Radiance Absorption (3.5e Feat)

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Author: Leziad (talk)
Date Created: 15th February 2016
Status: Finished
Editing: Clarity edits only please
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Radiance Absorption [Racial] Prerequisites: Must be immune to [Light] effect as a virtue of your race.Benefit: You are immune to radiation and any negative side effects caused by it, in fact you are capable of absorbing it as healing, for every 3 points of damage the [light] that would be done to you, you heals 1 hp. You also gain fast healing 1 whenever you would be exposed to mild or average levels of radiation, fast healing 3 for dangerous and fast healing 5 for extreme.

Additionally you are capable of absorbing energy from Solarite and Fusion Cell. As a move action you can draw a number of energy charges from a solarite crystal or a fusion cell, healing you and granting you a powerful metabolic boost based on the number of charges absorbed. The healing effect and caster level of the effect is based on your hit dice.

Table: Solitaire Energy Absorption
Charges Absorbed Healing per HD Special Effect
10 1 Hasted for 1d4 rounds.
50 1d4 Hasted for 5 rounds.
100 1d6 Hasted for 1 minute.
500 1d8 Ascended Form for 5 rounds.
1000 1d10 Ascended Form for 1 minute.
2000 10 Time Stop for 5 rounds and Ascended Form for 5 minute.



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Leziad's Homebrew (4518 Articles)
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Article BalanceUnquantifiable +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteMust be immune to [Light] effect as a virtue of your race. +
RatingUndiscussed +
SummaryYou absorb light and radiation and can draw power from solarite. +
TitleRadiance Absorption +
TypeRacial +