Antigen Serum (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Antigen Serum
Crazy Gadget (Counter)
Level: 1
Initiation Action: Immediate
Range: Touch
Target: One creature
Duration: Instanteous; see text
Saving Throw: None

The needle hurt, but not as much as the poison will if it is allowed to spread through your body.

You inject a creature with a cocktail of powerful medicines to fight off poison and disease which had just afflicted you. If used immediately upon being diseased or poisoned, the target gains a +5 alchemical bonus to the saving throw to resist it. If used after they have already been diseased or poisoned you gain a reroll on said disease or poison; success does not reverse any damage but does count as a successful save while a failed save has no ill effect. You can only apply this maneuver once for any one affliction.

Regardless of which you use, the target benefits from soft ability damage reduction 1 for Strength, Dexterity, and Constitution for the effect.

If a antitoxin or antiplaguePF is consumed as part of this maneuver the target benefits from the effects of said alchemical compound afterwards at its normal duration.

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Eiji-kun's Homebrew (5202 Articles)
Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryInject yourself with medicine to fight off a disease or poison. +
TitleAntigen Serum +
TypeCounter +