Bleeding Strike (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 4-26-11
Status: Complete
Editing: Clarity edits only please
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Bleeding Strike [Metacombat] Your blade tears a jagged wound, letting the opponent bleed to death.Prerequisites: BAB +1Benefit: By taking a -1 penalty on your attack roll, you can deal 1 point of extra bleed damage. Each round, the opponent loses 1 hp at the beginning of their turn. This continues until the victim succeeds on a DC 15 Heal check, someone else succeeds on a DC 15 Heal check to stop the bleeding for him/her, or the victim receives magical healing, which stops the bleed damage. You can increase the amount of bleed damage you deal by taking a larger penalty. For every 1 point of attack bonus you sacrifice, you gain an additional +1 bleed. You can sacrifice up to your BAB in a total penalty. Bleed damage overlaps - it does not stack. Example: A figher with BAB 14 takes a -14 penalty to attack, and deals 14 bleed damage which occurs once on impact, and at the beginning of the enemy's turn (and on each turn thereafter until the bleeding stops).Special: You may take metacombat feats as fighter bonus feats.

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Eiji-kun's Homebrew (5205 Articles)
Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteBAB +1 +
RatingUndiscussed +
SummaryCause grievous bleeding damage by taking a -1 penalty or more to hit. +
TitleBleeding Strike +
TypeMetacombat +