White Belt (3.5e NPC Class)

From Dungeons and Dragons Wiki
Revision as of 12:10, 8 April 2021 by Eiji-kun (talk | contribs) (Class Features)
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 4-8-21
Status: Complete
Editing: Mechanical changes on Talk
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article

The NPC monk class. Inb4 "but monk is an NPC class". 20 0 Moderate Other Other Other Other Other


White Belt

The NPC class version of monks. Almost as good as a real monk.

Abilities: Strength, Dexterity, Constitution, and Wisdom are all important to the White Belt.

Races: Any

Alignment: Any

Starting Age: As fighter.

Table: The White Belt

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Unarmed Damage AC Bonus Unarmed Speed Bonus
Fort Ref Will
1st +0 +0 +0 +0 Bonus Feat, Unarmed Strike 1d4 +0 +0 ft
2nd +1 +0 +0 +0 Stable Vitality 1d4 +0 +0 ft
3rd +2 +1 +1 +1 Rapid Blows 1d4 +0 +0 ft
4th +3 +1 +1 +1 Slow Fall 20 ft 1d6 +0 +0 ft
5th +3 +1 +1 +1 Save Training +1 1d6 +0 +0 ft
6th +4 +2 +2 +2 Bonus Feat, Slow Fall 30 ft 1d6 +0 +10 ft
7th +5 +2 +2 +2 Wholeness of Body 1d6 +0 +10 ft
8th +6 +2 +2 +2 Slow Fall 40 ft 1d8 +0 +10 ft
9th +6 +3 +3 +3 Evasion 1d8 +1 +10 ft
10th +7 +3 +3 +3 Slow Fall 50 ft 1d8 +1 +10 ft
11th +8 +3 +3 +3 Save Training +2 1d8 +1 +20 ft
12th +9 +4 +4 +4 Bonus Feat, Slow Fall 60 ft 1d10 +1 +20 ft
13th +9 +4 +4 +4 1d10 +1 +20 ft
14th +10 +4 +4 +4 Slow Fall 70 ft 1d10 +1 +20 ft
15th +11 +5 +5 +5 1d10 +1 +20 ft
16th +12 +5 +5 +5 Slow Fall 80 ft 2d6 +1 +30 ft
17th +12 +5 +5 +5 Save Training +3 2d6 +2 +30 ft
18th +13 +6 +6 +6 Bonus Feat, Slow Fall 90 ft 2d6 +2 +30 ft
19th +14 +6 +6 +6 2d6 +2 +30 ft
20th +15 +6 +6 +6 Slow Fall 100 ft, Striped White Belt 2d8 +2 +30 ft

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Balance (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (history) (local) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).


Class Features

All of the following are class features of the White Belt.

Weapon and Armor Proficiency: White belts are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling, and unarmed strikes.

White belts are not proficient with any armor or shields.

When wearing armor, using a shield, or carrying a medium or heavy load, a white belt loses her AC bonus, as well as her fast movement and rapid blows abilities.

AC Bonus (Ex): When unarmored and unencumbered, the white belt adds her Wisdom bonus (if any) to her AC. In addition, a white belt gains a +1 bonus to AC at 9th level. This bonus increases by +1 at 18th level. These bonuses to AC apply even against touch attacks or when the white belt is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Bonus Feat: At 1st level, 6th level, and every six levels beyond a white belt may select any Monk type feat as a bonus feat. Unlike the monk they must have the prerequisites required with exception to Stunning Fist.

Stable Vitality (Ex): The 2nd level white belt automatically stabilizes if dying.

Rapid Blows (Ex): The 3rd level white belt is not as good at rapid attacks as a monk. On a full attack they may take a swift action to gain an additional attack at their highest attack bonus with any monk weapon, but takes a -2 penalty on all attacks in that round. This never scales beyond one extra attack. It counts as flurry of blows for pre-requisites.

Slow Fall (Ex): The 4th level white belt gains slow fall as a monk of their level, except it is equal to 10 ft per two class levels.

Save Training (Ex): The 5th level white belt is slightly better than their poor saves suggest. They gain a +1 insight bonus on all saving throws. This increases by 1 at 11th and 17th level.

Wholeness of Body (Ex): : At 7th level or higher, a white belt can heal her own wounds. She can heal a number of hit points of damage equal to twice her current white belt level each day, and she can spread this healing out among several uses.

Evasion (Ex): The 9th level white belt gains evasion as a monk.

Striped White Belt (Ex): The 20th level white belt wins being an NPC, and gains damage reduction 5/magic.


Back to Main Page3.5e HomebrewClassesNPC Classes

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceLow +
AuthorEiji-kun +
Base Attack Bonus ProgressionModerate +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionOther +
Identifier3.5e NPC Class +
Length20 +
Minimum Level0 +
RatingUndiscussed +
Reflex Save ProgressionOther +
SkillAutohypnosis +, Balance +, Climb +, Craft +, Diplomacy +, Escape Artist +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Perform +, Profession +, Sense Motive +, Sleight of Hand +, Spot +, Survival +, Swim + and Tumble +
Skill Points4 +
SummaryThe NPC monk class. Inb4 "but monk is an NPC class". +
TitleWhite Belt +
Will Save ProgressionOther +