Detect Mineral (3.5e Spell)

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Date Created: 1-25-14
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Detect Mineral
Divination [Earth]
Level: Druid 0, Ranger 1, Shugenja (Earth) 0, Sorcerer/Wizard 0, Wu Jen (Earth) 0
Components: V, S
Casting time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level (D)
Saving Throw: None
Spell Resistance: No

Stop, I feel it. There's gold in these rocks.

You detect a particular mineral or element, chosen on casting this spell. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of the chosen mineral in the area.

2nd Round: Number of different continuous chunks of the mineral and their purity.

3rd Round: The location of each aura, as well as their depth, pressure, and temperature.

Each round, you can turn to detect minerals in a new area. The spell can penetrate barriers including solid rock and metal, but a thin sheet of lead still blocks it. In fact, lead is the only mineral it cannot detect, except by exclusion.

Detect mineral can be made permanent with a permanency spell for 500 XP (minimum caster level 9th).

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsRanger
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsShugenja
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWu Jen

Eiji-kun's Homebrew (5622 Articles)
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
DescriptorEarth +
Identifier3.5e Spell +
LevelDruid 0 +, Ranger 1 +, Shugenja (Earth) 0 +, Sorcerer/Wizard 0 + and Wu Jen (Earth) 0 +
RangeOther +
RatingUndiscussed +
SchoolDivination +
SummaryDetect a particular mineral or element in the ground. +
TitleDetect Mineral +