Crystal Frightful Blow (3.5e Power)

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Author: Eiji-kun (talk)
Date Created: 8-25-17
Status: Complete
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Crystal Frightful Blow
Metacreativity [Creation]
Level: Psychic Warrior 1
Display: Visual
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One object or creature
Duration: Instantaneous
Saving Throw: Will partial
Power Resistance: No
Power Points: 0, 1 hp (see text)


A unique power which costs no power points, but burns away the manifester's hit points for fuel. It requires the Physical Manifestation feat to use. Though this power does not use power points, you are still limited by your manifester level, and any instances of spending power points instead spends hit points.

This power manifests terrifying examples of large crystal swords, hammers, spears, and other physical implements to damage your opponent as if by a melee weapon. Make an attack roll using your manifester level as your BAB + your ability modifier used for melee attacks (typically Strength). You deal 1d4 points of magic bludgeoning, piercing, or slashing damage at your choice, and the creature struck must make a Will save or be rendered shaken for 1 round/level, save negates the shaken effect. This part is a mind effecting fear effect that does not stack with itself.

If you carry a melee weapon made out of a special material, you may use it as a focus for this power. If you do so, the power adopts the material properties of your weapon. For example, an adamantine longsword would let your crystal strike count as adamantine.

Augment: For every additional hit point you spend, this power’s damage increases by 1d4 points. For each extra 2d4 points of damage, this power’s save DC increases by 1.

If you spend 4 additional hit points, this power instead makes targets frightened for 1d4 rounds, then shaken for 1 round/level. If you spend 8 additional hit points, this power instead makes targets panicked for 1 round, frightened for 1d4 rounds, and shaken for 1 round/level.

You can choose to attack another target in range by multiplying the hit point cost by the number of targets. This is an exception to being only able to spend up to your manifester level in hit points, and is applied last. For example, a 10th level manifester can spend up to 30 hp to deal 10d4 against three targets.



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Eiji-kun's Homebrew (5605 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DescriptorCreation +
DisciplineMetacreativity +
Identifier3.5e Power +
LevelPsychic Warrior 1 +
RatingUndiscussed +
SummaryA hit point consuming power which deals moderate physical damage to one or more targets, and shakes their morale. +
TitleCrystal Frightful Blow +