Awesome Light (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 2-20-15
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Awesome Light
Evocation [Chaotic, Evil, Good, Lawful, Light, Mind-Affecting]
Level: Cleric 3, Ki Master 5
Components: V, DF
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 5-ft radius spread
Duration: Concentration, up to 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

A beam of light shot up from your holy symbols, parting the clouds and spreading divine radiance to the fools beneath.

You capture a creature in divine radiance, which inspires awe or invokes fear. Creatures in the area must save or be dazed for the duration. Creatures with an alignment in opposition to you (good vs evil, law vs chaos) must make a second save if the first succeeds, or be frightened for 1d4 rounds. Undead are also frightened, bypassing their usual racial immunity to mind-affecting and fear effects. Other effects may still render them immune, however.

If the creature takes damage while dazed, they gain a second Will save to shake off the effects, but creatures who enter or re-enter the area will need to make another saving throw.

When you use this spell, it is a spell of your alignment.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsKi Master

Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and DF +
DescriptorChaotic +, Evil +, Good +, Lawful +, Light + and Mind-Affecting +
Identifier3.5e Spell +
LevelCleric 3 + and Ki Master 5 +
RangeOther +
RatingUnrated +
SchoolEvocation +
SummaryShow your opponents the light of your god, inspiring awe... or fear. +
TitleAwesome Light +