Carol Impala (3.5e NPC)

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Author: Eiji-kun (talk)
Date Created: 12-27-19
Status: 光復香港,時代革命
Editing: Clarity edits only please
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Carol Impala

CR 1

Female Gnome Druid 1
CN Small Humanoid
Init/Senses +1/Low-Light Vision; Listen +4, Spot +2
Languages Common, Gnome, Druidic
AC 16 (+2 armor, +1 dex, +1 size, +2 shield), touch 12, flat-footed 15
(+4 dodge vs giant)
hp 16 (1d8+8 HD)
Fort/Ref/Will +5/+1/+3 (+2 vs illusions)
Speed 20 ft
Melee Small Club -1 melee (1d4-2, 20/x2)
Ranged Small Club +2 ranged (1d4-1, 20/x2) or
Ranged Small Sling +2 ranged (1d3-2, 20/x2) or +3 ranged (1d6+1, 20/x2) with magic stones
Space/Reach 5 ft./5 ft.
Base Atk/Grp +0/-6
Atk Options +1 vs kobolds and goblinoids
Combat Gear Small Club, Small Sling
Abilities Str 6, Dex 13, Con 16, Int 10, Wis 15, Cha 12
SQ Animal Companion, Low-Light Vision, Wild Empathy +2
Feats Born Tough
Skills Concentration +7, Craft Alchemy +2, Handle Animal +5, Knowledge Nature +6, Listen +6, Profession Farmer +6, Spellcraft +4, Survival +4
Possessions combat gear plus 45 gp, Antitoxin, Everburning Torch, Fishing Net, Small Heavy Wooden Shield, Small Leather Armor, Magnifying Glass, Packmule Vest, Tent, Thunderstone
Illusion Mastery Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Spellcasting Typical Druid Spells Prepared (3/2; save DC 12 + spell level): 0—create water, know direction, mending; 1st—cure light wounds, magic stone. The save DCs are Wisdom based.
Spell-Like Abilities 1/day-dancing lights, ghost sound (DC 11), prestidigitation, speak with animals (burrowing mammal only, duration 1 minute). Caster level 1st. The saving throws are Charisma based.
Spontaneous Casting A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.
Wild Empathy (Ex) Carol has wild empathy as a druid.

Animal Companion (Chestnut the War Pony) (Ex): A pony used for farm labor, and turned into a mighty steed suitable for a gnome.
Female war pony; Medium animal; HD 2d8+2 (14 hp); Init +1, Spd 40 ft; AC 13, touch 11, flat-footed 12; Base Atk +1; Grp +2; Atk or Full Atk +2 melee (1d3+1 two hooves); SA -; SQ Link, Low-Light Vision, Scent, Share Spells; Alignment TN; Saves Fort +4, Ref +4, Will +0; Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4.
Skills and Feats: Listen +5, Spot +5; Endurance.
Tricks (7): Attack, Come, Down, Heel, Stay, Track, Work.
Equipment: Riding Saddle and Saddlebags.

Background (Farmer): Due to her background, Carol gains free ranks in Profession Farmer as a Flavorful Skill.

The wily Carol is a tan skinned gnome with messy brown hair, and who dresses in a manner unconventional for a druid, appearing more like a common farmhand. Technically this is what she is, working at the family farm. However she keeps wandering off into the woods to cause trouble, and is generally seen as a prankster a pest who likes to scare people in town. Her trips into the woods are dangerous as she is quite vulnerable, but she is quick to run in the face of danger.


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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
AuthorEiji-kun +
Challenge Rating1 +
Identifier3.5e NPC +
NameCarol Impala +
RaceGnome +
RatingUndiscussed +
SizeSmall +
SummaryA mischievious wanna-be adventurer and daughter of a simple farmer, she has obtained the blessings of nature. She is but a newbie, but she keeps slipping out into dangerous territory and getting in trouble. +
TitleCarol Impala +
TypeHumanoid +