Blighted Serpent (3.5e Martial Discipline)
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When the Temple of Nine Swords fell and the methods of the martial masters spread into public domain, it would inevitably crossbreed with other pre-existing groups. Those of the Shadow School found home in the ranks of thieves and assassins, and their supernatural elements began to attract those with a talent of magic as well. It turned out this combination of backstabbing and spellweaving was more than traits for your typical arcane trickster. The cult of the Squalid Queen (as they are called, for their original name is long lost) employed a great deal of supernatural backstabbing and began working their already profane poison arts into the martial sword magic of others. Co-opted to the benefit of the poison-worshiping cult, the Blighted Serpent discipline was born. It was the ultimate combination of supernatural and extraordinary skill with the elements of death and suffering with the cruel nature of those who would employ such tools.
In these modern times, the original religious worship associated with this discipline has been stripped away and whitewashed. The discipline is no longer home for the always evil, but it still carries all the stigma of poison use and as such practitioners are often neither lawful nor good. Some have tried to turn the arts to more beneficial means, but in the end the art of the disease goddess does what it does best; to harm, injure, and create suffering.
The weapons associated with the Blighted Serpent discipline are those which mimic the poisonous tools of nature, with its toxic stingers, envenomed fangs, and stinging tentacles. They use all types of piercing weapons, and flexible weapons such as the whip and spiked chain. The skill associated with Blighted Serpent is Craft Poison (Int).
Game Mechanics of the Blighted Serpent
Available To: Any
Discipline Skill: Craft (Poison) (Int) - Those who walk this path must soak in deadly chemicals which rot away life.
Discipline Weapons: Any piercing weapons, and flexible weapons such as the whip. - Poisons are injected like stingers, and seep through torn flesh from the lash of the whip.
Saves: 10 + 1/2 HD + Con modifier.
Legacy Weapon: Serpentfang Lash
Maneuver Granting Item: Shedskin of the Blighted Serpent
Discipline Feat: Squalid Slime
Tactical Feat: Whispers of the Squalid Queen
Special: Must purposefully consume squalid ambrosia and live, or have a natural poison themselves.
Maneuvers of the Blighted Serpent Discipline
- To see the full, expanded description of every maneuver, click here.
1st-Level Maneuvers
- Black Widow's Expertise: Stance — Gain Poison Use, swift action poison application, and increase the DC of all diseases and poisons you use.
- Gastrological Grease Bomb: Strike — Vomit grease which sickens those it coats.
- Resist the Slime's Embrace: Counter — Gain resistances against acid, and bonuses against disease and poison. Also, escape engulfment and swallowing easier.
- Rot the Open Wound: Boost — Infect a weapon with a plague that resists attempts at healing wounds.
- Simmering Bile Blade: Strike [Acid] — Deal 1d6 acid damage +1 per initiator level, and weakens targets to poisoning attempts.
2nd-Level Maneuvers
- Breath of the Carrion Flower: Strike — Belch forth clouds of poison in a 20 ft cone.
- Deteriorating Blow: Strike [Acid] — All damage you deal is acid, and it bypasses hardness and resistances.
- Disrupt Rejuvenation: Counter — Make mundane healing impossible and magical healing difficult.
- Trogdolyte's Musk: Boost — Gain the stench of a trogdolyte, as well as disrupting scent and becoming immune to foul smells yourself.
3rd-Level Maneuvers
- Breath of the Swamp Wyrm: Strike [Acid] — Breath a 30 ft cone of acid breath like a black dragon.
- Flesh Scar Blade: Boost [Evil] — Deal vile damage with your poisoned attack.
- Medicinal Serpentfang Brew: Counter — Consume poisons and heal from them.
- Putrifying Poison Potency: Stance [Acid] — Your poisons bypass immunity while in this stance, and carry an extra burning acid touch.
- Serpentblood Vigor: Stance — Become immune to poison, and be able to detect it at a glance.
4th-Level Maneuvers
- Accelerated Decay: Strike [Evil] — Force all creatures in a 30 ft radius to save against disease or poison as if the next duration came to pass.
- Burning Bile Blade: Strike [Acid] — Deal 1d4 acid damage per initiator level, plus half that amount the next round.
- Flensing Greensteel: Boost — Your attacks strip away natural armor and hardness from your target.
- Poison Frog Blood: Counter — Counterattack a successful hit against you by poisoning your opponents.
- Smoking Serpent Path: Rush — Leave a cloud of toxic smoke in the wake of your movement.
5th-Level Maneuvers
- Biological Decomposition: Counter — You prevent a creature from benefit from healing, and actually cause it to degenerate instead.
- Breath of Squalid Death: Strike — Breath a 60 ft cloud of poison which causes burning, and conceals.
- Cough of the Poisoned Earth: Boost — Gain total concealment you can see through, and which staggers other creatures.
- Hide of the Black Beast: Stance — Become immune to acid and counterattack with acid damage.
6th-Level Maneuvers
- Black Beast Blood: Counter [Acid] — Massively damage weapons (and natural weapon attackers) which strike at you in melee.
- Eyeblight Spittle: Strike — Spit in a creature's eye and blind them.
- Infuriating Ache: Boost — Sacrifice your own well being for combat bonuses.
- Solid Serpent Path: Rush — Leave a cloud of toxic smoke in the wake of your movement.
7th-Level Maneuvers
- Aura of the Despoiler: Stance — Your presence poisons reality itself, degenerating all things in range.
- Corruption Consumption: Counter — Absorb an acid, disease, or poison and use it on your next attack.
- Disintegrating Bile Blade: Strike [Acid] — Deal 1d8 acid damage per initiator level, plus the full amount next round.
- Gastrological Gangrene Goo: Strike — Launch a sticky poison mass which entangles and is hard to remove.
8th-Level Maneuvers
- Breath of the Squalid Worm: Strike — Petrify all creatures in a 60 ft cone.
- Degenerative Deathblight: Counter — You reverse a creature's ability to heal for a long time.
- Trogdolyte's Blight: Boost — Your stench causes nausea, and destroys scent for good.
9th-Level Maneuvers
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines
Eiji-kunv |
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Author | Eiji-kun + |
Class | Any + |
Identifier | 3.5e Martial Discipline + |
Rating | Undiscussed + |
Skill | Craft + |
Summary | Co-opted to the benefit of the poison-wors … Co-opted to the benefit of the poison-worshiping cult, the Blighted Serpent discipline was born. It was the ultimate combination of supernatural and extraordinary skill with the elements of death and suffering with the cruel nature of those who would employ such tools. ture of those who would employ such tools. + |
Title | Blighted Serpent + |
Weapon | Any piercing weapons + and and flexible weapons such as the whip. + |