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Revision as of 11:07, 19 September 2012

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Author: Leziad (talk)
Date Created: 23 January 2012
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Wolfblood Slayer

The blood of the wolf boil within your veins, the fires of the wyld burn within your soul, the eager of the hunt rend into your mind...
—Wolfblood Joining Oath

The wolfblood slayers are users of the sublime ways dedicated to the teaching of Riem Wolfcaller a notable user of both the amaranth eclipse and wild moon disciple and wielder of the Great Slayer. They believe in both mastering the beast and hunting others like them for challenge and sport. Many are seen as great werewolves slayer, but their intention is not often good at heart as many of them share the curse of lycanthropy.

Becoming a Wolfblood Slayer

Wolfblood slayer were most often wildblade or warblade in their past career, they excel in melee and are capable of enter a bloody frenzy almost at will. They are formidable opponent, especially against animals, magical beast and shapechangers.

Entry Requirements
Base Attack Bonus: +6
Skills: 3 ranks in Craft (Taxidermy).
Feats: Night Rage.
Special: 3rd initiator level and must know at least two maneuvers and one stance from the wild moon or amarath eclipse discipline..
Special: Must undertake the wolfblood Joining.

Table: The Wolfblood Slayer

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special ManeuversToB
Fort Ref Will Maneuvers Known Maneuvers Readied Stances Known
1st +1 +2 +0 +2 Bloodblade, Wolvenrage 1 0 0
2nd +2 +3 +0 +3 Wyld Hunt 0 0 0
3rd +3 +4 +1 4 Greater Bloodblade, Skinner of the Beasts 1 1 0
4th +4 +4 +1 +4 The Beast Within 0 0 0
5th +5 +5 +2 +5 Eyes of the Slayer, The Great Flayer 1 0 0
6th +6 +5 +2 +5 Howl of the Woldlord 0 1 1

Class Skills (4 + Int modifier per level.
Balance (Dex), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features

All of the following are class features of the Wolfblood Slayer.

Maneuvers: At 1st level and every odd level beyond (3rd, 5th, etc), you gain a new maneuver known from the amaranth eclipse and wild moon disciplines. You must meet a maneuver’s prerequisite to learn it. You add your full wolfblood slayer levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 3rd level and every two levels beyond (6th, 9th, etc), you gain an additional maneuver readied per day.

Stances Known: At 6th level and every 6 levels beyond (12th, 18th, etc), you learn a new martial stance from the amaranth eclipse and wild moon disciplines. You must meet a stance’s prerequisite to learn it.

Bloodblade (Ex): All weapons and natural attacks wielded by a wolfblood slayer have the wounding and keen against animals, magical beasts and creatures with the [shapechanger] subtype. as long as they are wielded by the wolfblood slayer.

At 3rd level the effect of bloodblade applies to all opponents instead of being limited by type.

Wolvenrage (Ex): A woldblood slayer is able to enter a dangerous frenzy thanks to her wolfblood. As a free action after dealing or being dealt damage, the wolfblood slayer may enter wolvenrage, the rage last for 1 round per woldblood slayer level plus the wolfblood slayer constitution modifier. Wolvenrage grant the following benefit:

  • +4 bonus to damage, increase to +6 when wielding a weapon favored by either the wild moon or amaranth eclipse discipline.
  • +2 bonus to will save.
  • At the beginning of every turn, if the wolfblood slayer dealt damage to a creature during her last turn she refresh all of her maneuvers.
  • Gain scent, double the range of it scent when tracking or detecting cretaures who are bloodied (half hit point or less).
  • Wolvenrage count as rage for all abilities affecting rage or frenzy.

Wyld Hunt (Ex): A 2nd level woldblood slayer find himself protected by powerful magic when unleashing her full fury. As long as the woldblood slayer is in wolvenrage or using a stance from the wild moon or amaranth eclipse discipline she gain a ward of 20 plus her wolfblood slayer levels.

Skinner of the Beasts (Ex): A 3rd level Wolfblood Slayer has slayed beasts of all kind and wear their skins, she gain the Trophy CollectorPHB2 as bonus feat without needing to meet it prerequisites. Additionally whenever a wild moon or amaranth eclipse strike deal damage to an animal, magical beast or a creature with the [shapechanger] subtype with a CR at least equal to the wolfblood slayer CR minus 2 she may immediately refresh that strike as a free action.

The Beast Within (Ex): A 4th level wolfblood slayer partially turn in a deadly lycanthrope when she enter her frenzy. When using wolvenrage she gain the following additional benefits:

  • She gain a natural armor bonus of 4+ her wolfblood slayer level. If she did not had natural armor she count as having a natural armor of 0.
  • Her bite and claws attacks count as being one size larger.
  • She become immune to fear effects.
  • The DCs of her wild moon and amaranth eclipse maneuver and all her strike increase by 1. The DCs of her wild moon and amaranth eclipse strike increase by 2 instead.
  • She gain damage reduction/silver equal to half her class levels+2.

Eyes of the Slayer (Su): A 5th level wolfblood slayer gain see in darkness and deathwatch constantly active as an extraordinary ability, in addition she gain true seeing but only for the purpose of seeing the true form of shapechanger.

The Great Flayer: A 5th level Wolfblood Slayer gain the right of wielding the Great Flayer, she must however defeat it previous wielder. All details on how aquiring the weapons are describe on the weapon page.

Howl of the Wolflord (Su): A 6th level wolfblood slayer is capable of calling on the primeval power of her blood. Once per encounter she may as a full-round action replicate the effect of greater shout and fear in a 60 foot cone as a maneuver-like ability. Unlike greater shout this effect foil and dispel silence effects. How of the Wolflord can only be refreshed by the effect of Wolvenrage and count as a maneuver of the highest level the wolfblood slayer can manifest of both the amaranth eclipse and wild moon discipline.

Wolfblood Joining

A special requirement in order to become a wolfblood slayer, the wolfblood joining can be done in group or alone. It require the would be aspirant to drink a mixture made of the blood of a lycanthrope slain by herself, the blood of a dire wolf, a extract of wolfbane and a various mixture of other herbs worth 500 gp and must be drank from a small urn made of fey bones. Once drank the aspirant is able to tap in her inner beast. The joinning is usually performed during the full moon, but it is not a requirement.



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Leziad's Homebrew (4432 Articles)
Leziadv
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorLeziad +
Base Attack Bonus ProgressionGood +
Class AbilityMartial Maneuvers +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length6 +
Minimum Level6 +
Rated ByFoxwarrior +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillBalance +, Climb +, Concentration +, Control Shape +, Craft +, Disguise +, Escape Artist +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Listen +, Martial Lore +, Move Silently +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim + and Tumble +
Skill Points4 +
SummaryA sublime prestige class using both the amaranth eclipse and wild moon discipline. +
TitleWolfblood Slayer +
Will Save ProgressionGood +