Cure Light Magic Missile (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 5-3-15
Status: Complete
Editing: Clarity edits only please
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Cure Light Magic Missile
Conjuration (Healing)
Level: Bard 2, Cleric 2
Components: V, S
Casting time: Standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

Said to have originally been a mistake cast by the mystic theurge Treye, it crosses the classic arcane spell of magic missile with the utility of cure light wounds. The result; surprisingly useful.

This spell acts as magic missile, but deals positive energy instead of force. Against living creature, it heals them 1d4+1 per missile. Against undead it deals 1d4+1 positive energy damage.

This is considered a cure spell, and may replace cure moderate wounds for cure spells a cleric can spontaneously cast (chosen on creation).

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Eiji-kun's Homebrew (5627 Articles)
Article BalanceModerate +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelBard 2 + and Cleric 2 +
RangeOther +
RatingUnrated +
SchoolConjuration +
SubschoolHealing +
SummaryWhat is magic missile was positive energy instead? +
TitleCure Light Magic Missile +