Cure Light Magic Missile (3.5e Spell)
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|Level:||Bard 2, Cleric 2|
|Casting time:||Standard action|
|Range:||Medium (100 ft. + 10 ft./level)|
|Targets:||Up to five creatures, no two of which can be more than 15 ft. apart|
Said to have originally been a mistake cast by the mystic theurge Treye, it crosses the classic arcane spell of magic missile with the utility of cure light wounds. The result; surprisingly useful.
This spell acts as magic missile, but deals positive energy instead of force. Against living creature, it heals them 1d4+1 per missile. Against undead it deals 1d4+1 positive energy damage.
This is considered a cure spell, and may replace cure moderate wounds for cure spells a cleric can spontaneously cast (chosen on creation).
|Article Balance||Moderate +|
|Component||V + and S +|
|Identifier||3.5e Spell +|
|Level||Bard 2 + and Cleric 2 +|
|Summary||What is magic missile was positive energy instead? +|
|Title||Cure Light Magic Missile +|