Carol Impala (3.5e NPC)
| |||||||||
Rate this article Discuss this article |
Female Gnome Druid 1 | |
CN Small Humanoid | |
Init/Senses | +1/Low-Light Vision; Listen +4, Spot +2 |
Languages | Common, Gnome, Druidic |
AC | 16 (+2 armor, +1 dex, +1 size, +2 shield), touch 12, flat-footed 15 (+4 dodge vs giant) |
hp | 16 (1d8+8 HD) |
Fort/Ref/Will | +5/+1/+3 (+2 vs illusions) |
Speed | 20 ft |
Melee | Small Club -1 melee (1d4-2, 20/x2) |
Ranged | Small Club +2 ranged (1d4-1, 20/x2) or |
Ranged | Small Sling +2 ranged (1d3-2, 20/x2) or +3 ranged (1d6+1, 20/x2) with magic stones |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +0/-6 |
Atk Options | +1 vs kobolds and goblinoids |
Combat Gear | Small Club, Small Sling |
Abilities | Str 6, Dex 13, Con 16, Int 10, Wis 15, Cha 12 |
SQ | Animal Companion, Low-Light Vision, Wild Empathy +2 |
Feats | Born Tough |
Skills | Concentration +7, Craft Alchemy +2, Handle Animal +5, Knowledge Nature +6, Listen +6, Profession Farmer +6, Spellcraft +4, Survival +4 |
Possessions | combat gear plus 45 gp, Antitoxin, Everburning Torch, Fishing Net, Small Heavy Wooden Shield, Small Leather Armor, Magnifying Glass, Packmule Vest, Tent, Thunderstone |
Illusion Mastery | Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. |
Nature Sense (Ex) | A druid gains a +2 bonus on Knowledge (nature) and Survival checks. |
Spellcasting | Typical Druid Spells Prepared (3/2; save DC 12 + spell level): 0—create water, know direction, mending; 1st—cure light wounds, magic stone. The save DCs are Wisdom based. |
Spell-Like Abilities | 1/day-dancing lights, ghost sound (DC 11), prestidigitation, speak with animals (burrowing mammal only, duration 1 minute). Caster level 1st. The saving throws are Charisma based. |
Spontaneous Casting | A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower. |
Wild Empathy (Ex) | Carol has wild empathy as a druid. |
Animal Companion (Chestnut the War Pony) (Ex): A pony used for farm labor, and turned into a mighty steed suitable for a gnome.
Female war pony; Medium animal; HD 2d8+2 (14 hp); Init +1, Spd 40 ft; AC 13, touch 11, flat-footed 12; Base Atk +1; Grp +2; Atk or Full Atk +2 melee (1d3+1 two hooves); SA -; SQ Link, Low-Light Vision, Scent, Share Spells; Alignment TN; Saves Fort +4, Ref +4, Will +0; Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4.
Skills and Feats: Listen +5, Spot +5; Endurance.
Tricks (7): Attack, Come, Down, Heel, Stay, Track, Work.
Equipment: Riding Saddle and Saddlebags.
Background (Farmer): Due to her background, Carol gains free ranks in Profession Farmer as a Flavorful Skill.
The wily Carol is a tan skinned gnome with messy brown hair, and who dresses in a manner unconventional for a druid, appearing more like a common farmhand. Technically this is what she is, working at the family farm. However she keeps wandering off into the woods to cause trouble, and is generally seen as a prankster a pest who likes to scare people in town. Her trips into the woods are dangerous as she is quite vulnerable, but she is quick to run in the face of danger.
Back to Main Page → 3.5e Homebrew → NPCs
Eiji-kunv |
---|
Author | Eiji-kun + |
Challenge Rating | 1 + |
Identifier | 3.5e NPC + |
Name | Carol Impala + |
Race | Gnome + |
Rating | Undiscussed + |
Size | Small + |
Summary | A mischievious wanna-be adventurer and daughter of a simple farmer, she has obtained the blessings of nature. She is but a newbie, but she keeps slipping out into dangerous territory and getting in trouble. + |
Title | Carol Impala + |
Type | Humanoid + |