). Everyone in the area gains a +4 bonus to Saving Throws against [Fire] attacks, and all except [Ice] and [Steel] Type Pokemon suffer 1d12 Bludgeoning or Cold damage per round (your choice - hail or snow) if they lack adequate protection. In a Contest, [Ice] attacks gain +2.
Special: No creature may have more than one [Weather] Feat at a time. If multiple [Weather] feats "collide", use the one belonging to the creature with more hit dice. If equal, they cancel each other out. The exception is Clear Sky, which always overrules the others.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Eiji-kun's Homebrew (5657 Articles)
Eiji-kunv
|