Throw Force (3.5e Spell)
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Evocation [Force] | |
Level: | Cleric 4, Paladin 3 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target or Area: | One target and 10 ft radius burst |
Duration: | Instantaneous |
Saving Throw: | Reflex partial |
Spell Resistance: | Yes |
A nearly transparent sphere of force forms in your hands, and you throw it at your foes who scatter like bowling pins.
Make a ranged touch attack against your target. You deal 1d6 points of force damage per two levels (maximum 10d6 at 20th), and the creature must make a Reflex save or be knocked up to 20 ft in the direction of your choice and knocked prone. A successful save halves the damage, negates the prone, and reduces the distance moved to 5 ft. Stability applies to the saving throw.
Even if the attack misses, the sphere explodes into a 10 ft radius burst. Creatures and objects up to 50 lbs per level must make the Reflex save or take half the damage of a direct hit and be knocked up to 20 ft in the direction away from the center (no prone effect). A successful Reflex save negates the damage and reduces the distance moved to 5 ft.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V + and S + |
Descriptor | Force + |
Identifier | 3.5e Spell + |
Level | Cleric 4 + and Paladin 3 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + |
Summary | Throw a pulse of kinetic force that damages and knocks creatures away. + |
Title | Throw Force + |