Crushing Overrun (3.5e Feat)

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Author: Spanambula (talk)
Date Created: 3 October 2014
Status: Complete
Editing: Clarity edits only please
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Crushing Overrun [tactical, Fighter] Prerequisites: BAB +6, Power Attack, Improved OverrunBenefit: The Crushing Overrun Feat enables the use of three tactical maneuvers which can be used as part of a successful overrun attempt.

  • Crushing Opportunist: You not only knock your target flat, but do so in a way that leaves their defenses wide open. The creature falling prone provokes an attack of opportunity from you (and any threatening ally). The target is denied their Dexterity bonus to AC, and you receive a +2 bonus to your attack roll as though you were flanking the target.
  • One More For Good Measure: If you are making a mounted overrun with a mount possessing natural weapons on its legs (such as hooves or claws), your mount may make an attack with that natural weapon as though you had the trample feat. Additionally, by sacrificing 10 feet of movement, your mount may make one additional attack with its natural weapon, using the same attack modifier as the first attack.
  • And Stay Down: You knock your target down with such such savagery that they have trouble getting up again. Upon being knocked prone, the target is staggered for one round if they fail a Fortitude save (DC = 10 + ½ HD + Strength Modifier). Additionally, getting back up to their feet (regardless of when they do so) requires a standard action instead of a move action. If the target has the ability to get back up as a swift, immediate or free action, the target must use a move action to get up instead.

Special: A Fighter may select this as one of their bonus feats.



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Article BalanceHigh +
AuthorSpanambula +
Identifier3.5e Feat +
PrerequisiteBAB +6 +, Power Attack + and Improved Overrun +
Rated ByEiji-kun +
RatingRating Pending +
SummaryDon't just knock them flat, grind them into the dirt as you pass. +
TitleCrushing Overrun +
Typetactical + and Fighter +