Countdown (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 5-10-11
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Countdown
Universal
Level: Blackguard 4, Cleric 6, Sorcerer/Wizard 6
Components: V, S, M, XP
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 minute and Instantaneous; see text
Saving Throw: None
Spell Resistance: Yes

The dark lord sneered, pointing at you and hissing, "You're already dead. Come, waste your last seconds in futility." A terrible mark appeared upon your palm, a mark whose glow was shrinking, fading, counting down....

You curse your enemies to die a terrible fate, or face one yourself. Creatures must be able to see or hear you, and they are cursed with no save. They instantly become aware that they have 10 rounds to live unless they defeat you. On the 10th round at the end of the caster's turn, all creatures perish in a blast of energy which turns their bodies to ash. The caster must spend a swift action for 10 rounds in order to keep concentration on this spell; failure or inability to do so results in 12d6 backlash damage to the caster and the spell ends with no effect. The caster does not need to make Concentration checks against damage taken to maintain the spell. Due to the nature of the magic involved, the caster becomes unable to teleport farther than 100 feet while the spell is charging.

Nothing can stop the inevitable death short of killing the caster or otherwise preventing his focus on the spell, or limited wish, miracle, wish, or a break enchantment of a caster level higher than the caster level of this spell. You can also delay the effect by entering a antimagic field or moving to another plane. However, once the 10 rounds are up, if you leave the antimagic field or return to the plane this spell was cast on, you will die.

Material Component: Cursed soil augmented with rare oils worth 2500 gp.

XP Cost: 100 XP per creature slain



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlackguard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard


Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S +, M + and XP +
Identifier3.5e Spell +
LevelBlackguard 4 +, Cleric 6 + and Sorcerer/Wizard 6 +
RangeOther +
RatingUndiscussed +
SchoolUniversal +
SummaryYou mark your words, all your opponents will be dead within 1 minute, so help you... +
TitleCountdown +