Crystal Strike (3.5e Power)

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Author: Eiji-kun (talk)
Date Created: 8-25-17
Status: Complete
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Crystal Strike
Metacreativity [Creation]
Level: Psychic Warrior 1
Display: Visual
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One object or creature
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 0, 1 hp (see text)


A unique power which costs no power points, but burns away the manifester's hit points for fuel. It requires the Physical Manifestation feat to use. Though this power does not use power points, you are still limited by your manifester level, and any instances of spending power points instead spends hit points.

This power manifests large crystal swords, hammers, spears, and other physical implements to damage your opponent as if by a melee weapon. Make an attack roll using your manifester level as your BAB + your ability modifier used for melee attacks (typically Strength). You deal 1d6 points of magic bludgeoning, piercing, or slashing damage at your choice.

If you carry a melee weapon made out of a special material, you may use it as a focus for this power. If you do so, the power adopts the material properties of your weapon. For example, an adamantine longsword would let your crystal strike count as adamantine.

Augment: For every additional hit point you spend, this power’s damage increases by 1d6 points.

You can choose to attack another target in range by multiplying the hit point cost by the number of targets. This is an exception to being only able to spend up to your manifester level in hit points, and is applied last. For example, a 10th level manifester can spend up to 30 hp to deal 10d6 against three targets.



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Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DescriptorCreation +
DisciplineMetacreativity +
Identifier3.5e Power +
LevelPsychic Warrior 1 +
RatingUndiscussed +
SummaryA hit point consuming power which deals physical damage to one or more targets. +
TitleCrystal Strike +