Throw Force (3.5e Spell)
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|Level:||Cleric 4, Paladin 3|
|Casting time:||1 standard action|
|Range:||Medium (100 ft. + 10 ft./level)|
|Target or Area:||One target and 10 ft radius burst|
|Saving Throw:||Reflex partial|
A nearly transparent sphere of force forms in your hands, and you throw it at your foes who scatter like bowling pins.
Make a ranged touch attack against your target. You deal 1d6 points of force damage per two levels (maximum 10d6 at 20th), and the creature must make a Reflex save or be knocked up to 20 ft in the direction of your choice and knocked prone. A successful save halves the damage, negates the prone, and reduces the distance moved to 5 ft. Stability applies to the saving throw.
Even if the attack misses, the sphere explodes into a 10 ft radius burst. Creatures and objects up to 50 lbs per level must make the Reflex save or take half the damage of a direct hit and be knocked up to 20 ft in the direction away from the center (no prone effect). A successful Reflex save negates the damage and reduces the distance moved to 5 ft.
|Article Balance||High +|
|Component||V + and S +|
|Identifier||3.5e Spell +|
|Level||Cleric 4 + and Paladin 3 +|
|Summary||Throw a pulse of kinetic force that damages and knocks creatures away. +|
|Title||Throw Force +|