Boomshine (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 8-31-11
Status: Complete
Editing: Clarity edits only please
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Boomshine
Evocation [Light]
Level: Cleric 4, Ki Master 4, Shugenja (Fire) 4
Components: V, S, DF
Casting time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Will partial
Spell Resistance: Yes

A glowing sphere is launched at the enemy, which explodes overhead with a bassy rumble and a bright ultraviolet flash!

Creatures in a 20 foot radius spread take 1d8 points of damage per 2 levels (max 6d8 at 12th) and must make a Will save or be blinded and deafened for 1 round/level. Each subsequent round at the end of their turn they may make another save to try and end the effect early. Against undead or creatures which take more damage from [Light] attacks, they take 1d8 damage per level (max 12d8 at 12th). Light-sensitive undead creatures such as wraiths take 10 damage per level (max 120 damage at 12th). The save negates the blindness and deafness, but not the damage.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsKi Master
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Eiji-kun's Homebrew (5204 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and DF +
DescriptorLight +
Identifier3.5e Spell +
LevelCleric 4 +, Ki Master 4 + and Shugenja (Fire) 4 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryA burst of light damages opponents and leaves them blinded and deafened. +
TitleBoomshine +