Archpsion (3.5e Prestige Class)

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This is a homebrew of the converted 3.0 arch psion, not the original.

Author: Eiji-kun (talk)
Date Created: 5-5-18
Status: Complete
Editing: Mechanical changes on Talk
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The masters of psionics, as archmages are to wizards. 5 13 Poor Poor Poor Good Psionics Full


Only I have the brains to rule Nostos!
—Androssel, Vanara Archpsion, Planar Wars Records

As archmages are to wizards, archpsions are to psionic classes. Masters of their craft, they take the powers of manifesting and turn them into new and powerful directions.

Becoming a Archpsion[edit]

Entry Requirements
Skills: Knowledge (psionics) 15 ranks, Psicraft 15 ranks.
Feats: Skill Focus (Psicraft), at least two Psionic feats.
Manifesting: Ability to manifest a 7th-level power, knowledge of 4th-level or higher powers from at least 3 psionic disciplines.

Table: The Archpsion

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Manifesting
Fort Ref Will
1st +0 +0 +0 +2 High Psionics +1 level in manifesting class
2nd +1 +0 +0 +3 High Psionics +1 level in manifesting class
3rd +1 +1 +1 +3 High Psionics +1 level in manifesting class
4th +2 +1 +1 +4 High Psionics +1 level in manifesting class
5th +2 +1 +1 +4 High Psionics +1 level in manifesting class

Class Skills (2 + Int modifier per level.)
Autohypnosis (Wis), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills taken individually) (Int), Profession (Wis), Psicraft (Int), Use Psionic Device (Cha).

Class Features[edit]

All of the following are class features of the Archpsion.

High Psionics: The Archpsion discovers secrets unknown to lesser psions. She gains the ability to select a special ability from among the following by permanently decreasing her daily power points total. The number of power points that are lost are listed below. For example, a 15th-level psion with a primary attribute score of 18 would normally have 116 power points for the day. A character with 14 levels of psion and a level of arch psion who chooses the psionic reach ability permanently loses 11 power points, leaving her with only 105.

Extra Power: The Archpsion can learn one additional power of any level up to their highest-level power she can currently manifest from any class power list. They can even pull from discipline lists they do not have access to. The Archpsion can select this ability more than once. The permanent power point loss for this ability equals the cost to manifest the selected power.

Manifester Power: This ability increases the Archpsion's effective manifester level by +1. This ability causes the character to permanently lose 13 power points, and may only be selected once.

Mastery of Power Dispelling: An Archpsion can countermanifest as per counterspelling, either with the identical power in question or the dispel psionics power, and may countermanifest both spells and powers. When the Archpsion successfully counters a spell or power, it is turned back on the caster or manifester as if it were fully affected by spell turning. If the spell or power cannot be affected by spell turning (for example, if it is an area or effect power), then it is merely countered. This ability causes the character to permanently lose 11 power points.

Psi-Like Ability (Ps): The Archpsion who selects this type of high psionics can permenantly lose power points to get one of their powers known as a psi-like ability 2/day. Powers which require XP still cost said XP, and any other components or requirements must also be provided. This ability costs twice the cost to manifest the selected power.

Psionic Energy Discharge (Su): The Archpsion gains the ability to channel raw psionic energy into a focused ray. The discharge is treated as a ranged touch attack with long range (400 feet + 40 feet/level of arch psion) and deals 1d4 points of damage per level of Archpsion plus 1d4 points of damage for every power point channeled to create the effect. The amount of power points spent cannot exceed your level. This ability cannot be modified by the use of metapsionic feats. For example a psion 13/archpsion 2 could deal 5d4 as a standard action, or spend up to an additional 15 power points to raise it to 20d4. This ability causes the character to permanently lose 15 power points.

Psionic Reach: The Archpsion can use touch powers on targets up to 30 feet away. If the power requires a touch attack (melee or ranged), the Archpsion may make a ranged touch attack. If selected a second time as a special ability, the range increases to 60 feet. This ability causes the character to permanently lose 11 power points each time it is selected.

Sculpt Power: The Archpsion can modify an area power by changing the area's shape. The new area must be chosen from the following list: cylinder (10-foot radius, 30 feet high), 40-foot cone, four 10-foot cubes, or a ball (20-foot radius spread). The sculpted power works normally in all respects except for its shape. The arch psion can further alter the shape to create spaces within the power's area of effect that are not subject to the power. The minimum dimension for these spaces is a 5-foot cube. For example, the Archpsion could manifest an energy bolt power whose area is changed to a cone that deals the same amount of damage, but affects a 40-foot cone burst. The arch psion could also leave a hole in the area of the energy bolt where her ally stands, preventing any damage. This ability causes the character to permanently lose 9 power points.

Campaign Information[edit]

Playing a Archpsion[edit]

Combat: You are a psion, but even more! Go forth and do whatever you were doing before!

Advancement: Why not continue in your psionic class of choice?

Resources: As the top tier of your respective class you keep your former organizations and arrangements.

Archpsions in the World[edit]

I think, therefore you are not.
—Ren Descartica, Human Archpsion

NPC Reactions: You aren't sure, most can't handle how psionically enlightened you are.

Archpsion Lore[edit]

Characters with ranks in Knowledge Psionics can research Archpsions to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Psionics
DC Result
10 Yo dwag, I heard you like psionics, so I made your psion even more psionic. The archpsion is a psionic user who has gained access to unique tricks and powers at the cost of their maximum power points.
15 Really, they have all sorts of tricks. Like one each level.
20 Honestly I don't know what you want to know, they just have like... so many tricks, maybe up to five tricks!
30 Those that reach this level of success can learn about specific archpsioncs, their favorite and unique tricks, and other bits of trivia.

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Eiji-kun's Homebrew (5205 Articles)
Article BalanceVery High +
AuthorEiji-kun +
Base Attack Bonus ProgressionPoor +
Class AbilityPsionics +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level13 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAutohypnosis +, Concentration +, Craft +, Decipher Script +, Knowledge +, Profession +, Psicraft + and Use Psionic Device +
Skill Points2 +
SummaryThe masters of psionics, as archmages are to wizards. +
TitleArchpsion +
Will Save ProgressionGood +