Summon Biggest Fish (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 9-27-15
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Summon Biggest Fish
Conjuration (Summoning) [Water, Animal]
Level: Druid 9, Shugenja (Water) 9, Wu Jen (Water) 9
Components: V, S, F
Casting time: 1 round
Range: Long (400 ft. + 40 ft./level)
Effect: The Biggest Fish
Duration: 5 rounds (D)
Saving Throw: Reflex partial
Spell Resistance: No

The ocean swelled, the sky turned dark, and within seconds the entire naval fleet vanished never to be seen again.

Sometimes known by the name of Jonahsbane, this spell summons a titanic sea monster (sometimes said to be a fish, whale, or even a giant shark) of titanic proportions. It devours all within its wake, before diving back down into the depths and vanishing again. Due to its nature, it can only be cast in a body of water at least 100 cubic feet or larger.

When summoned the indestructible fish appears and begins swallowing any creatures you direct it at, effectively forming a line area of effect up to 300 ft long and 30 ft wide (this can take it beyond Long range). Creatures in the area must make a Reflex save or be swallowed into its gut, taking 1d6 points of magic slashing damage/level and being dragged along to the end of the line. Swallowed creatures have total cover, and face violent waves preventing exit from the fish, requiring a Swim check (or Profession Sailor check for boats) DC 15 + caster level, otherwise they cannot move of their own volition. Swallowed creatures also take half the slashing damage each round they remain inside the fish's barbed stomach. A successful save instead knocks the creature into the nearest empty space out of the fish's path, and negates the damage. They are subject to heavy waves however which forces a swim check or Profession Sailor check (same DC as before) or be unable to move for 1 round.

Failing the Swim or Profession check by 10 or more causes the creature or ship to sink under the water, which may cause complications. Especially for ships.

Creatures and ships which have been swallowed can escape, if they deal damage equal to 5 per level in a single round. Muscular action closes any holes made by this, and no matter how much damage the fish takes it cannot be slain.

The fish acts at the beginning of your turn each round for 5 rounds, scooping up all the targets you see fit. At the end of its duration, or when dismissed, it dives under the water taking whatever victims are inside with it. These creatures are lost, though it is said their corpses and wrecks show up on the Elemental Plane of Water, apparently subject to high pressure and aquatic decay.

Finally, one can instruct the fish to transfer the creatures it passes over safely. When doing so, it deals no slashing damage (but still forces a DC 15 swim or profession sailor check) and creatures and ships inside are transported safely to any valid body of water anywhere in the multiverse. Thus one can mass plane shift a fleet of ships to the Plane of Water.

Focus: A conch shell which is blown, worth 1000 gp.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
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Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWu Jen

Eiji-kun's Homebrew (5657 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and F +
DescriptorWater + and Animal +
Identifier3.5e Spell +
LevelDruid 9 +, Shugenja (Water) 9 + and Wu Jen (Water) 9 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolSummoning +
SummarySometimes known as Jonahsbane, this spell summons a massive sea monster to devour your foes. +
TitleSummon Biggest Fish +