Awakened Blade (3.5e Prestige Class)

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Adopter: Leziad (talk)
Original Author: Cesspit (talk)
Date Created: 2013
Date Adopted: 10th June 2019
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An Awakened Blade has transcended being a mere swordsman and can alter reality with her blade.

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Awakened Blade[edit]

Reality bend to my blade!
—Satya, Human Awakened Blade

Whilst a wizard might learn to bend reality through his understanding of magic, an awakened blade cleaves through the constraints of reality by perfecting her fighting style.

To an awakened blade reality is little more than a guide to their actions, never letting it limit what he or she can do. They break the constraints of gravity and other "immutable" laws as their martial technique gives rise to new insights into the fabric of reality itself.

Becoming an Awakened Blade[edit]

Only those skilled in the martial become awakened blades. Most often these are fighters who realize that their brand of martial skill transcends reality in much the same way that a wizard or cleric bends it using spells. Awakened blades are a diverse group, many are calm reasoning warriors while there are numerous others who are raving lunatics.

Entry Requirements  
Base Attack Bonus: +10. 
Skills: Autohypnosis 5 Ranks, Knowledge (The Planes) 5 Ranks. 
Feats: Iron Will, Weapon Focus, Weapon Specialization
Fighter Level: Must have at least 9 level of Fighter or Fighter-like class (able to qualify for fighter feat by virtue of their class level).. 
Special: Must travel to another plane of existence and meditate there for 24 hours.

Table: The Awakened Blade

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Bend Reality, Perfected Style, Unfettered Stride
2nd +2 +3 +3 +3 Focus Reality, Reality Barrier
3rd +3 +3 +3 +3 Reality Breaking Strike
4th +4 +4 +4 +4 Phenomenon Imposition
5th +5 +4 +4 +4 Awakened Soul, Reality Ending Strike

Class Skills (4 + Int modifier per level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the awakened blade.

Weapon and Armour Proficiency: An awakened blade gains no additional weapon or armor proficiencies.

Bend Reality (Su): An awakened blade has practiced her martial skill to such a level she is able to bend reality with her blade. In order to use bend reality she must go through the normal motions of attacking and she must be using the weapon she has both Weapon Focus and Weapon Specialization in (referred in the text as chosen weapon) unless specified otherwise. The DC of any of her reality bending ability is (DC 10 + 1/2 Character Level + the Awakened Blade's highest mental ability score).

At each class level she gain a single reality bending ability from the list below. She a unlimited pool of reality point which fuel her reality bending abilities. She may not use more than 1 point per class level each round, which act as the true limit of her abilities.

Absolute Blade: As an free action, the awakened blade may make her next attack which split any substance in two. Her next attack deal an additional 2d6 per class level and automatically pierce any DR or hardness. If she deal at least 2 points of damages per caster level on [Force] effect she shatter it. This ability use 1 reality point for each attack augment this way.

Cut Space: As an attack action an awakened blade may instead of attacking a creature make an attack an adjacent empty square. If she does she cut space and time open, allowing her teleport as per dimension door (self only) except that her turn do not end. This ability use 1 reality point. Alternatively she may use 3 reality point to replicate the effect of teleport (self only) instead or use 5 reality point to replicate either greater teleport or plane shift (self only).

Force Slice: As an attack action, the awakened blade may use 1 reality point to slice reality in half, creating a wall of force with a caster level equal to her BAB which one end must start within her reach. She may only have a single wall in existence at the same time. If she use 2 reality point she may make the wall 100 ft/caster level, if she uses 4 she may make 1 mile/caster level. The wall is not stopped by any creature in it way, instead dealing 1d6 force damage per character level to any creature caught within it, a successful Reflex halves the damage, then the creature is shunted to whatever end of the wall they wish.

Impossible Parry: As an free action usable outside of her turn, the awakened blade may attempt to parry any attack made against her which require an attack roll, area of effect which she is the target or a targeted spell. This grant her a 50% miss chance against that effect and use 1 reality point. If she use 3 reality point any spell or ranged attack has a 50% chance of being reflected back upon the target. If she use 5 reality point she always reflect any attack or spell she deflect, and may target any creature within range of the effect instead of the originator when she reflect it.

Invincible Heart: As a move action, an awakened blade may use 1 reality point to cure herself of any negative effect with a duration that isn't permanent or instantaneous. This do not apply to damage, ability damage, ability drain or ability burn. If she use 3 reality point she may use this ability even if she would not be able to act, such as being stunned. She do not need to wield her chosen weapon or go through the motion of attacking when using Invincible Heart.

Time has Stopped!: As a swift action, an awakened blade may replicate the effect of temporal acceleration, except each round of effective time use a 1 reality point. When she enter and leave the accelerated time she make a single attack against any number of creatures within her reach. A creature may only be attacked once for each uses of this ability, even if they are within you reach for the start and end of the effect. Her turn and any turn spent during accelerated time count as one turn for the purpose of Bend Reality. Once used this ability cannot be used again for a number of round equal to twice the amount of time the Awakened Blade spent in accelerated time.

Ultimate Instinct: As a swift action, after the awakened blade either start fighting defensively or took the total defense action she may activate this ability at the cost of 1 reality point. She cannot be caught flat-footed and whenever a creature miss an attack against her, she may take an attack of opportunity against them which they are automatically caught flat-footed against. In this state she may take attacks of opportunities even if she normally couldn't and gain an unlimited amount of attack of opportunity per round. This ability last 1 round.

Perfected Style (Ex): An awakened blade's fighting style has been taken to it very limit, she count her awakened blade class levels as fighter level for the purpose of meeting prerequisites.

Unfettered Stride (Su): An awakened blade's understanding into the true nature of reality enables them to move with unnatural grace and speed. She increase her land speed by 10 feet per class level and ignore difficult terrain. She also possess the ability to move up walls and other surfaces provided she end her movement on a horizontal surface which can support her and gain the ability to Hyper Jump.

Focus Reality (Su): An Awakened Blade of 2nd level or higher is able to focus on her own reality and change and impose it to her environment. She may use minor wish as a supernatural ability up to 3 times per day, expending 2 reality points for each uses. The DC of any of her effect created by this ability is (DC 10 + 1/2 Character Level + the Awakened Blade's highest mental ability score) with a caster level equal to her character level.

Reality Barrier (Su): At 2nd level, the Awakened Blade use her own personal reality as a shield. She gain a deflection bonus to AC equal to her class level and a number of temporary hit point equal to twice her character level which refresh at the start of each of her turn.

Reality Breaking Strike (Su): A 3rd level Awakened Blade transcends reality with each of her strike, bypassing the space between her and her opponent. She increase her reach by 10 feet when wielding her chosen weapon. This is visible and opponents are aware of the much increased reach as her attack go through portals, cause distortion through the air or other effect.

Phenomenon Imposition (Su): A 4th level, the Awakened Blade has mastered her own personal reality, she may use limited wish twice per day as a supernatural ability. Using Phenomenon Imposition cost 4 reality point. The DC of any of her effect created by this ability is (DC 10 + 1/2 Character Level + the Awakened Blade's highest mental ability score) with a caster level equal to her character level.

Awakened Soul (Ex): A 5th level Awakened Blade is a wielder of her personal reality. Her type change to outsider, although she is raised from the dead as her previous type. She no longer get any older nor does she dies of old age. Finally her body piece itself back together rapidly, granting her Fast Healing 10.

Reality Ending Strike (Su): A 5th level Awakened Blade can attempt to utterly erase an opponent from reality with a single blow from her chosen weapon. As a full-round action she may a single attack as a touch attack, if it hit it deal an additional 100 point of damages, ignore all form of regeneration and force the opponent to make a Will save (DC 10 + 1/2 Character Level + the Awakened Blade's highest mental ability score). If creature survive the strike but fail it Will save fail is shunted out of reality as per time hop except it cannot return and it duration is instantaneous and it can only be reversed by a limited wish or stronger effect.

If the creature is slain by the attack and fail it Will save it is utterly erased, leaving only it equipment behind as it body and soul disintegrate into nothing. This ability can even kill any creature who cannot be normally slain, as long as a wish would be sufficient to kill it. A creature may only be restored by a wish followed by a true resurrection spell.

Once a creature has been subject to a Reality Ending Strike she cannot be affected by another until 24 hours.

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Leziad's Homebrew (3283 Articles)
AdopterLeziad +
Article BalanceVery High +
AuthorCesspit +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level11 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillBalance +, Climb +, Concentration +, Craft +, Diplomacy +, Escape Artist +, Hide +, Jump +, Knowledge +, Listen +, Move Silently +, Perform +, Profession +, Sense Motive +, Swim +, Tumble +, Appraise +, Autohypnosis +, Bluff +, Disguise +, Gather Information +, Handle Animal +, Heal +, Intimidate +, Martial Lore +, Open Lock +, Ride +, Search +, Speak Language +, Spot +, Survival + and Use Rope +
Skill Points4 +
SummaryAn Awakened Blade has transcended being a mere swordsman and can alter reality with her blade. +
TitleAwakened Blade +
Will Save ProgressionGood +