Accelerate Initiative (3.5e Feat)

From Dungeons and Dragons Wiki
Revision as of 16:35, 23 May 2016 by Eiji-kun (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 5-22-16
Status: Complete
Editing: Clarity edits only please
Scale.png Unquantifiable
ArticleUnrated.png
Rate this article
Discuss this article


Accelerate Initiative [Fighter] You've got momentum!Benefit: At the end of each of your turns, your initiative result increases by +1. This slowly brings you higher and higher in initiative order until eventually you go first each round. Example: Isano's initiative result is 14, after his opponent's 16. After he ends his turn, his initiative is 15. Then 16. Since Isano has a higher Dex modifier than his opponent, the tie goes to him and at that point on he goes before his opponent.Special: If you delay or ready an action and your position in initiative changes, your momentum is broken and you lose the benefits of this feat for the encounter.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceUnquantifiable +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryYour initiative keeps rising even after you've rolled. +
TitleAccelerate Initiative +
TypeFighter +