Alien Blood (3.5e Trait)
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Alien Blood
There's something off about you. You're not a natural part of this biosphere...
Benefit: You count as an Aberration for the purpose of pre-requisites as well as a member of your original type. Do not change your Type or Subtype. Knowledge Dungeoneering is always a class skill for you.
Drawback: You count as an Aberration for the purpose of feats and class features such as favored enemy. You take a -4 penalty on Handle Animal, Ride, and Wild Empathy checks as creatures can sense your wrongness.
Roleplaying Ideas: Your mother was kidnapped by aliens, and your father is unknown. Maybe you were the alien all along.
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